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I think the idea is that the characters can move fast enough to "disappear" within 120th of a second—AKA, they can move out of the observer's field of vision within that time frame.
In your example, you had a red picture appear three times sequencially at different grid locations on a 10x10 screen for 120th of a second each. However, to my knowledge, that's not what happens in "invisible to the eye" feats like this. Instead of being like red images that repeatedly appear in one of the grid locations for ~120th of a second each time, it's more accurately described as being like red images that repeatedly travel from one end of the screen to the other within ~120th of a second each time.
Even if the characters aren't literally moving outside of the observer's peripheral vision each "frame", they are moving fast enough that they can move into and inhabit numerous completely separate "grids" within a single "frame", rather than remaining stationary at a single "grid" for a single "frame" before moving to another "grid".
In your example, you had a red picture appear three times sequencially at different grid locations on a 10x10 screen for 120th of a second each. However, to my knowledge, that's not what happens in "invisible to the eye" feats like this. Instead of being like red images that repeatedly appear in one of the grid locations for ~120th of a second each time, it's more accurately described as being like red images that repeatedly travel from one end of the screen to the other within ~120th of a second each time.
Even if the characters aren't literally moving outside of the observer's peripheral vision each "frame", they are moving fast enough that they can move into and inhabit numerous completely separate "grids" within a single "frame", rather than remaining stationary at a single "grid" for a single "frame" before moving to another "grid".