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Halo General Revision Thread.

Yup, should be a couple thousand degrees celsius iirc. But energy swords more so than other Covenant weapons.
 
I guess, Mythic Warzone bosses and Legendary are mostly Mechs, Vehicles and Heavy Hitters (Knights and Hunters).
 
I ask because Standard and Legendary Covenant bosses include a few high class Sangheili which would make them comparable to things like Hunters, Prometheans, Wraiths, and the Warden Eternal
 
Most likely just veterans of various Covenant wars, like the Sangheili ranks of the own Covenants.
 
Ultrs, General, and Spec. Ops elites are bosses on the level of Hunters, Wraiths, and Promthean Knights.

A few names Elites with actual lore (Mvon 'Sraom and Jul 'Mdama) are on the level of stronger Hunters, Wraiths, Grunt Goblins, and the Warden Eternal
 
Yes, Warden being normal bosses is only because they have far lower health than Mythic and Legendary wich have like 3 times the health.
 
Yes there are no Mythic Elites, but I was refering to the Wardens' ranks in Warzone.
 
This would put Elites that are of the Standard Rank at High 8-C+ and Elites that are of the Legendary rank at At least High 8-C+

If this goes through this would scale to a lot of poeple
 
No it wouldn't. High 8-C+ is far too massive of a jump for everyone who is not a mecha or a Warden
 
Its better if they scale based on calc. rather than scaling, 8-C+ is fine I guess.
 
VersusJunkie54 said:
No it wouldn't. High 8-C+ is far too massive of a jump for everyone who is not a mecha or a Warden
High 8-C is not that big of a jump when they are constant 8-C, same thing with higher ratings as long as they are well backed up by calcs. and feats.
 
Untill we see more Spartans and High Tier Sangheli have more consistent 8-C or higher feats, the current rating is honestly as high as it's gonna get.
 
Just thinking that in any novel or game there could be a High 8-C/8-B feat that we havent found haunts me every night.
 
I mean high-tier Elites can tank hits from Rocket Launchers without their energy shields...
 
I don't think so. In Warzone, a High-Tier Elite's shields are pretty strong. Easily High 8-C. But they go down pretty fast once those shields go down. I play Halo 5 Warzone regularly so I know. They don't take Rockets.
 
No i mean elites like the High Council, theyre the only ones who can tank rockets, as well as stuff like gravity hammers without going down even without their shields
 
High Council Elites? Can you show some proof that this happens? Because I'm pretty sure those would be outliers
 
Also, Bambu accepted the Low-End Regular method for the Incineration cannon recalc. Coincidentally nearly the same as the previous calc.
 
Isnt the Low-End the same as before?

Also I posted my opinion on the calc. previosuly:

I feel like timeframe is off, mostly because for materials like skin (Wich is what the Gravemind is composed) it has been shown to Ionize instantly, even 343 could vaporize Jackals with skin harder than Human's.

Also Promethan squads are mostly composed of 1 or 2 knights so various sqauds could vary from 3 to 6, so Mid or High seems ok, (Mostly mid) 10 knights is kinda exagerated.
 
Yeah, we really shouldn't treat all Warzone bosses as being equal. I'm only alright with the mechs/vehicles that generally required an Incineration Cannon or Wraith to take out being at High 8-C; and Warden Eternals. Scaling that to anyone else would be reverse power scaling.

As for the Elites, I don't remember them taking hits from Rocket Launchers; aside from maybe on Legendary, but I'm inclined to consider that game mechanics. Dark Nuts aren't High 5-A just because they can take multiple hits from the Master Sword in game. Additionally, Rocket Launchers, Grenades, Spartan Lasers have consistently shown to kill 5 or 6 Spartans in one blow, to Gen 1 scaling to Rocket Launchers is iffy; though, not as iffy as scaling to Wraith Mortars.

However, Small Building level+ for the High Council Elites is reasonable. Tartarus is probably 8-C though, since he's one of the strongest Brute Chieftains and is significantly stronger than Thel, who needed help from Johnson using a Beam Rifle and couldn't really get close to him in combat.

As for the new Incineration Calc, Bambu did give a good point about the timeframe method; that's more so watts rather than joules. That being said, assuming it only took 1 or 2 is really stretching it, and squad can mean almost anything; but note, it's generally safer to use lowballs. Considering that the Gravemind was considered among the Forerunners greatest foes; at least as far as ones that don't require entire fleets, I'm positive they'd be using an army against said foe.

As for the calc itself, I'm still not 100% certain about assuming 15 simultaneous shots vaporized/ionized the entire target instantaneously. It's still possible that they started with the bottom/roots and then bombarded them with multiple shots that each vaporized specific portions. But I'm fine with that low-end 1.14 Kilotons for now at least. But, Warden Eternal is still the only one I'm okay with scaling to and with the At most for the durability, which is what they're rated as now, but we can replace the link.

Also, it's open to discuss here whether or not the Nukes could be re added to the profile. I'm neutral, but leaned towards not having them. But the UNSC civilization profile has them for sure.
 
@Dark Zealots and Ultras can also take Rocket Launchers to their shields without it going down

High Council Elites can actually harm Tartarus and tank hits from him
 
@Weekly, is there a video to prove that? I'm still sure it's game mechanics and iffy on scaling them. Also, the Scorpion Missiles? Also, keep in mind that you should be careful to make sure what difficulty setting it is. Because on Easy and Normal, everything dies in one hit from heavy weapons in the originally trilogy. Normal difficulty is probably the most accurate setting to judge scaling, but even that's with faults. InB4 everyone's downgraded to 10-C via getting killed from lightly touching water
 
No, rocket launcher missiles.

The only time you see High Council Elites in action is in the fight against Tartarus
 
Oh, I thought Scorpion Missiles are what Rocket Launchers used. Still, I don't agree with scaling it to the durability of zealots because it seems to inconsistent. They're canonically stated to destroy Scorpions and missiles in 2 hits, which is how they got 8-C in the first place; 2 hits to shatter a Scorpion tanks is about 1.5 Gigajoules. Rocket Launchers on direct hit also oneshot Hunters iirc.

I don't like relying on other wikis either, but this lists a bunch of things they canonically oneshot. Or 2 shots in Scorpions and Wraiths case, but Hunters, Warthogs, Prowlers, and Spectres can withstand a splash effect.
 
They cant tank scorpion shells and they cant tank missiles with their regular durability, only with their shields. They can only oneshot a hunter if they hit their weak spots, a huter's armor can easily block a rocket launcher
 
Building level with shielding is what they already have for durabiliyu iirc. And yeah, Hunters are probably 8-C also.
 
@Hell Yeah thats the cutscene leading up to the confrontation with Tartarus. High Council Elites are the strongest Elites there are.
 
I mean in the case of the Sangheili, the reason that theyre so high up in rank is BECAUSE theyre stronger than anyone else, Elites give rank based on strength, skill, and tactical ability, to be a High Councilor is to be stronger than any other Elite in those attributes
 
But Xytan has far more victories and has a middle name. And oh yeah, Classic prehistoric cultures right there.
 
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