- 20,504
- 1,586
Let's get right into it with the 1st edition of my hopefully 3 part CRT. We'll be talking about speed here since i do have many issues with these. Let's take them one by one:
Feat number 1: This High Hypersonic+ feat done by Mr.Bambu.
This is the one i feel is the most correct out of all the feats im gonna talk about. It is fairly straight to the point as a calc, my only issue is "why do we consider it real lightning?". From what was said in the blog this was used as a justification:
"It is required to show that the electricity carries an energy of at least 5 billion Joules or a voltage of around 100 million Volts in order to qualify."
And well, i am not sure whether this is really ok. Cus that would mean any electricity attack that can hurt an 8-C and above can be considered real lightning. Because we're scaling the energy of a electricity to it's speed, which to me sounds about the same as scaling a fire attack's temperature from it's energy. Or scaling a person's AP from his speed. It just feels weird at best. So this is more a point for discussion from members if we decide that that reasoning is sound then i am personally fine with this calc.
Feat number 2: Dante dodges Nevan's lightning.
This feat(?)...if you can even call it that, does not exist. The wording is misleading enough to seem acceptable, however Nevan never uses lightning attacks against Dante, or at least not as one would assume from the wording. What Nevan does with lightning is create this form of obstacle course by having the bats create electricity or she just has a group of bats create a bolt of electricity and then the bats "fly" to you. So the key part of all of this is, the bats create the electricity then they fly to you. Saying that is the same as dodging lightning is like saying that if a couple of guards run at you with tasers then if you can escape you dodged lightning. You can see the issues here. The last form of electricity attack Nevan does is launching electricity high then attacking the ground with it, but this has a lot of gameplay hints that tell you when the lightning is about to strike, one of them being the ground having electric visuals when the attack is about to happen. So that obviously doesn't scale.
Feat number 3: Dante Royal Guards and Dodges the Damned Rook.
Oh boy the issues i have with this one. First of all, this is using gameplay laser and don't really expect a game developer to make the hitbox for laser extendable at the same speed as that of light, let's be rea. The Rook's laser doesn't have an expanding hitbox at all, but let's look past that one for a moment. Let's look at the feat itself, because who knows, it might be legit. So Dante (Toni in this case), uses Royal Guard, a version of Guard that has to be timed with the opponent's attack, basically a parry. Seems fair enough till here. But let me explain with the pic from the linked video in the blog. Here, Dante manages to Royal Guard the Rook's laser, but when you slow the video down, you can clearly see that Dante is already in a blocking position before the laser has even started. Which means that it simply does not scale, Dante does not outpace the laser, he outpaces the Rook's movement speed (as he's the one setting up the laser attack). I think this is a pretty straightforward explanation for why it doesn't scale.
As for the 2nd part of the blog, the dodge. I have a similar issue. But one thing to note here is that jumping and dodging in DMC3 have i-frames (invincibility frames) which means that you cannot be hit during a certain period of the dodge/jump. With that in mind let us look at the feat shall we? The time stamp that is said on the blog has a VERY weird camera angle so i will just screen shot it, but also explain it with examples with good camera angles. So this here is Dante jumping away from the beam, but as you can see Dante has already initiated his jump before the laser started...again. I know the first argument that will pop up is "well how can you prove he was already out of the Laser's way at that point", well the thing is, i do not need to prove it. As long as the jump has started everything else is null because this happens if you get hit during the start of the jump. In those screenshots you can clearly see dante is being hit in the face by the laser, but since he has started the jump (in the 1st screenshot) and is in the first moments of the jump (in the 2nd screenshot) he does not get hit, because of those I-frames. So that kind of settles why that feat just does not work even if we disregard the whole hitbox is part of the game mechanics issue.
Feat number 4: Dante eye flicks Mundus' particle beam made by DMUA.
My main issue with this calc is this line right here:
Now, using the anglesize calculator gets a distance of 4.3378 and 1.6005 meters from the screen, meaning that Dante would be about 2.7373 meters away from Mundus.
Excuse me in what world of calculation is this distance 2.7m (from Mundus' head to Dante's head). There is just no way, I have no idea where the fault is here, but this is very bad.
And while i know that the first thought that comes to mind for this is "well let's redo the calc", there is another issue, but this time with the feat itself. Despite the fact that the cutscene shows Mundus sending the beam before Dante turning his head, the thing is, those happen at the same time, because as you can see here, the beam had not even been sent when Dante was looking at Mundus. So this means that Dante never even reacted to that. So to conclude this point we have 2 very big issues with this calc/feat as it currently stands, so this feat ain't the most valid one.
And that brings us to the last feat i want to talk about.
Feat Number 5: Dante and Mundus do the big leap.
So what are my issues with this feat you may rightfully ask. And my answer would be, why do we have a feat that has an assumed starting point, an assumed finishing point, AND an assumed time frame that leads to a result that is 813 to 2440 times FTL when their best feat otherwise clocks at about High Hypersonic or Sub-Rel at most. This calc is made up of only assumptions. But these ain't just any good ol' assumptions these are massive assumptions that lead to a very outlier-ish result that nothing else in the entire series ever tops or even comes remotely close to it. This feat gets a massive NO from me in all directions, this calc has nothing going for it.
Feat number 1: This High Hypersonic+ feat done by Mr.Bambu.
This is the one i feel is the most correct out of all the feats im gonna talk about. It is fairly straight to the point as a calc, my only issue is "why do we consider it real lightning?". From what was said in the blog this was used as a justification:
"It is required to show that the electricity carries an energy of at least 5 billion Joules or a voltage of around 100 million Volts in order to qualify."
And well, i am not sure whether this is really ok. Cus that would mean any electricity attack that can hurt an 8-C and above can be considered real lightning. Because we're scaling the energy of a electricity to it's speed, which to me sounds about the same as scaling a fire attack's temperature from it's energy. Or scaling a person's AP from his speed. It just feels weird at best. So this is more a point for discussion from members if we decide that that reasoning is sound then i am personally fine with this calc.
Feat number 2: Dante dodges Nevan's lightning.
This feat(?)...if you can even call it that, does not exist. The wording is misleading enough to seem acceptable, however Nevan never uses lightning attacks against Dante, or at least not as one would assume from the wording. What Nevan does with lightning is create this form of obstacle course by having the bats create electricity or she just has a group of bats create a bolt of electricity and then the bats "fly" to you. So the key part of all of this is, the bats create the electricity then they fly to you. Saying that is the same as dodging lightning is like saying that if a couple of guards run at you with tasers then if you can escape you dodged lightning. You can see the issues here. The last form of electricity attack Nevan does is launching electricity high then attacking the ground with it, but this has a lot of gameplay hints that tell you when the lightning is about to strike, one of them being the ground having electric visuals when the attack is about to happen. So that obviously doesn't scale.
Feat number 3: Dante Royal Guards and Dodges the Damned Rook.
Oh boy the issues i have with this one. First of all, this is using gameplay laser and don't really expect a game developer to make the hitbox for laser extendable at the same speed as that of light, let's be rea. The Rook's laser doesn't have an expanding hitbox at all, but let's look past that one for a moment. Let's look at the feat itself, because who knows, it might be legit. So Dante (Toni in this case), uses Royal Guard, a version of Guard that has to be timed with the opponent's attack, basically a parry. Seems fair enough till here. But let me explain with the pic from the linked video in the blog. Here, Dante manages to Royal Guard the Rook's laser, but when you slow the video down, you can clearly see that Dante is already in a blocking position before the laser has even started. Which means that it simply does not scale, Dante does not outpace the laser, he outpaces the Rook's movement speed (as he's the one setting up the laser attack). I think this is a pretty straightforward explanation for why it doesn't scale.
As for the 2nd part of the blog, the dodge. I have a similar issue. But one thing to note here is that jumping and dodging in DMC3 have i-frames (invincibility frames) which means that you cannot be hit during a certain period of the dodge/jump. With that in mind let us look at the feat shall we? The time stamp that is said on the blog has a VERY weird camera angle so i will just screen shot it, but also explain it with examples with good camera angles. So this here is Dante jumping away from the beam, but as you can see Dante has already initiated his jump before the laser started...again. I know the first argument that will pop up is "well how can you prove he was already out of the Laser's way at that point", well the thing is, i do not need to prove it. As long as the jump has started everything else is null because this happens if you get hit during the start of the jump. In those screenshots you can clearly see dante is being hit in the face by the laser, but since he has started the jump (in the 1st screenshot) and is in the first moments of the jump (in the 2nd screenshot) he does not get hit, because of those I-frames. So that kind of settles why that feat just does not work even if we disregard the whole hitbox is part of the game mechanics issue.
Feat number 4: Dante eye flicks Mundus' particle beam made by DMUA.
My main issue with this calc is this line right here:
Now, using the anglesize calculator gets a distance of 4.3378 and 1.6005 meters from the screen, meaning that Dante would be about 2.7373 meters away from Mundus.
Excuse me in what world of calculation is this distance 2.7m (from Mundus' head to Dante's head). There is just no way, I have no idea where the fault is here, but this is very bad.
And while i know that the first thought that comes to mind for this is "well let's redo the calc", there is another issue, but this time with the feat itself. Despite the fact that the cutscene shows Mundus sending the beam before Dante turning his head, the thing is, those happen at the same time, because as you can see here, the beam had not even been sent when Dante was looking at Mundus. So this means that Dante never even reacted to that. So to conclude this point we have 2 very big issues with this calc/feat as it currently stands, so this feat ain't the most valid one.
And that brings us to the last feat i want to talk about.
Feat Number 5: Dante and Mundus do the big leap.
So what are my issues with this feat you may rightfully ask. And my answer would be, why do we have a feat that has an assumed starting point, an assumed finishing point, AND an assumed time frame that leads to a result that is 813 to 2440 times FTL when their best feat otherwise clocks at about High Hypersonic or Sub-Rel at most. This calc is made up of only assumptions. But these ain't just any good ol' assumptions these are massive assumptions that lead to a very outlier-ish result that nothing else in the entire series ever tops or even comes remotely close to it. This feat gets a massive NO from me in all directions, this calc has nothing going for it.