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Basically everything even kind of including Arcane and Base keys.
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Most of this seems fine to me. I do have one problem. For Ekko:@RegisNex1232 @ShrekAlmighty @Rocker1189 @Problemexe @HimikoWerckmeister @I'm_Blue_daba_dee_daba_die @Sans2345 @Promestein @Mariogoods @Anttron224
Your help with evaluating this revision would be appreciated.
First, splitting timelines should just be blatant 2-C. Also, Parallel Convergence also splits timelines.Low 2-C Environmental Damage Via Chronobreak
There apparently aren't any available, but I will call for some thread moderators.we need more mods here that know LoL
It's been a week mate, I'm gonna start slowly applying unless you comment real soon...I'll check this out, got into learning about LoL about a month ago so I think I can give some validity here.
You truncated a lot of the scaling, that won't work. Im thinking...Okay, so after checking it over, I do have a few issues. While the scaling looks fine enough as is, I don't think we should have the arcane stuff on this profile. Arcane just holds too many distinctions from the current LoL video game canon for it to be considered the same continuity. Hex tech being a relatively recent development and the backstory shifts for so many of the characters seems enough reason to consider it a separate continuity. So I think it would be better to have all of the Arcane stuff in a separate profile so as to add less clutter to the profiles than there already is.
After that, in the scaling for AP, I think you can cut down on a lot of the justifications by just listing one of the characters they scale to and the viable feat that puts them on that level for example instead of this:
At least Human level, City level with Weapons (Injured Urgot with her Hextech Rifle[3][4]. Her rifle should be comparable in power to other Hextech weapons such as those wielded by Jayce, Jinx, Viktor, Samira, Ziggs, and Heimerdinger. Her Hextech weapons should also be comparable to the weapons of Miss Fortune, who can fight Maokai, Hecarim, and a weakened Viego[5], and should be comparable to the weapons of Griffin The Hextech Thief, which can harm Yasuo, Illaoi, Braum, and Pyke, as well as Miss Fortune's Queen's Council, a pair of Hextech pistols which are stated by Miss Fortune herself to have firepower that far exceeds her pistols Shock and Awe[5]. Technology empowered by Hextech crystals has the power to bring down city districts[6], contains power normally only wielded by those born with innate magical ability[7], thus making them comparable to the likes of Ahri, Malzahar, Amumu, and Ezreal.)
Try this:
At least Human level, City level with Weapons (Injured Urgot with her Hextech Rifle, which utilizes Hextech crystals. Hextech crystals have the power to bring down bring down city districts[6], contains power normally only wielded by those born with innate magical ability[7], thus making them comparable to the likes of Amumu who can do this)
Still communicates the scaling without inflating the justification and confusing anyone trying to understand it.
That's all I have to say at the moment.
My eyes bleed out of my skull trying to read all of that. That is far too many words to just get her weapon to scale to a calculated value. You don’t need to mention literally every single champion she scales to to validate the rating.You truncated a lot of the scaling, that won't work. Im thinking...
At least Human level, City level with Weapons (Injured Urgot with her Hextech Rifle. Her rifle should be comparable in power to other Hextech weapons such as those wielded by Jayce, Jinx, Viktor, Samira, Ziggs, Heimerdinger, Miss Fortune, and Griffin The Hextech Thief. Technology empowered by Hextech crystals has the power to bring down city districts and contains power normally only wielded by those born with innate magical ability, thus making them comparable to the likes of Ahri, Malzahar, Amumu, and Ezreal.)
Thing is these aren't the same character and past the scaling difference, there's also just a difference in capabilities and actual abilities that makes the arcane characters distinct enough from their Video game counterparts that it doesn't make sense to put them on the same page.Keys would probably be better. Otherwise abilities will be copy and paste if we make new files for arcane stuff
What are the conclusions here so far?
@Duedate8898To remove the arcane keys, which I think are done. But wondering what to do about the remaining keys
Thank you for the reply. What do you think about this, @Confluctor and @DaReaperMan ?Generally, I'm unsure about the other keys since they are definitely distinct enough to be there own characters in terms of lore but they also seem reliant on the same moveset that their game counterparts rely on.
Reaper mentioned fixing the other keys in later revisions so for now I think it'll be fine to leave them be for now.
So you Don't want the scaling clear? would you like to have to be force-fed the scaling chain on the waves of matches that are probably coming because of Death Battle? Because yes, unfortunately the scaling chain actually does have a hiccup in Jinx(And literally everyone else in Piltover and Zaun) scaling to a character who scales to ol Maokai and a lot of the "Low 7-C"s of the verse, you may thank scaling to Miss Fortune and Griffin for that. so I'm afraid we cannot be accurate if you truncate the AP section too muchMy eyes bleed out of my skull trying to read all of that. That is far too many words to just get her weapon to scale to a calculated value. You don’t need to mention literally every single champion she scales to to validate the rating.