- 3,270
- 1,096
There can not be a conclusion here. Just adress each feat individually.
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Negating it entirely sounds like the most sensible, fair and accurate solution to me so far as well.What is his proposal? I'd also made arguments for just negating it entirely.
^ I mostly agree with thisI'm not sure I could give any note but in regards to the 3 things DemonGodMitch asked..
2. Yes, considering verses very on how much stronger you'd need to be to stomp someone, I'd say a case by case basis is best.
3. If characters start tearing through someone with minimum to no effort or casually backhanding them and killing them while claiming they haven't used a fraction of their true power, you could also use statements like a character being "magnitudes" greater in power.
That would be appreciated, yes.I really think it'd be helpful if someone went through the thread to tally everyone's views. Abolish upscaling, have upscaling with a vague multiplier, have upscaling with a fixed multiplier, etc.
Hello Agnaa,
I did a tally for staff opinion in the upscaling thread.
Keep upscaling within a specific multiplier to next tier (5): DemonGodMitchAubin (1.5x, fine with 1.3x), Antvasima (1.5x is a strict guideline with enough leeway), KLOL506 (1.1x to 1.3x), Schnee_One (1.5x, fine with 1.3x), Agnaa (1.05x to 1.5x)
Keep upscaling but didn't recommend a specific upper limit (7): AKM sama, Mr._Bambu, Shadowbokunohero, DarkDragonMedeus, Soldier_Blue, Armorchompy (finds 1.3x too conservative, but prefers no set multiplier), LordGriffin1000
Remove upscaling (6): Damage3245, Qawsedf234, DontTalkDT (thinks it will probably be a pain to apply though), Antoniofer, Abstractions, Wokistan
Overall it is agreed upon that there should be more scrutiny when applying upscaling to a character, and those who want to keep upscaling prefer a case-by-case basis.
Damage (and possibly Qawsedf234) is fine with universal 'stomp multipliers' which are applied regardless of tier increase, but prefers removing upscaling.
Yeah, this seems about right enough.ShadowWhoWorks posted a tally of staff opinions on my wall, I'll paste it below.
We need some kind of basis to say whether certain examples are legitimate compared to other examples. It cannot be purely case-by-case.Again, I'm no admin here, but maybe we should truly decide ti case by case? It's too of a broad term.
I think that's gonna be covered in a separate thread regarding downscaling.Ik it’s rare, but if Character A is baseline of a tier (let’s say 8-A for demonstration’s sake), and Character B is stated to be slightly inferior to them, or B is able to clash with A for an extended period, but is gradually overpowered. How would that be handled?
Would Character B downscale to 8-B+ (which is how I’ve seen it handled), would they be ‘At most 8-A’ or what?
Sorry to comment on the staff-only thread again, this is the last thing I wanted to say
We can just avoid putting specific numbers in the rules and just say case by case. But mention it should only be okay if the gap till next tier is very miniscule.
To me, being 1.3x away is on the border of the next tier, you need to be less than 1/4 stronger than before to reach the next tierI agree with Agnaa. Since we should only be upscaling when "we're on the border of the next tier", 1.1x should be enough so that upscaling is only applied when necessary.
Hello. I'm reading the Upscaling Thread and I have a suggestion. I'll use the Mountain level Tier as the my example.
The Tier starts at 100 Megatons and the limit is 1000 Megatons. 1000 + 100 = 1100/2 = 550, this is the number we give a +. If the 2/4 of Tier is enough to get a +, what if we consider 3/4 to be enough to upscale?
275 is 1/4, 550 is 2/4 and 825 is 3/4 of the Tier. 825 Megatons is 1.21212121212x below 1000 Megatons. It's based on the current system we use.
That's my suggestion.
Honestly I can agree to that since it's based on a pretty straightforward systemM3X suggests 1._21_x away from the next tier. Here's their post about it: