And I have seen a lot of stuff in this thread happen. That's why this has 6 long damn pages for a thread which has not reached a good conclusion yet.
So, I will try to summarize everything for now. This way, it would be better to reach a conclusion in a much faster way. And people should just agree or disagree with the points. Disagreements can have reasons mentioned, which should be answered/countered by someone who has a reason for its counter.
Tokyo Revengers "Overwanked"? - The Summary:
The thread started around 2 days ago by
@Zefra3011 with a really upsetting objective of rejection of some calcs of the verse because of one of the most hated rejection methods,
which is worse than your crush rejecting you. That is,
CALC STACKING. A method of unfairly increasing results of a calc by using results from a different calc.
===========
The thread targets four of the verse calcs:
1. Takemichi dodges a kick:
- Use of calc stacking: The calc uses 34.3 m/s for Mikey, which is regarded as calc stacking by the objective of this thread.
- Use of much higher results: It says that Takemichi moved an entire half meter while Mikey moved only 3 centimeters. The kick should be aimed at around his face. Faces are around 20 cm broad, and even using 20 cm should be a very high end as the kick seems to have been aimed at around Takemichi's cheek, which should have him moving only 3 to 5 centimeters.
In short, this calc has more problems than just calc stacking.
2. South deflects an umbrella:
- Use of calc stacking: The calc is fair enough to assume that Senju should be moving at 34.3 m/s, and she should be, as she is shown to throw it with a lot of effort, but the effort arguments can simply be countered with this line from the Calc Stacking page:
3. Takemichi dodges a kick (2):
- The current calc doesn't seem to have any problems of calc stacking, but of distances. With better scaled distances with angsizing, this should do fine.
4. Izana dashes at Mikey:
- Usage of an unjustifiable timeframe: The calc uses reactions of other characters as the reason to use subsonic perception. While it could have been genuinely fit to be used if the characters had feats to perceive that, and they actually have, but seeing their reactions doesn't mean that Izana is faster than their perceptions. Mikey did a "!" meaning that he actually perceived it. Other characters are teammates of him, so anyone would give a jaw-dropping reaction if the strongest in your team got wrecked bad. Also, this calc implies that Izana is faster than Mikey (leaving their intentions and mental state arguments aside, because both were equally done). The best we can say is that Izana was fast enough to basically outspeed what Mikey could have done, he did nothing though.
5. Izana saves Kakucho from bullets:
- There's not much context of when Izana actually started running. We only see him once he actually comes into the manga panels. The only things scalable should be his hand movements, this was addressed in a previous downgrade thread too.
6. Draken saves Takemichi from bullets:
- This is genuinely one of the most "no context" feats. We don't know when Draken started moving, and that's a big problem. The only thing Draken needs to do is be faster than the firer's reactions and not even perception. It takes around 10-20 centiseconds just to fire a gun and pull its trigger. This feat needs an anime adaptation. Draken could have even reached the place before the gun is even fired.