Your comment:
https://vsbattles.com/threads/steve-upgrade.80269/post-2734202
I think the update is going to change that. Maybe just maybe...
Nether Theory:
Devs have said that the nether is not below the Overworld the eight to one ratio was inspired by the wheel of time book series and the advancement we need to go deeper is a reference to the movie inception where deeper doesn't refer to physical altitude there's also the advancement subspace bubble in reference to this mechanic further disproving the theory. Also I clearly remembered that in the Minecon 2019 Livestream answered that the Nether is separate dimension. But I forgot the time stamp.
Aquatic Update:
Before:
-The people says Packed/Blue Ice doesn't melt is game mechanic.
-The people says infinite basalt/cobblestone generator is game mechanic.
After:
-Packed Ice and Blue Ice doesn't melt because it's extremely necessary to have variants of Ice in the game. Packed ice is slippery, causing most entities to slide, including items. Blue ice is a solid block similar to packed ice and ice, but much more slippery and essential block to create basalt generator. Ice produces water when broken is
Works As Intended,
MC-100036. Packed ice produces water when broken is
A Bug,
MCPE-10385. Breaking ice creates water source block in the Nether is
A Bug,
MCPE-15052.
-The basalt generator solidifies the fact that Minecraft physics was made to distinguish between Water and Blue Ice as they made basalt/cobblestone generator. By that logic then Minecraft physics was made to distinguish between all ice. Ice block, ice made from Frost Walker and Snow from the ground were the only thing that melt as
Works As Intended. Packed Ice and Blue Ice was never made realistic. But it's safe to say that Snow Block never melt is game mechanic. But Blaze, Enderman and Strider that interacts snowy weather is weirdly
Works As Intended,
MC-194697 and
MC-176689. Which further solidifies the fact that was made to distinguish between basalt generator and cobblestone generator, same thing to snowfall and rain. Therefore it's less about "temperature" and more about "physical interaction" between entities, items, blocks and biomes.
Nether Update:
Before: The people says respawn is game mechanic.
After: The respawn anchor solidifies the fact that respawning is canon. The end poem be like "always has been"
It has been clear a lot of game mechanic features being made become canon further in their updates.
Now. This is my thoughts/prediction about Cave and Cliffs Update.
In Cave and Cliffs Update:
If the Bundles filled with item's weight can interact with more elaborate in redstone mechanics such as pressure plate, redstone comparator and maybe dispenser, it will further solidifies that stacks/slot/inventory is canon.
I just wanna know your thoughts.
Imma bookmark this talk cuz I making a collection of Minecraft Trivia.