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The boos are likely the source of the haunt. Does anyone know what Mallow crying yields it seems to have covered the mushroom kingdom all the way to tadpole pond
Interesting. Although, it's unclear how big the Kingdom is. In theory, Mario's size could be used to measure the rooms to Tadpole Pond. Although I'm unsure that'd be considered a reasonable metric.
 
AFAIK, this is just fan speculation about how the game might be:



I'll reply to myself with my predictions or desires; I might take a while & I'd like to think that in time, people might respond.
 
AFAIK, this is just fan speculation about how the game might be:



I'll reply to myself with my predictions or desires; I might take a while & I'd like to think that in time, people might respond.

New Badges: At least 1, surely. A lot of remakes have at least 1 new item, so a new badge seems par for the course.
Luigi Side Mode: As much as I pray for this to be a thing, I doubt it will be. Too much work. Sure, Pokemon got DLCs with their own story, but that's a mainline game for #1 grossing media franchise & I could believe they planned DLC from the start. TTYD Remake is a remake. I doubt they put in the planning or budget for whole new stories as DLC. : ( I'd be surprised to get new items.
Sound Test: Sticker Star got one, & I think SMRPG remake had it, too, so yes.
Postgame Boss Rematches: SMRPG remake did it, maybe? It could be used for hype in ads with not much more than small cosmetic changes, bigger numbers, & maybe a few new mechanics.
Item Storage: Maybe? 32 items storage was probably chosen because 32 bits or something. Changing that might be more awkward than the remake devs prefer.
Vivian is Trans in English: Saying Vivian's transgender specifically seems like it'd be a commitment in terms of how much text it'd take. I'd assume they'd just use female pronouns for Vivian.
Gambling references removed from Pianta Parlour: These are likely to be removed because of EU anti-gambling laws, which I've read supposedly recently outlawed referencing gambling, too -Which'll make the Toad ruining all her coins by gambling awkward- so these seem likely, at least for European versions, & if they're gonna make it different for the EU version, why take the effort of having it different for other versions?
Fast Travel System: Maybe? Just a loading zone change, so it'd be easy, & SPM had the Return Pipe, so....
2nd Pit of 100 Trials: Remake difficulty is interesting, but Intelligent Systems ain't Square Enix. I'd be surprised if they cared enough to put in a 2nd Superdungeon.
Original Music Toggle: Presumably almost as simple as a sound test, & SMRPG Remake did that, too, so this seems plausible.
Hard Mode: Devs going to the effort or revising dozens of enemy stats, & potentially even AI & badges & costs & item effects & stuff? IDK, seems like too much work....
Prerendered Cutscenes: Maybe? They didn't show any in the trailer we've got so far, & something like that seems big to omit in the big 1st promo for something that looks so finished so far. What could be at the right level of importance?
D_______ naming uses NS keyboard UI with "p" missing: Either they remake a whole UI/AI/controls for a small joke, or remake the cutscene to add a small joke/forced failure even if you can use the "p" via the NS keyboard.
Boss Rush: Potentially? My stance on this is the same as Postgame Boss Rematches; 1 is putting a boss rematch somewhere, the other is setting them up to happen one after another. Doesn't seem that complex.
No Fog Stage Hazard: It's too well-known & iconic to remove. If they're purist, they'll keep it in. I could be projecting, though, because I'll be genuinely upset if Fog is removed.
Museum with Concept Art: They still have access to the concept art?? Making a whole new location for that? Has IS done such things before? Maybe in Sticker Star onwards or such?
More New NPCs like Glitzville Purple Toad: If I'm interpreting this, it seems like there's precedent. It'd just be some lines of text, collision & wandering, right?
Better Base Item Inventory: Why would they change this? & if you get 20 item limit without the Strange Sack or such, what replaces it?
Japanese Title Screen Music in all versions: I'll be upset if they do this. In part because the JP title screen music is subtly, kinda disconcertingly different from the music in other versions.
New Moves for Partners: A purist remake adding new moves, thus changing the whole balance of the game's beloved battle system? Doubtful.
Slightly Different Blocking/Superguard Timing: I could believe this would happen just because of hardwar/software differences or awkwardness in remaking the timings, or they just have stuff they wanted to change.
Trouble Center Improved: Hopefully. I wouldn't be surprised if they added at least 1 thing for remake.
Amiibo Support: I don't know of many instances of PM games getting Amiibo Support. Why now?

Thoughts, everyone?
 
So, um. There sure are a bunch of open CRTs for this verse, aren't there? And these are just the ones from the last twelve months.

https://vsbattles.com/threads/incredibly-random-mario-ability.162064/
https://vsbattles.com/threads/super-revision-bros-2-0-mario-and-the-power-stars.161699/
https://vsbattles.com/threads/a-few...s-ghost-forms-resurrection-and-badges.160970/
https://vsbattles.com/threads/warioware-scaling.160851/
https://vsbattles.com/threads/mario-bros-a-case-for-some-6-c-fodder.160811/
https://vsbattles.com/threads/our-rotten-day-has-come-warioware-upgrade.160786/
https://vsbattles.com/threads/the-king-of-boos-gets-a-glowup-king-boo-revision.160784/
https://vsbattles.com/threads/wario-land-scaling-fixes.160003/
https://vsbattles.com/threads/kat-ana-rework.159298/
https://vsbattles.com/threads/whos-...-in-the-haunted-mansion-ashley-rework.159135/
https://vsbattles.com/threads/kamek...lligence-mario-party-items-and-others.158124/
https://vsbattles.com/threads/super-multiplier-bros-3-b-key-proposal-for-mario-bros.158066/
https://vsbattles.com/threads/terrible-k-rool-rework.157713/
https://vsbattles.com/threads/rework-of-the-single-best-mario-character-of-all-time.157645/
https://vsbattles.com/threads/mario-luigi-peach-bowser-geno-and-mallow-buff-crt.157003/
https://vsbattles.com/threads/mario-speed-revision.151734/
https://vsbattles.com/threads/mario-possibly-conceptual-pure-heart-and-others.149503/
https://vsbattles.com/threads/slight-mario-downgrades-adjustments.153349/
https://vsbattles.com/threads/rabbid-mario-profile-revision.150752/
https://vsbattles.com/threads/dreams-into-nightmares-mario-cosmology-downgrade.162182/
https://vsbattles.com/threads/some-mario-hax-removal.159796/
https://vsbattles.com/threads/small-dimentio-crt.156631/
https://vsbattles.com/threads/mario...-be-a-different-key-from-normal-mario.147670/
https://vsbattles.com/threads/vario...arty-items-acrobatics-fire-resistance.152516/
https://vsbattles.com/threads/super-multi-continent-bros-mario-bros-high-6-a-proposal.162367/
 
Technically has staff approval but no consensus on what the ability actually is
Basically concluded one Mario's profile needs to be opened to edit lifting strength
Basically concluded
Concluded
people just stopped responding
Concluded
Unfinished
Concluded (technically the princess scaling hasn't been outright stated but it is probably fine.)
Concluded
concluded
I got tired of trying to quote links on my tablet so just know I am responding to each in order

Only items are left

the abilities should have probably been a separate crt concluded

got derailed

concluded

Lack of response

concluded

concluded

lack of response

needed staff

I honestly don't really know

Concluded just needs to be applied

Unfinished

I don't really know what happened there

concluded might need to double check if it was applied or not

Unfinished

For the concluded ones just ask for them to be closed here the unfinished ones just need bumps and a staff to show up.
 
Dude, even I don't think Mario caps that high. I can only see the argument for Low 1-C and nothing higher.
I saw high 1-B Mario and it was reallllyyyyyyy funny

1-A Mario
 
p sure this is composited with DiC and such. I wouldnt take most mario related profiles on csap seriously.
Look at the Multi-Galaxy Baby Mario scaling:

"Multi-Galaxy level (Mario is a Star Child. By being a Star Child, Mario has a star embedded within his heart that grants him sufficient enough power to conquer the universe, given that the other six Star Children are with him. So, each Star Child has the power to conquer 1/7 of the universe—billions of galaxies. Conquering isn't the same as destroying, but to be able to conquer the universe, one should still possess power somewhere within this tier)"
 
Quite frankly it's less "it was bad" and more "it was just completely lost to time (and also probably bad)", I genuinely couldn't trace however that original mass for the moon was calculated. I don't think the original result could have been correct but that's almost secondary.
 
Why was DK Moon punch downgraded from Country level?
Quite frankly it's less "it was bad" and more "it was just completely lost to time (and also probably bad)", I genuinely couldn't trace however that original mass for the moon was calculated. I don't think the original result could have been correct but that's almost secondary.
Let's just say... it was outdated. I do plan on recalculating this feat sometime.
 
What's wrong with my calculation?
Well, call me OCD if I had to argue for different values and accuracy, but for starters, other videos of the feat on YouTube are performed at different speeds and resolutions, so using any of those could change the speed and the moon's mass more or less. Donkey Kong's height is a bit of a doozy, but trading cards made by Nintendo for Donkey Kong Country list him at 6 feet (1.8288 meters); however, I wouldn't say this is necessarily consistent seeing as his height constantly fluctuates throughout the games. Also, the tallest gorilla ever recorded was actually 1.95 meters (6 feet 5 inches) with some studies suggesting mountain gorillas can reach up to 2.25 meters (nearly 7 feet 5 inches) in height, and the heaviest gorilla was 860 pounds (390.089438 kilograms). Lastly, you could measure the distance of the moon from the top of the screen to the top of the statue it falls on to account for more distance.

Just some suggestions.
 
Well, call me OCD if I had to argue for different values and accuracy, but for starters, other videos of the feat on YouTube are performed at different speeds and resolutions, so using any of those could change the speed and the moon's mass more or less.
The speeds cannot possibly be different unless there's a flaw in the videos' recording, and I picked the highest resolution video I could find (not that it matters since it's a pre-rendered cutscene, aka basically just an mp4, with a fixed resolution)
Donkey Kong's height is a bit of a doozy, but trading cards made by Nintendo for Donkey Kong Country list him at 6 feet (1.8288 meters); however, I wouldn't say this is necessarily consistent seeing as his height constantly fluctuates throughout the games.
I wouldn't mind using that but that's literally less than 3 cm taller than I used, less than a 1.6% increase.
Also, the tallest gorilla ever recorded was actually 1.95 meters (6 feet 5 inches) with some studies suggesting mountain gorillas can reach up to 2.25 meters (nearly 7 feet 5 inches) in height, and the heaviest gorilla was 860 pounds (390.089438 kilograms).
But Donkey Kong isn't the tallest gorilla ever. He's not even the tallest gorilla in the Donkey Kong games.
Lastly, you could measure the distance of the moon from the top of the screen to the top of the statue it falls on to account for more distance.
Distance crossed isn't directly relevant, only speed (which should be the same no matter the sample size of the distance, given that the timeframe needed to cross it would be equal).
 
These are only some suggestions I thought of, so take it with a grain of salt. No hard feelings, dude.
 
I also made a pretty simple calculation going over the size of Mario with a Mini Mushroom and Mega Mushroom.

Block is less than a meter in height, mega mario's height is less than 10 times the block, somehow 500 meters tall

oUY1Z3Z.png


Think you may have bunked up the math just a lil' bit amigo
 
Block is less than a meter in height, mega mario's height is less than 10 times the block, somehow 500 meters tall

oUY1Z3Z.png


Think you may have bunked up the math just a lil' bit amigo
What did I do wrong? And what needs to be corrected?
 
Tbh I have no idea what you did wrong to get half a kilometer, but unless I'm blind all you needed to do was multiply 0.8707865168539326 by the 641 pixels you got for Mega Mario to get the size, which would be about 558.17 cm.
You're right; I f---ed up.
 
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