- 800
- 146
scan
panel = 582 pixel
Take's iris = 79 pixel = 0.0246183206106 m (your size)
ang = 0.0246183206106 * 582/[792tan(70deg/2)] = 0,19138847052 m, since Mikey is going to hit the other eye I'm adding the distance between the two eye which is 0,033 m (body proportion 1,65 m) so 0,22438847052 m
Mikey's foot = 139 pixel = 0,083 m (using body human proportion 1,62 m)
ang = 0,083 * 582/[1392tan(70deg/2)] = 0,36673109222 m
Take's iris to Mikey foot = 0,1423426217 m
0.2×31.3/0,1423426217 = 43,97839470171849 m/s
The pixel scaling is wrong by default, you can't just make a line between take's nose and Mikey's foot, his foot is clearly more distant and the kick is not going right to take's nose but since is a circular kick it is going to hit the side of his face also because if it was in front of take's face then Mikey's foot is as big as take's nose and it doesn't make sense the foot looks very small from this POV angsizing is better than just put a random line
I mean is clearly more distant from the pov, there is now way they are on the same line, no way
How you managed to get results that are multiple x below every other calc is beyond me