Saga89 said:
The Tribunal are not some sort of amatures who failed horribly. They are a literal gods that can destroy a low 1-C across all points of time. They were able to keep up and defeat the true from of Mehrunes Dagon. And again, it's irrelevant. Azura's Star is a infinite in size and is an extension of a low 1-C being. No way Morgoth is getting out of that.
2. No, it's not an assumption. Dragonrend basically assert the concept of mortality on Alduin as true and then enforcing it on reality. This in turn also causes Alduin to be forced to understand what mortality means (which he can't understand). Nulling Alduin's immortality and at the same time forcing him to land because it break his concentration enough that he can't fly. Just because someone understand the meaning of mortality, doesn't mean they will resist the power nulling. They Will only resist the concentration part since Dragonrend immortality-nulling-mechanic doesn't require someone to not understand the concept of mortality
3. Alduin IS dead:
"So, it is done. Alduin dilon ( (Alduin's dead)). The Eldest is no more, he who came before all others, and has always been." - Paarthurnax
4. Igniting every star in the universe is not a 2-C or low 2-C feat. At all.
Regarding the Jills, them appearing in the game might have been scrapped, but the fact is that they are mentioned and was stated in MK's other lore. And the Jills are low 2-C. If you want to change it, make a CRT.
5. Again, it's a gameplay mechanic. It's a creative decision made by the developers to make the game more interesting. There is really nothing in the lore that indicate daedric artifacts can't have more than two enchantments.
6. Alduin is a literal End of Time and Dragonrend made him punchable and killable. And the Dovahkiin can't mantle anyone, why would you bring this up?
7. If your theory is true, then why didn't the dragons that Miraak control just snap out of Bend Will shout the moment they leave Apocrypha? Making assumptions like how Miraak find a knowledge to make Bend Will power unlimited is not an argument.
8. Daedric artifacts power are based on how much power a daedric prince can exert in said realm. In Nirn, since the Daedric Princes are limited by the seal of Dragonfire, they can't exert as much power there and thus, their daedric artifacts are also weakened.
9. This is just a complete leap in logic. So daedric artifacts become completely useless just because Molag Bal failed to gain control over a dragon in mind, body and soul, when he wasn't even trying to kill said dragon? We don't even know what weapon, power or method he uses. Saying that somehow daedric artifacts are now useless is quite a leap in logic
Again, Alduin is a literal End of Time and Dragonrend made him killable and punchable, breaking the Kalpic Cycle in the process, a cycle of the end time and it's rebirth. This is supported by Paarthunax's conversation above and is even stated in the Dovahkiin profile (read the summary)
Morgoth really have no way to kill the Dovahkiin and Dovahkiin can just soul trap him since Morgoth have no way to get past his conceptual manipulation resistance, while having zero resistance to soul manipulation.