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KOS and Dark make sense here.
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I can do you one better. Multiple instances of Nevan summoning lightning bolts from above and Dante dodging them, Griffon summoning CtG lightning in DMC5, and every Griffon boss fight in DMC1, where Griffon can even turn into and move as lightning to flee. You also somehow deny Trish materializing from an actual bolt of lightning to not be her traveling as actual lightning.Show me Griffon.
Except you ignore one important thing: You are using Game Mechanics as a reason to ignore an actual feat of combat and speed done by Dante. The full, uncontestable point of the matter: Dante can block, parry, and dodge bolts of lightning. The game mechanics of him "blocking the hitbox" is not and never will be an argument against that. The feat being gameplay does not decanonize it or allows us to ignore it. The mechanics behind said gameplay being used as anything close to evidence is absolutely, fundamentally, ridiculous on your part.OOOOF. You don't block a lightning bolt 3 times, you block the lightning's "hitbox" ,which is by very definition "game mechanics" and means nothing outside of gameplay, 3 times. Not the same thing.
See above. The final point of the matter is: These enemies attack with laser beams. Dante can dodge those beams and block them, even when a room is full of them and he is being swarmed by other targets. The gameplay mechanics of how such is done does not make it less of a feat, and ignoring such a feat because it is done in gameplay is absolutely ridiculous. Cease this argument at once, and find an actual one. If you keep using Game Mechanics as an argument for this downgrade, you will have a long list of games you need to rescale to reflect this new, ridiculous standard. Such as:3. @KnightOfSunlight Ugh where to begin with this one. First of all you're arguing sth that you cannot give a video of, let's all keep that in mind. Second of all it is not "parry right as it hits you", it is "have it up right as it's about to hit you". Emphasis on "have it up" he doesn't have to move as it's coming he just needs to have it up, by the time it's gonna hit him, and considering these lasers do not have explanding hitbox frames, that literally makes all your claims of "it can be done" impossible, and hey, if it's not and i am wrong do give me a video proving me wrong. As for the "cannot have time to prep" when did i mention prep? "Cannot set up his defenses before hand" yes he can, he can set up his defenses right before it starts since he cannot react to the laser itself due to having no "speed" the hitbox just appears.
The jump: The room being full of enemies does not make the beams any faster nor does it have any other sort of difficulty other than "a lot to deal with" which isn't speed. "while not looking at them" ok if you are trying to argue this from the fact that the player can react due to having a 3D camera (can see things behind dante that he would not be able to if it were FPS, i would highly suggest you never debate DMC again, it's just not for you. But whatever it is a room filled with ppl doesn't give anything else other than high awareness even if we were to take it at peak interpretation. Dante is just aware of the enemies around him, doesn't give him any more speed, doesn't make his jumps somehow be speed now (idk how your argument even relates to this) nor does it make his jump have any less I-frames.
"Nitpicking frames will reveal that, yes, they didn't expect humans to actually react to light speed, because it is impossible to do so. But using this as the crux of your argument is foolish" Ah yes, so we're using gameplay scenes, even though as you admit they are not exactly as they should be, so wouldn't this mean that we should stick to just cutscenes then? As you're saying the gameplay is flawed so removing only what you want from the game (frame data), but keeping the "feats" is plain cherry picking what you want, which is a disgusting way to go about these things. Admiting that the frame stuff exists, but removing the parts you want to wank the speed of the verse? Eh, not good.
No. We will not stop arguing this, because we have an actual point. Dante reflects the beam after it is fired. Trish pushing him out of the way is an outlier and PIS of the highest order, and can have all sorts of reasonings as to how she did so (seeing the beam charge and moving before it fired, etc.)To everyone who's arguing for this. Can we just stop using "subjective opinion on what the scene i posted was" as a factual argument to defend this point when Trish's feat of pushing Dante away from this beam literally exists? Can we just do that? Instead of going through thousands of mental gymnastics trying to defend this feat. If we could do that it'd be much appreciated.
Question: what else will be downgraded on the verse besides the speed?
Hax and AP.Question: what else will be downgraded on the verse besides the speed?
ThanksHax and AP.
if our ratings were to be taken seriously i expect the same standards to be held everywhere equally. otherwise the wiki will seem more biased.And please do not use "other verses do this too" as an argument,
Lmao Earl going to dodge my points with questions now ? dont worry, what happens on gameplay is canon, and only feats that breaks the scalling are invalid, and look at this, the guide confirming the damn rock fires lasers, there is your canon Earl, and everysingle enemy that dante encounters are canon, the only thing you could argue is higher dificulty changing the enemys position and making them appear earlier in the game, which still wont make their canoncity disappear, since their appear on all dificultys anyway.See above. Can you prove to me that dante is dodging those lasers after they have been fired in the lore? Can you prove me that dante royal blocked these in the lore and only started moving for the guard after the laser was used? Just cus the fights happened doesn't mean the details you're speaking of happened, even though you're acting as if they did. Dante doesn't need to dodge or go for Royal Block the lasers after they have been fired to beat these guys, but you're acting like he does. Can you prove that? I see actually 0 proof on your side. And please do not use "other verses do this too" as an argument, as if implying that other statistics cannot be wrong. Argue your case only, don't point fingers at others.
Except we're using "reacting to lightning" as the argument when he very clearly doesn't do that in gameplay either. So the issue is this feat of reacting to lightning is not to be found anywhere, it's just cherry picking what you want from gameplay. It's taking gameplay but disregarding the fact that he never reacts to anything.If something happens in gameplay the feat can absolutely be valid. We don't just arbitrarily ignore gameplay-originated feats. If the game shows Dante blocking/parrying in-gameplay lightning, the man is blocking/parrying lightning, end of story. The fact that the lightning has a hitbox so he can mechanically do that is irrelevant.
Ok so? That doesn't somehow means he is reacting to lightning.And again, you ignored another point, Dante can Royal Block anything in the game, and even Royal Release which is a point blank reaction COUNTER ATTACK.
Except it didn't dude.Except he does react to lightning, multiple times throughout the third game. Royal Guard is just the nail in the coffin because of how focused it is on reaction. It being gameplay means jack shit cause the feat still happened.
Still, dodging or not, Royal Guard with relevancy Royal Block works point blank reaction based, hell even Royal Release which is a point blank reaction counter attack based. And those two abilities works on all attacks, and so why the nitpicky with gameplay feats when the game itself tell us the description/small piece of the lore from the abilitie that confirms how it works. I would post from DMC 3 if i have it on the moment, but they still work on the same way as DMC 4 anyway, not that also DMC 4 could have retconed the information, so noneless is acceptable.I still think Earl makes sense.
In-gameplay Royal Guard is literally aim-timing and not dodging most of the time
People cmon, Dante can Royal Block and Royal Release anything, this automatic means Dante can react to anything (yes anything the only thing he cant block is leviathan's acid which isnt even a attack and stays on the ground there as a little obstacle that stays on the players path).If something happens in gameplay the feat can absolutely be valid. We don't just arbitrarily ignore gameplay-originated feats. If the game shows Dante blocking/parrying in-gameplay lightning, the man is blocking/parrying lightning, end of story. The fact that the lightning has a hitbox so he can mechanically do that is irrelevant.
He never reacts in any of the feats posted. He always has his guard up before the laser. So he's never reacting to the laser, always expecting it.where is the faulty feats? Can you elaborate on which feats are faulty to begin with and why?
I'm just going to say that this falls as a sort of Aim Dodging (Aim Blocking? Either way the standard remains the same on this) if that's the caseHe never reacts in any of the feats posted. He always has his guard up before the laser. So he's never reacting to the laser, always expecting it.
No thats false, you are ignoring alot of things like: the fact is reaction based, all attacks can be royal blocked by dante and the scans from the abilitie description, which says the block only happens on the last second before it hits you. So again DOENST MATTER THE VISUALS, the game counts that dante blocked at point blank, that even works on the same way for Royal Release which is Point blank reaction based but instead of blocking, dante counter attacks the attack.He never reacts in any of the feats posted. He always has his guard up before the laser. So he's never reacting to the laser, always expecting it.
Irrelevant, they only thing that will affect is dante's position to calc the block, everytime Dante does a Royal Block the game counts that Dante blocked the attack at the last second before hitting him, thats is backed up by the description of the abilitie.Visuals are literally how we determine dodging feats dude what the hell are you talking about. They do matter.
Aint vague, the description makes clear, the block only happens when there is one second left before the attack hits you."last second" is too vague for this sort of level of reactions, within such short distances they happen in less than a second (Meaning that as it's shown, he does have to have it prepared shortly before), so no, without further stuff it can't be used for legitimate reaction speed.
Except that's how it works. Royal Guard is about blocking in a certain amount of frames before the attack reaches you. However it is "having it up by that time" since lightning or lasers don't really move in frames in game it always ends up as "he had his guard up before the laser was shot" only a couple of frames, sure but still he did not react but rather expect the attack and starting the setup before the laser was shot.@Firephoenixearl so you're ignoring the entire point of how Royal Guard works... can you debunk how it's faulty instead of just say "he always has his guard up" when that's not how Royal Guard's perfect blocking works?
Nobody debunked the description thing, the only thing you doing is trying to dismiss the description with visuals, while the description justifies the not so clear visuals (when they happen). From lying about people agreeing with you, to ignoring my points and scans, to strawman, to distorting arguments and points with: We are not ignoring description, but explain it'' While this didnt happen on any level, the only thing that happened was you using gameplay scans (which is debunked by the decription of Royal Block). That smell bad intentions for me.Dienomite......We are not ignoring ability descriptions though. We are explaining how that description doesn't mean he scales because he is predicting it, not reacting to it.
Except what you are doing is ignoring the ability description. You're saying that Dante is predicting because he is pre-blocking in a split second frame visual that doesn't show a lightning bolt but ignore that the game registers that same split second frame as a lightning bolt attack (otherwise Dante would've taken damage) and the description of Royal Block that explains what is happening when Dante uses Royal Block.Dienomite......We are not ignoring ability descriptions though. We are explaining how that description doesn't mean he scales because he is predicting it, not reacting to it.
As for V, sure give me the feat and I'll judge it (a video with a timestamp or a scan if it's from the novels or sth).