Hey, would you mind posting this on the up scaling thread?
I personally do not believe this:
“My proposal is simply that we adhere to this principle and stop upscaling characters just because they’re stronger and a higher tier would look neater on their profile. We don’t need to say; “Character B can lift a truck because Character A lifted a car.” To be a valid depiction of upscaling. A more valid one would be like “Character A lifted a large car, so Character B can lift a relatively small truck because they are much stronger than Character A.
The reason this “1.5 multiplier” is not arbitrary is because when using upscaling correctly, there is a massive gap between characters. Arguing that there is less than A 2x gap between Character C who can one shot Character D is not unreasonable. 1.5 is not unreasonable because it is a lowball, a lowball that requires basic logic and scaling, in my previous example, it should be ok for character C to upscale because he is reasonably stronger than character D, the 1.5 thing for lowballing the gap in power.
I personally do not believe this:
“My proposal is simply that we adhere to this principle and stop upscaling characters just because they’re stronger and a higher tier would look neater on their profile. We don’t need to say; “Character B can lift a truck because Character A lifted a car.” To be a valid depiction of upscaling. A more valid one would be like “Character A lifted a large car, so Character B can lift a relatively small truck because they are much stronger than Character A.
The reason this “1.5 multiplier” is not arbitrary is because when using upscaling correctly, there is a massive gap between characters. Arguing that there is less than A 2x gap between Character C who can one shot Character D is not unreasonable. 1.5 is not unreasonable because it is a lowball, a lowball that requires basic logic and scaling, in my previous example, it should be ok for character C to upscale because he is reasonably stronger than character D, the 1.5 thing for lowballing the gap in power.
I'm basically applying Damage's notion of using 1.5 for each one shot.
If X = 500, then Y = 750, and finally, Z = 1125