- 1,162
- 414
Alright guys this will probably annoy a lot of people, I was reading the calcs posted on the Tokyo Revengers' page and I noticed that out of 6 calcs some of them use calc stacking to get higher results, there are two main parts of the calc stacking page that are ignored:
- "Using speed of characters or attacks calculated at other instances can't be used, as characters and attacks can vary in speed. This is the case regardless of whether the character is seriously trying to do his best or anything similar."
- "Examples of calc-stacking that can not be applied:
Character A moved so fast that character B couldn't react to him. So character A needs to have crossed the distance until he could be seen by character B again in the time that character B requires to react. Since we know from a calculation how long character B needs to react we can calculate the speed of character A based on that."
I believe these calcs need a recalculation without using calck stacking or to be removed because they clearly go against the rules.
I think these speeds for the verse can be used instead:
Izana saves Kakucho from bullets and Draken saves Takemitchi from bullets don't use calc staking so I'm fine with them for now.
- "Using speed of characters or attacks calculated at other instances can't be used, as characters and attacks can vary in speed. This is the case regardless of whether the character is seriously trying to do his best or anything similar."
- "Examples of calc-stacking that can not be applied:
Character A moved so fast that character B couldn't react to him. So character A needs to have crossed the distance until he could be seen by character B again in the time that character B requires to react. Since we know from a calculation how long character B needs to react we can calculate the speed of character A based on that."
- Takemichi dodges a kick, "mikey's kick speed should be fte speed ,cuz too many character can't react his kick speed,and in that picture had blurring/afterimage effect", as we cleary see from the calc stacking page "regardless of whether the character is seriously trying to do his best or anything similar" we can't use use 34 m/s just because Mikey already has FTE feats because "Using speed of characters or attacks calculated at other instances can't be used" also bluring/afterimage effect doesn't imply a fte attack, I can myself create and bluring/afterimage effect and I'm not subsonic so I don't understand why a drawing style for movements is used as excuse to amp the result of the calc, a lot of manga, mahwa and comics use this kind of style for the movements but doesn't mean the attack is subsonic for that, this can also be applied to South deflects an umbrella, "For the speed of the umbrella, I'm going to use baseline subsonic speed, because Senju is top tier character in the verse (a verse where even mid tiers can be scaled above baseline FTE) and the panel is drawn with a lot of motion blur, indicating that the umbrella was thrown at a very high speed." this is against the rules too, just because FTE feats exist in the verse it doesn't mean that umbrella was going FTE ("regardless of whether the character is seriously trying to do his best or anything similar"), Takemichi dodges a kick (2) was initially rejected because of the reason I provided for the other two calcs but apparently he used an external source to get 31 m/s speed, I won't discuss it because I'm just here for the calc stacking and it's not.
- Izana dashes at Mikey, I'm not here to say why I don't agree with the calc in general but again there is calc stacking, since using a reaction speed from other calcs and feats is calc stacking and in this calc subsonic reaction is used and we can't use it, it is used because the characters are supersonic therefore subsonic reaction should be fine but still it goes agaonst the rules. "Examples of calc-stacking that can not be applied: Character A moved so fast that character B couldn't react to him. So character A needs to have crossed the distance until he could be seen by character B again in the time that character B requires to react. Since we know from a calculation how long character B needs to react we can calculate the speed of character A based on that."
I believe these calcs need a recalculation without using calck stacking or to be removed because they clearly go against the rules.
I think these speeds for the verse can be used instead:
- Mikey DI and South DI : superhuman speed
- God tiers in general: peak human
- anyone else: athletic human
Izana saves Kakucho from bullets and Draken saves Takemitchi from bullets don't use calc staking so I'm fine with them for now.