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I will reiterate my stance. Earl's issues with the feats are things that affect almost every other video game verse. Nier, Dark Souls, Bayonetta, Bloodborne, Sekiro, Witcher, DOOM, etc.
All these verses depend on the reaction speeds of the person playing the game to perform dodges, or in the case of some of these verses, perfect dodges, which blurs the line between the feats of the characters within the game and the feats of those playing the game.
Plus, visual indicators and wind-ups are either game mechanics or canonical mechanics depending on the context of the verse.
I believe there should be standards for such issues, otherwise we will be locked in this eternal combat of who is objectively right when nobody is.
All these verses depend on the reaction speeds of the person playing the game to perform dodges, or in the case of some of these verses, perfect dodges, which blurs the line between the feats of the characters within the game and the feats of those playing the game.
Plus, visual indicators and wind-ups are either game mechanics or canonical mechanics depending on the context of the verse.
I believe there should be standards for such issues, otherwise we will be locked in this eternal combat of who is objectively right when nobody is.