Yes, and that same scan tells you that it's a dramatization of events as well, therefore making the contents of the game exaggerated, not sure where you are gathering that it's telling you otherwise, I provided you the scan and told you exactly what it says verbatim.
And I've shown you how it couldn't be dramatized to the point of unusability. Do you actually have something else to back up this claim aside from jokes?
Show me where that little camera says all gameplay is canon
You are telling me to show you something that doesn't exist. No shit the camera doesn't say "ALL GAMEPLAY IS CANON". What it does show is literal ingame footage. You can see the icon for capping the point and everything. Even if it doesn't state it, it literally shows it. Those security cameras are all recordings of battles they've all had, which is ingame stuff.
Not mention,
the map intros also show gameplay, which are also recordings.
Obviously it can't show all stuff like airblasting, demoman charging, or literally everything that hasn't been shown in the animations or comics but have been shown ingame, as they are incredibly small clips. It does show that ingame stuff is canon, since, well that's literally what the recordings are.
and how it all being SFM models suddenly means the contents of the game aren't exaggerated.
It uses the exact same resources from TF2. Same animations, same particles, same models, everything. So it literally is impossible to exaggerate ingame feats and stuff since SFM literally uses the same resources.
By this, I mean that Soldier doesn't create a nuclear explosion everytime he fires a rocket. Or Scout not moving at hypersonic speeds signifying how he is the fastest class. Point is, ingame stuff is identical to the stuff that is used in the SFM animations, so it literally can't be dramatized to the extreme. You'd have a point if the entirety of TF2 was just some animated tale, but its not, its a video game. And SFM uses the exact same resources from said video game. Not similar, mind you, the Exact. Same.
You assert here that because gameplay uses the same models as the animations that the gameplay suddenly isn't exaggerated that much (which isn't currently backed up by anything and is just a way of reaffirming your biases)
See point above. And I have yet to see you actually show that ingame stuff is dramatized to the point of unusability, when literally everything points to the other direction. (Multiple recordings, like the security footage from Expiration date using ingame footage, and the Map intros, which are just recordings, also using ingame footage. Not to mention SFM literally using the EXACT. SAME. Resources as TF2.)
If anything, you are relying on this one single line that has little to no basis to it. It being dramatized doesn't even inherently mean that ingame stuff is exaggerated, it can just mean that the events are adapted into the game.
I asked you how you could even approximate something like this by asking you how you'd tell comics apart if they had the same art style, because your answer to the question matters.
EDIT: Say in this case that when I mean same art style I also mean same writer, to make this more closely identical to the situation here.
If you literally can't tell the difference between the two, then I think that kinda shows that ingame feats cannot be exaggerated.
Once again, I am asking you to show that ingame feats/functions are dramatized to the point of unusability. That one line of it being "dramatized" doesn't prove anything as I've shown above. As I've said before, being "dramatized" doesn't even inherently mean that it's exaggerated. If you can't, then we should just assume what we normally do for ingame stuff for verses.
I will respond later, as I am a bit burnt out from debating TF2 stuff. I apologize if I sounded agressive, and I apologize in advance for that as well.