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Legend of Zelda General Discussion Thread

Why not just put down all the Powers and Abilities he has, and then list what items the hax applies to?
You do? Though depending on the amount you might need make use of collapsables to avoid it looking ugly.

Especially for items that need extra explanation, reminder, a FUCKTON of items, even with shared effects, are things a normal viewer wouldn't know. Like you can't just say "---- manip with [random made up fantasy thing]" and expect someone who hasn't played TOTK actually grasp what that is.
 
Alright, we need to crowdsource this thing. We used to do this back on the server I had where we made Pokemon profiles together and never posted any of them ever. Everyone pick a part of the TotK Link profile they want to improve and start on it.
 
I just got the Zonai devices tabber set up if anyone feels like doing that. I'll start working on adding the additional ability sources.
 
Is "various monster parts" a good umbrella term for all of those materials that produce an elemental effect? Because repeating "chuchu jelly, keese wing, keese eyeball..." seems like it'll actually bloat the page.
 
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Is "various monster parts" a good umbrella term for all of those materials that produce an elemental effect? Because repeating "chuchu jelly, keese wing, keese eyeball..." seems like it'll actually bloat the page.
Uh, I think that'd work? And just make a note explaining at the bottom what constitutes "Monster Parts", unless a specific item takes specific parts to make. If it's just a general "whatever parts", yeah just saying that is fine.

Tbh I'd say "Fire Monster Parts" for example just because not ALL can actually do that.
 
Perhaps, but it's my opinion so it's objectively correct.
And "age" is never gonna come into play, i played that shit on console before 3D was even a thing, im not jaded by modern conventions
I'm not gonna argue with a Stand, cuz you guys can only be beaten by other Stands and I don't have a Stand. (Though I wasn't referring to graphics, I am on the camp that insists that late-era SNES games still look pretty darn nice despite how much sprite art has evolved)
Indeed I have, wish my pc wasn't messed up so I could actively work hard to make FF16 profiles since we already have the calcs but it is what it is
Sucks, this has happened before, right? Issues with your PC I mean, that sucks. I wish I had a PS5 to play FFXVI lol
Actually, we did get that. Zelda's Adventure.

If you want a, y'know, better, game to do that with, Cadence of Hyrule lets you start as Zelda.
Yeah, I remember that one, but it's one of the CD-i game I was talking about so I wouldn't really count it, even if it does play more like a traditional Zelda. Didn't know about Cadence of Hyrule though.

Staying on topic: I'm a bit lost, Link's profile will list every item or every weapon combination he can make? Or both?
 
Sucks, this has happened before, right? Issues with your PC I mean, that sucks. I wish I had a PS5 to play FFXVI lol
actually the same problem from before, I haven't been able to get it fixed yet for these last few months
 
Staying on topic: I'm a bit lost, Link's profile will list every item or every weapon combination he can make? Or both?
Every item will be listed absolutely but not sure about every weapon combination, since most them boil down to normal weapon with no special strengths does more damage with a horn, even more damage with a bigger horn, so on and so forth. I think adding in combinations of every rusty weapon with each tier of bokoblin horn would be genuine padding, I think having the different items that be fused grouped together (All bokoblin horns put together, all keese eyeballs put together, etc...) and explaining how they can be fused to other weapons for more damage or for special affects (Like rubies causing explosions when used on arrows or shooting fireballs when attached to rods) would be better.

In terms of the zonai fusing stuff he will get evry combination added but only the offical ones that come from manuals he gets from the Yiga or wherever else, as cool as it would be we can't list the hoverbike since that's something that's made only by platers.
 
Isn't there a fat chocobo that scales with Squall in FF8? Been a while since I played the game but I swear it was a thing that the fat chcobo summon in that game scaled up with Squall as he got stronger.
 
Isn't there a fat chocobo that scales with Squall in FF8? Been a while since I played the game but I swear it was a thing that the fat chcobo summon in that game scaled up with Squall as he got stronger.
The Boko Chocobo summon in FFVIII can, in turn, Summon the Fat Chocobo with the Chocobuckle move if it's leveled up enough in the Chocobo World minigame, or if Squall is level 75 or above in the Remaster as Chocobo World was no longer available. Though I don't know if it scales to Squall's higher tiers, been a while since summons scale to their own lore, feats or if they directly fight someone rather from being summoned.

The other Fat Chocobo I know that actively fights is the one in FFVII Remake which is a boss, sitting at High 6-A so it can be comfortably beat by the Tier 5 chars of Zelda.
 
Big Cuccoo def isn't Tier 5, so like.

it's generously 6-B scaling to Malladus, probably just 6-C at best tbh.
 
Unironically would be upscaling off him for that 6-C.
 
Fat Chocobo doesn’t scale to Ifrit or Endgame Cloud or anyone High 6-A.

Giant Cucco is still 5-B if you buy him scaling to a Triforceless Ganon. Speaking of, oh shit I forgot to add the Tier 5 Postgame Keys.
 
Giant Cucco is still 5-B if you buy him scaling to a Triforceless Ganon.
Which nobody does because that's wrong af 🗿

Where you even getting Tier 5 HW from anyway, like I can get 6-B+ and even High 6-A, but the hell is that 5 from.
 
Fat Chocobo doesn’t scale to Ifrit or Endgame Cloud or anyone High 6-A.

Giant Cucco is still 5-B if you buy him scaling to a Triforceless Ganon. Speaking of, oh shit I forgot to add the Tier 5 Postgame Keys.
How so? By the time you fight the Fat Chocobo you already have command of Ifrit and it's mandatory to have beaten Shiva, the party is already High 6-A.
 
No? Even if we did, he's only High 6-C atm. And as FD he's like 4-C. BOTH of which subject to change.
 
That isn't even true.
The only time you actually harm Skull Kid in seriously in HW is via some holy light magic and that's because he's explicitly weak to it, which spooks him off, otherwise he's actively just ******* around with you and having fun.

And the very fact you just said MM Link scales to him, when he ABSOLUTELY DOESN'T in canon, also calls upon into question cross scaling like that, as MM Link being able to do anything goes against the actual power hierarchy of MM, where MM Link couldn't do a damn thing, as a plot point.
In which case, if such a critical error is present, who's to say this incarnation even scales to the High 6-A Moon Drop? It evidently isn't the same Skull Kid anywho, and we already know HW's power scaling can vary (just look at Imp Midna, Ruto, Tingle, and more), which begs the question, is MM even outputting High 6-A levels of energy when worn by HW Skull Kid? Because all High 6-A is, is a negligible amount of its magic, and we know from MM too that High 6-A isnt some cap, it's just however much he felt like using at the time. So how much magic is Majora enabling Skull Kid to use in HW? We need to know that first.


Like bruh.

It's also important to note that Skull Kid is a glass cannon, the planet wipe lowkey kills him, so just damaging him isn't inherent scaling even if you go that route and use the High 6-A MM feat to gas up HW.
Which is to say, rethink your scaling. Using Skull Kid as the crux and foundation is SUPER ****** up when if you use the High 6-A feat as basis, that shit KILLS HIM, and Majora explicitly doesn't use his full power when worn by Skull Kid and it's case by case.
 
The only scaling to Skull Kid / the moon drop is Triforce of Power tier characters scaling to a forth of it due to giants mask fuckery and light arrows.
 
I think we’re confusing Majora’s Mask with Hyrule Warriors here. In Hyrule Warriors, Skull Kid can very much so be defeated. Heck, even Linkle does it. In fact not only that but even with his Level 4 weapon, the Crackling Ocarina, which is >>>>>>>>>> his base power, people can STILL tank his attacks.
 
I think we’re confusing Majora’s Mask with Hyrule Warriors here. In Hyrule Warriors, Skull Kid can very much so be defeated. Heck, even Linkle does it.
Yes thank you for proving everything I just said correct.

The High 6-A feat is FROM Majora's Mask, if you want to cross-scale to that game, you can't just cherry-pick what bits and pieces you want, especially the feat that is so strong, it ******* KILLS Skull Kid. Unless HW has a High 6-A feat, if you want to treat the characters as identical to their canon iterations, you must actually do so in full, or like goddamn at least find a statement in HW that says he can actually do that too.
Skull Kid can very much so be defeated. Heck, even Linkle does it.
He is fought ONCE canonically in HW, and he's totally ******* around and playing with Linkle, after that battle the cutscene all but dictates she didn't actually do anything and he's STILL toying with her, and only once the pocket watch began emitting a light, is he scared off, something that straight up negates its durability and wounds it regardless of power because MM is very, very, weak to that shit, even moreso than someone like Ganon.

Linkle did not beat a High 6-A dude, a High 6-A dude played with her (Which he did, actually look at the dialogue between them the WHOLE battle, he's laughing at her, telling her to catch him, ending his sentences with tee-hee, and treating her and the battle as nothing but a game of tag and a joke, he isn't trying or being serious. He even says at one point she can't actually handle him), and then her sacred artifact lights up directly in his face, dazes him because he is very, very, weak to that shit, and she beats up him when he's canonically unable to do anything. And even after that he just turns around and is fine and says "lmao ill just steal it better next time".

There is no High 6-A scaling to a feat that kills him or the maximum output of power he can utilize with the mask, it's just Skull Kid messing with her and her wailing on a dazzled glass cannon that doesn't even end up actually hurt.

n fact not only that but even with his Level 4 weapon, the Crackling Ocarina, which is >>>>>>>>>> his base power, people can STILL tank his attacks.
Ignoring the High 6-A feat is from the Mask, not the weapon.
What makes you think every attack he does uses High 6-A power? He can't actually use MM's power freely, and we know for a fact the High 6-A level of power can kill him (mind you, immediately after, MM casually amps the moon to be beyond the High 6-A feat at a whim, and then whips out a 4-C feat, and hell might even have a 4-B death).

You grossly overestimate how free this scaling is, because it isn't, you picked the single worst mf to cross-scale and use it as the crux of your scaling, doubly so as the battle they had was casual. Literally, ANYONE ELSE would've been better, not the dude who's a glass cannon, gets killed by his own High 6-A feat, and isn't always, nor does he have to, be using the same level of power that can kill himself and thus those comparable.
And you can't just say "well this is HW, not MM", because the feat you're using happens exclusively in MM, not HW, you need to take the complexities with the good.


Which is to say, find better scaling for the fat ass bird, you aren't getting away with this crack scaling unless it's due to the Triforce of Power and needless to say, HW Ganon scales above like 95% of the cast so...q
 
Fat Chocobo >>>> HW.

I fear he is shrimply too powerful and trying to have MM carry HW is a krill issue
qjY_X3.gif


live footage of fat chocobo defeating Cia and Lana.
 
It's just dawned on me, would TOTK nando qualify for type 0 large size?

Will try and get a good comparison shot of him and Link side by side later, but given how Link is 158 cm and yet barely eye level with Ganon's crotch I feel like the dudes gotta reach the 272 cm mark to qualify.
 
Probably i thought botw link was like 152/4 cm tho based on internal in-game units.
 
Ohhh, I think I get what you're saying.
Yeah, that's not how Hyrule Warriors works at all. It's pretty clear you didn't even read the CRT.

You literally go to Majora's Mask in the Majora's Mask Adventure Mode map, and there Skull Kid is still responsible for causing the Moon to crash into Earth. In fact you can play as Skull Kid even before Linkle's Tale existed, on the Wii U, and people can still damage him like normal. Also Lana does the same when she wears Majora's Mask. So yes, it does scale to HW.

Literally the closest thing the whole level says to anything like the compass actually hurting Skull Kid was that he was "dazzled by the light of the compass" which doesn't weaken him or lower his defense or anything. And this happens very late into the fight while Skull Kid already has tons of damage. He does joke around a lot during the fight, but if Batman was punching the Joker's teeth out while he laughed maniacally, would that make people go, "Damn, Batman literally can't do anything to hurt the Joker."? The fight literally ends with Skull Kid injured on the ground hastily begging for forgiveness.

"What makes you think every attack he does uses High 6-A power?"
"immediately after, MM casually amps the moon to be beyond the High 6-A feat at a whim"
That's how.
Also the tiered weapons MASSIVELY amp the respective wielder's attacks, like to the point where the Lv. 4 Hylian Sword is stronger than the Master Sword, so imagine what the Lv. 4 Ocarina will do for Skull Kid and the people who can still tank Skull Kid's attacks with it.

It stinks that you think TotK is the future of OP Zelda scaling and hate Hyrule Warriors, but it is what it is.
 
You literally go to Majora's Mask in the Majora's Mask Adventure Mode map, and there Skull Kid is still responsible for causing the Moon to crash into Earth. In fact you can play as Skull Kid even before Linkle's Tale existed, on the Wii U, and people can still damage him like normal.
Oh my ******* god, there's no ******* way you're taking a non-canon adventure mode and using that as scaling, a non-canon adventure map where the feat doesn't even happen mind you. Just because maps are based ON games doesn't mean you go into them, and uh, even if you did, so? Cross scaling.
Lmao. Do you REALLY think THAT is enough for scaling? A promotional poster? A poster that doesn't even actually show the aftermath.
Literally the closest thing the whole level says to anything like the compass actually hurting Skull Kid was that he was "dazzled by the light of the compass" which doesn't weaken him or lower his defense or anything.
Yes, exactly, he was stunned by and the game says "Skull Kid is dazzled, now your's chance!" (The cutscene afterward also all but implies that's kinda the only reason Linkle got her watch back).
And this happens very late into the fight while Skull Kid already has tons of damage
lmao what, read the actual dialogue dude, he's just ******* around the ENTIRE time and is just fine even afterward. And again, is a glass cannon anyway.
. He does joke around a lot during the fight, but if Batman was punching the Joker's teeth out while he laughed maniacally, would that make people go, "Damn, Batman literally can't do anything to hurt the Joker."?
Actual dog example. That isn't the same as Skull Kid treating it as just a game of tag, laughing because he's PLAYING, and being completely fine before and after, and even at one point saying "hey, you CAN'T handle me". You're taking gameplay to far at face value, ignoring the actual context and what's happening. Like bruh ya think a moblin scales to Ganon too?

The actual narrative to that sequence is so painstakingly obvious, why the wank?
The fight literally ends with Skull Kid injured on the ground hastily begging for forgiveness.
No, it ends with Linkle wailing on him as he is stunned by the pocket watch and him going yea ok i give up. And then he immediately turns around and is just fine and even says "ill just steal it better next time lol". Linkle did not beat Skull Kid my dude.
And as said, Skull Kid is a glass cannon, bro ain't High 6-A in dura dude.

"What makes you think every attack he does uses High 6-A power?" "immediately after, MM casually amps the moon to be beyond the High 6-A feat at a whim"
Because he no longer had Skull Kid as a host lmao
Also the tiered weapons MASSIVELY amp the respective wielder's attacks, like to the point where the Lv. 4 Hylian Sword is stronger than the Master Sword, so imagine what the Lv. 4 Ocarina will do for Skull Kid and the people who can still tank Skull Kid's attacks with it.
More gameplay mechanics...
It stinks that you think TotK is the future of OP Zelda scaling and hate Hyrule Warriors, but it is what it is.
Bro TotK living rent free in there huh? Nobody mentioned it but you 😭

So yeah, again, nice try.
You aren't using the High 6-A feat that kills Skull Kid to scale the whole goddamn spin-off because of an adventure mode map that just tosses out the actual narrative for the sake of challenges and a ******* PROMO ART. You want High 6-A? Actually, find a damn High 6-A feat in HW.
Also good job just nonchalantly ignoring how Skull Kid's High 6-A feat kills his ass as if that isn't a huge red flag.
 
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Also I'm killing that CRT ong, you shouldn't have got away with that. The first red flag should've been using Lana with MM (a non-canon DLC costume that's just for aesthetic) and a non-canon promotional cg (non-canon, didn't happen, and not even High 6-A given "the moon" in MM can just be created with enough magic in HW and isn't High 6-A, good example would a Great Fairy making one to KO Argorok, hell even Skull Kid in HW makes moons like as a soccer ball even), and using that as evidence, like how the **** did you get away with this shit 😭
 
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