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New profile posts

Hey Grath. I was wondering if I could be exempt similarly to Zefra for the new TR ruling? I was never reported of being a sockpuppet and would like to say I'm quite productive in CRTs and fair in debates.
DarkGrath
DarkGrath
I will consider it. At this point in time, I would rather make as few exceptions to this rule as possible.
Dinozxd
Dinozxd
Does the time and post requirement cover old supporters of the verse as well though? I was proven that I wasn't be a sockpuppet before in the RVR. I am also quite helpful in threads and don't get aggressive on them at all (I never got reported for hostility before) so I don't understand why a rule that is going to be made for problematic users and sockpuppets should cover me. I'll leave the decision to you though.
Hello, when you have time, could you check this crt?
Hello, when you have time, could you check this crt?
Hi. Do you know what jutsu Koji was gonna do here:
UchihaSlayer96
UchihaSlayer96
He didn't use any hand signs when he entered Sage Mode, at least none that we saw.
HelloThere1089
HelloThere1089
Actually does anybody? The reason I'm asking is because if Koji wasn't trying to get in Sage mode and was confident in taking down Delta, then why is he rated "likely planet level"? He should be outright planet level.
UchihaSlayer96
UchihaSlayer96
I don't think we've ever seen anyone use hand signs to enter Sage Mode, no. You just need to be still and absorb Nature Energy.
If you have some time, could you look at this?

Could you help me with this crt?
Hello, when you have time, could you check this crt?
Hello, when you can, could you check this crt?
Hello planck, you participated in the 5D saiki downgrade crt.

So, you're having to use the crt again to put this back in. Since you participated in the relegation, can you participate in this one?

Take advantage and ping DT if you can, as he was the one who participated most in the downgrade crt.
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If you could give your opinion on this crt too, I would be grateful.
Can I get your input here. Not a big thread few abilities and profile replacement.
Can I get your input here. Appreciated 🙏
Robo432343
Robo432343
do you think the content in poc can still be used in vs profiles?
there is some controversial non canon, canon stuff going on in that thread
thought you might be an expert regarding stuff like that
Mr. Bambu
Mr. Bambu
I wouldn't consider myself an expert on anything and I don't know what PoC is unless you mean People of Color.
Robo432343
Robo432343
no i mean peak of combat in devil may cry 😭
but you don't need to be knowledgeable on the verse to evaluate the thread
Hello Planck, sorry to bother you, but I have a question, about time dimensions. So do overarching timelines or lesser time dimensions automatically grant low 1-C? Like if a dimensions isn't low 2-C but has its own time dimension, and there is another overarching timeline, would that be low 1-C?
Planck69
Planck69
Nothing is granted automatically, it depends on context.
TiltedFN
TiltedFN
Well yeah, but I mean like if overarching timelines grant low 1-C if they overarch a lesser time dimension, does that lesser time dimension have to be low 2-C, or just have its own time dimension in general. Because it would be 4D, but just not significant to be tiered low 2-C, would that overarching timeline not have uncountably infinite snapshots resulting in low 1-C? Just kind of confused here.
Quick question: can a CRT be accepted from 3 staff agrees, 1 neutral, and 1 disagree?
Qawsedf234
Qawsedf234
If it comes to an impass it can. Though the three staff agreements probably should be reissued after whatever debate happened is finished.
You know those two controversial Woody abilities? I did the crt.

Could you call the staff members who voted for these two skills (and replacements) in the other crt to confirm their votes?

Also vote if you can, I would be grateful.
Hi, could you glance at the following DBZ CRT briefly? The feats have all been accepted, we are just going over the scaling now and need moderator approval before applying anything:

Hi, can you glance briefly at the following DBZ CRT? The feats have already been accepted, we are just going over the scaling now and need staff input before applying:

Hi friend, I would like to invite you to this thread i made;

Hi friend, I would like to invite you to this thread i made;

XxZetsuxX
XxZetsuxX
bump
XxZetsuxX
XxZetsuxX
I'm very sorry for troubling you but we need just 1 more vote :cry:
Hi friend, I would like to invite you to this thread i made;


Figured you'd like to see this.
Dust_Collector
Dust_Collector
huh, surprised Odin wasn't brought up sooner for 3-C considering Mario and Spongebob are on there lol
Hey ho, I remember you having a interest in the fields of combat skill, you wrote a Blog about right? Well I also took a stab at it and wrote one and wanted to hear your opinion, if you have the time obviously. Its a rough draft and im not even sure if I will ever finish it, considering that i dont have the abilities necessary to write a proper information blog. But I also dont want it to rot in one of my many sandboxes.

See post below for link, forum bad
  • Like
Reactions: EliminatorVenom
EliminatorVenom
EliminatorVenom
Hey! Yes, I did write one a loooong time ago, and I'd love to check yours!

Gimme a second-
EliminatorVenom
EliminatorVenom
Sorry for the long time to answer.

An in-depth answer of mine and my thoughts on the analysis would take a very, very long time and an equally large answer, so I will try to be as succinct as possible.

On the topics and aspects of skill taken into account, I agree on the topics and on the sections it was analysed in, and therefore, on the applications skill could and does have in battle through the different powers that may be expressed therein. I particularly like the Senses part as that is the easiest example of superhuman skill being doable. Giving a very basic example, Tex Willer is a character that has very acute, if not outright superhuman vision and he can see precisely even people who are very far away, and using that, combined with his incredibly steady hand and sheer experience and subconscious calculations in the usage of a rifle, he managed to land a headshot with a rifle despite being at more than twice the rifle's maximum effective range, and rather quickly at that. I'd add intellect on that section, as sufficient intellect can translate into skill as well, either the actively thought about kind and the more instinctual one. Tex is an instinctual example, and giving an active intellectual kind being used as skill, consider the Vindicare Assassin from 40K. If I am not mistaken, there is one tale in the lore about a Vindicare tasked to eliminate a target on the moon of a planet he was on. His gun could reach said target, but even its super-advanced optics could not really find their target. However, the Vindicare had access of their exact coordinates on the moon, and using that info, and meticulously calculating all variables and possibilities, they made a shot that managed to hit and kill their target.

Now, onto the quantification of skill. Here, I am in slight disagreement with you. I do appreciate the quantification, and it isn't an entirely inapplicable concept, but it is something that needs to be done incredibly carefully. Skill is so very incredibly subjective in an infinitely fractal way that it really is impossible to quantify it aside from very general terms or when the difference is very blatant. Even something like Analytical Prediction can be very subjective. A real life, personal example of this is something I have noticed through my life practicing martial arts, and in my case, boxing. Even the less skill-oriented boxers I trained with could somewhat consistently predict punches as long as they were in a calm situation. However, the same was not true with kicks, pushes or even clinching - so there we have decently good Analytical Prediction, but mostly limited to punches, to the point that they could get the wrong tells from attempting to predict a kick at the times I saw myself and some colleagues friendly sparring with some Muay Thai practitioners. This is a very simple example, but I could go far, far beyond in complexity and in situations.

I also must point out a certain disagreement with the Limitations category. Skill is absolutely tied to powers as well, and the correct usage of powers and the appropriate reaction to them is fundamentally a part of skill, even if sometimes it is verse-specific, and commonly cross-related to other forms of skill. Avatar: the Last Airbender is a good example of simple, elemental powers being wielded skillfully, tied with skill in martial arts and acrobatics in a very explicit way. In fact, Superhuman Skill is a conceivable ability given inhuman levels of the same abilities described in your post, or with even minimal additions. One with Energy Manipulation, even if restricted to just manipulating how energy spreads from their own blows, can potentially grow into practically Durability Negation with sufficient precision if they concentrate all energy on the fractally small point of space at the tip of their blow, and even a Wall level strike that has all their energy concentrated on that infinitely small point can cleave through far greater levels of durability. Just to be clear, I am not saying that such cases are always due to sheer skill instead of some misinterpretation of the author - but even said feat, unless explicitly made easy by verse-specific mechanics, is a very remarkable level of skill in self-control, energy manipulation and, most importantly, precision.

Lastly, I really enjoyed the section about the false friends of skill and the way you tackled the issue. The rationale you expanded upon in that section is something I wish way more people read and thought about.
First_Witch
First_Witch
Heyo, thanks for your reply.

Intellect is basically on it the list under combat related Knowledge.

It is true that Quantification AND Qualification of Skill is a hard endeavor, but it is important to remember that we are talking about fictional skill here;

A real life, personal example of this is something I have noticed through my life practicing martial arts, and in my case, boxing. Even the less skill-oriented boxers I trained with could somewhat consistently predict punches as long as they were in a calm situation. However, the same was not true with kicks, pushes or even clinching - so there we have decently good Analytical Prediction, but mostly limited to punches, to the point that they could get the wrong tells from attempting to predict a kick at the times I saw myself and some colleagues friendly sparring with some Muay Thai practitioners. This is a very simple example, but I could go far, far beyond in complexity and in situations.

While this is perfectly true, in fiction, you don't assume such a weakness for fictional characters until it was stated as such. The same way we dont take into account fire manipulators to randomly have days or situation in which they dont have access to their fire abilitites if such a weakness wasnt stated.

So if we take a boxing series for example, if the tells which they use to predict incoming attacks are generic, such as gaze, muscle movement and more, there would be no reason to assume their analytical prediction stops working just because kicks are involved. Obviously, if the series gives its Analytical Prediction such a weakness, it should be taken into account.

So I personally think that the basic assumption should be that skill ability A should work until reasons to believe that it wont are givin. Under such assumptions, quantifications become a bit easier. Determining exact quantities and qualities are obviously impossible. You are right in that skill can technically be broken down to infinite edges and corners. But I believe rough estimation are enough to fulfil the basic idea behind a Skill debate; Whose more skilled between character A and B. If you take the variable X and Y respectivly, standing for the skill level of 2 characters, it would suffice to find out which of the variables is bigger. Even if knowing the exact number would solve this debate instantly, that is thankfully not required. The biggest hurdle is obviously comparing the abilities, but thats what debating is for ultimately.

I also must point out a certain disagreement with the Limitations category. Skill is absolutely tied to powers as well, and the correct usage of powers and the appropriate reaction to them is fundamentally a part of skill, even if sometimes it is verse-specific, and commonly cross-related to other forms of skill. Avatar: the Last Airbender is a good example of simple, elemental powers being wielded skillfully, tied with skill in martial arts and acrobatics in a very explicit way. In fact, Superhuman Skill is a conceivable ability given inhuman levels of the same abilities described in your post, or with even minimal additions. One with Energy Manipulation, even if restricted to just manipulating how energy spreads from their own blows, can potentially grow into practically Durability Negation with sufficient precision if they concentrate all energy on the fractally small point of space at the tip of their blow, and even a Wall level strike that has all their energy concentrated on that infinitely small point can cleave through far greater levels of durability. Just to be clear, I am not saying that such cases are always due to sheer skill instead of some misinterpretation of the author - but even said feat, unless explicitly made easy by verse-specific mechanics, is a very remarkable level of skill in self-control, energy manipulation and, most importantly, precision.

An excellent point, but I have to rebuke this one as well. The problem with not viewing skill feats under the stated limitations is the issue of unquantifiability; Taking Analytical Prediction as example again, the reason why I believe AnaPre is both quantifiable and qualitfiable is precisly because the ability finds its roots in real life. You can reduce the ability to its lowest possible showing and start stacking up quantities and qualities onto that so long a logical link exist;

So for example, we assume the lowest and most basic showcase of AnaPre is being able to predict a offensive move is incoming. Not wether or not its a punch, a kick or a aggresiv repositioning, just that the next move is offensive in nature. You can upscale the quantity of that by saying "The next level would be able to predict the next 2 moves". At a certain level, it is basically impossible to claim a higher quantity in real life, but not in fiction. And we know that this is a upscale in skill because we have the connection in reallife. Fiction can reach those levels because its logic doesnt correlate with that of reallife. The same goes for Quality.

So the reason i put such huge emphasize on the laws of physics and biomechanics is because it helps us ground a ability withhin the confines of skill. I dont necessarily believe that a feat that does not follow those laws are strictly nonskill, I just reject the notion that they are more impressive. Worse, I find them unquantifiable, because you dont know how much exact mastery over a given foundational aspect of skill it requires. How much blade mastery is required to cut space and time apart with skill? A ton? Not more than real material? None? Whereas the hard limit of existing material being cut apart, discounting pontential strength arguments, is known and logically scaleable.

The issue hereby dosnt lie in "Is this skill", but rather in "how much skill".
Could you come in, we're discussing Chucky's new abilities?
Hi byasura. Could you please give your opinion on this NNT thread? I think you are the only active staff with experience about NNT.
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