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DEATH BATTLE! Discussion Thread (2024–2025) (All-time Death Battle Spoilers Alert)

Judge Holden is better written cope.
Can’t argue with you there.
Blood meridian fans when they finally read their book:
images
Jokes on you, the SCP I am currently writing started out as a Blood Meridian fanfic!
 
Eeeeeeeeeeeerm, akshually Bowser is a 5th dimensional hax lord that shuts down his enemy INSTANTANEOUSLY with ALL HIS HAX at once. The games are just PIS
I like how you guys are still coping about a non-existent argument(Because somehow there is no wanked arguments for Eggman?)
 
when the hell are we getting Hermione vs the Juggernaut ?
smh
Why would we get that at all?

Also, isn't it a total mismatch? Does the Juggernaut not have any Resistance to Magic or such? I recall his helmet giving him resistance to Marvel Psychic powers & being magical itself, but....
 
Why would we get that at all?
It's one of the oldest and most common reoccuring jokes on the Death Battle Cast (just like Macho Man Randy Savage vs the Kool-Aid Man). The joke match is almost a decade old at this point.
Also, isn't it a total mismatch? Does the Juggernaut not have any Resistance to Magic or such? I recall his helmet giving him resistance to Marvel Psychic powers & being magical itself, but....
Yeah, it's a total mismatch, but it is funny. (Also, I guess they were arguing for specific circumstances that might let Hermione win).
 
I think one of the SEGA's biggest flaws when it comes to handling Sonic is that they have this strange desire to constantly reinvent the formula for the next Sonic game instead of just taking what worked and improving upon it while keeping it fun.

I think a perfect example of this is the period of time between Sonic Unleashed and Sonic Generations: Sonic Unleashed introduced the boost formula, Sonic Colors fine tuned what people didn't like about Unleashed while keeping what people liked about it, and then Sonic Generations further improves upon what was improved in Colors while also fine tuning what people didn't like about Colors. So there was this consistent pattern where SEGA kept the fundamentals the same, but they kept improving the formula with each subsequent release.

But then they released Sonic Lost World, Sonic Boom, and several other mediocre Sonic games which played drastically different and were considered mediocre to genuinely bad games. They tried to correct course with Sonic Forces, though we know that turned out. Then they introduced the open zone formula for Sonic Frontiers which they most likely liked, and Shadow Generations recently improved upon key aspects of what people critiqued Frontiers for while also improving upon Sonic Generations in the process.

So the bottom line of this little rant is that SEGA needs to look at the success of their recent games and realize that they don't need to constantly reinvent the formula of the franchise, they just need to keep improving upon what they have in their hands while also ensuring that the games remain fun.
The next upcoming games will finally fix this issue if anyone had one with this. They're basically expanding on what worked in Frontiers and improving tenfold, which Shadow Gens already kinda did.
 
It’s funny but you could prolly apply it to Eggman to some extent.

Erm why doesn’t he use sleep gas in his boss fights…
 
Backstabbing Antasma seems like Bowser's biggest brain play, not sure he has that many otherwise.

Eggman has at least recently also developed hidden aces strategies in games. Its probably why Metal Sonic & Sage are not seen in background and why Egg Fleet comes later.
 
Yeah I’ve been joking a fair bit but Bowser does have his moments of intellect.
Like him 5D chessing Antasma.

It’s more about his standard tactics than his IQ.
I agree with this sentiment, actually. Bowser is objectively a very smart guy in terms of being a leader, his scientific genius, and his innate talent when it comes to magic. But as you said, a lot of his IQ gets under minded by the fact that Bowser's the type who'd rather throw hands and get in someone's face rather than being the type to do things intellectually and overwhelming his opponent prior to actually showing up.

And that isn't me trying to knock down Bowser's intelligence, dude has done genuinely pretty smart things, it's just I see it as Bowser being the type to use straightforward and blunt tactics over what you'd normally see from most villains like Eggman and the like.
 
There is one major argument for the loyalty factor. While Metal Sonic has been patched out from his rebellious stage and Master Overlord was doing it all for Eggman in his IDW appearance, there is 1 continuously unloyal factor in Eggman's army, Heavy King. In Mania and 2 IDW stories he was all for doing it for himself. But like... are we really gonna argue that Eggman loses because Heavy King will over 50% sabotage Eggman?
 
There is one major argument for the loyalty factor. While Metal Sonic has been patched out from his rebellious stage and Master Overlord was doing it all for Eggman in his IDW appearance, there is 1 continuously unloyal factor in Eggman's army, Heavy King. In Mania and 2 IDW stories he was all for doing it for himself. But like... are we really gonna argue that Eggman loses because Heavy King will over 50% sabotage Eggman?
Heavy King will win like Metal did in Eggman vs Wily.
 
I think one of the SEGA's biggest flaws when it comes to handling Sonic is that they have this strange desire to constantly reinvent the formula for the next Sonic game instead of just taking what worked and improving upon it while keeping it fun.

I think a perfect example of this is the period of time between Sonic Unleashed and Sonic Generations: Sonic Unleashed introduced the boost formula, Sonic Colors fine tuned what people didn't like about Unleashed while keeping what people liked about it, and then Sonic Generations further improves upon what was improved in Colors while also fine tuning what people didn't like about Colors. So there was this consistent pattern where SEGA kept the fundamentals the same, but they kept improving the formula with each subsequent release.

But then they released Sonic Lost World, Sonic Boom, and several other mediocre Sonic games which played drastically different and were considered mediocre to genuinely bad games. They tried to correct course with Sonic Forces, though we know that turned out. Then they introduced the open zone formula for Sonic Frontiers which they most likely liked, and Shadow Generations recently improved upon key aspects of what people critiqued Frontiers for while also improving upon Sonic Generations in the process.

So the bottom line of this little rant is that SEGA needs to look at the success of their recent games and realize that they don't need to constantly reinvent the formula of the franchise, they just need to keep improving upon what they have in their hands while also ensuring that the games remain fun.
I always liked the fact that Sonic was historically very experimental to contrast with Mario, like an experimental noise rock no wave band that has a different sound with every album compated to the mainstream opera rock bad that while good, has never seriously tried to fundamentally change the formula since the 90s. Of course in Sonic’s case it does so at the expense of itself.
 
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I always liked the fact that Sonic was historically very experimental to contrast with Mario, like an experimental noise rock no wave band that has a different sound with every album compated to the mainstream opera rock bad that while good, has never seriously tried to fundamentally change the formula since the 90s.
I feel every step Sonic took was kind of a natural evolution of what was already there, mostly.

Like SA1? Adapted the 2D Sonic series into 3D. SA2? Natural evolution of that. Heroes? The basic gameplay formula we established with a gimmick thrown in. Shadow 05? Natural evolution of Heroes but with a different gun based gimmick. 06? Probably the most natural evolution of the basic Adventure gameplay but rushed and unfinished. Unleashed? Yeah lets just do a new gameplay system since 06 was bad, and Rush was well received. Secret Rings and Black Knight are just spin-offs akin to the Resident Evil Chronicles games, so they don't really count.

On the 2D side, the Advance games are a natural evolution of the 2D Genesis games, and Sonic Rush was a natural evolution of that by introducing the Boost system.
 
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