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Yo, I saw the thread about Big Bangs being Low 2-C, and saw it was a staff thread, so I wanted to get your feedback about this as well as something to potentially have addressed in the thread: Couldn't Einstein's theory of general relativity, which in essence says that time, space and matter are co-relative, be used to justify a Low 2-C Big Bang?
Hello. I'm reading the Upscaling Thread and I have a suggestion. I'll use the Mountain level Tier as the my example.
The Tier starts at 100 Megatons and the limit is 1000 Megatons. 1000 + 100 = 1100/2 = 550, this is the number we give a +. If the 2/4 of Tier is enough to get a +, what if we consider 3/4 to be enough to upscale?
275 is 1/4, 550 is 2/4 and 825 is 3/4 of the Tier. 825 Megatons is 1.21212121212x below 1000 Megatons. It's based on the current system we use.
Keep upscaling within a specific multiplier to next tier (4): DemonGodMitchAubin (1.5x, fine with 1.3x), Antvasima (1.5x is a strict guideline with enough leeway), KLOL506 (1.1x to 1.3x), Schnee_One (1.5x, fine with 1.3x)
Keep upscaling but didn't recommend a specific upper limit (8): AKM sama, Mr._Bambu, Shadowbokunohero, DarkDragonMedeus, Agnaa, Soldier_Blue, Armorchompy (finds 1.3x too conservative, but prefers no set multiplier), LordGriffin1000
Remove upscaling (6): Damage3245, Qawsedf234, DontTalkDT (thinks it will probably be a pain to apply though), Antoniofer, Abstractions, Wokistan
Overall it is agreed upon that there should be more scrutiny when applying upscaling to a character, and those who want to keep upscaling prefer a case-by-case basis.
Damage (and possibly Qawsedf234) is fine with universal 'stomp multipliers' which are applied regardless of tier increase, but prefers removing upscaling.
Devs have said that the nether is not below the Overworld the eight to one ratio was inspired by the wheel of time book series and the advancement we need to go deeper is a reference to the movie inception where deeper doesn't refer to physical altitude there's also the advancement subspace bubble in reference to this mechanic further disproving the theory. Also I clearly remembered that in the Minecon 2019 Livestream answered that the Nether is separate dimension. But I forgot the time stamp.
-The people says Packed/Blue Ice doesn't melt is game mechanic.
-The people says infinite basalt/cobblestone generator is game mechanic.
-Packed Ice and Blue Ice doesn't melt because it's extremely necessary to have variants of Ice in the game. Packed ice is slippery, causing most entities to slide, including items. Blue ice is a solid block similar to packed ice and ice, but much more slippery and essential block to create basalt generator. Ice produces water when broken is Works As Intended, MC-100036. Packed ice produces water when broken is A Bug, MCPE-10385. Breaking ice creates water source block in the Nether is A Bug, MCPE-15052.
-The basalt generator solidifies the fact that Minecraft physics was made to distinguish between Water and Blue Ice as they made basalt/cobblestone generator. By that logic then Minecraft physics was made to distinguish between all ice. Ice block, ice made from Frost Walker and Snow from the ground were the only thing that melt as Works As Intended. Packed Ice and Blue Ice was never made realistic. But it's safe to say that Snow Block never melt is game mechanic. But Blaze, Enderman and Strider that interacts snowy weather is weirdly Works As Intended, MC-194697 and MC-176689. Which further solidifies the fact that was made to distinguish between basalt generator and cobblestone generator, same thing to snowfall and rain. Therefore it's less about "temperature" and more about "physical interaction" between entities, items, blocks and biomes.
Before: The people says respawn is game mechanic.
After: The respawn anchor solidifies the fact that respawning is canon. The end poem be like "always has been"
It has been clear a lot of game mechanic features being made become canon further in their updates.
Now. This is my thoughts/prediction about Cave and Cliffs Update.
In Cave and Cliffs Update:
If the Bundles filled with item's weight can interact with more elaborate in redstone mechanics such as pressure plate, redstone comparator and maybe dispenser, it will further solidifies that stacks/slot/inventory is canon.
I just wanna know your thoughts.
Imma bookmark this talk cuz I making a collection of Minecraft Trivia.