This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.
For instructions regarding the exact procedure to sign up to this forum, please click here.
We need Patreon donations for this forum to have all of its running costs financially secured.
Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.
Please click here for further information, or here to directly visit our Patreon donations page.
Please click here for information about a large petition to help children in need.
Is a platformer video game character falling a great distance during gameplay (like jumping from a floating platform to all the way down to the ground) a valid durability feat, or do we dismiss it as Game Mechanics?
Alright, I hope this goes really quick. En-Eins Perfektwelt, ABK's sequel, has a few new mechanics that translate fairly well to actual abilties. Everyone should receive these abilities.
Double Jumping: It's pretty simple. I'm not sure if this should be labeled under Pseudo-Flight or enhanced...
Yea, I know the title's confusing, so I'll explain it here. How long do we assume turns last in a game with turn-based combat? Let's say a basic, run-of-the-mill enemy can cast a debuff on someone that doesn't last permanently, but rather gets dispelled after a few turns. Do we assume the few...
so I decided to calculate a couple feats of some games and I want to know if they're game mechanics or not.
1. Ore falling (Roblox tycoon)
1.1)-Basically from a Roblox tycoon there's an iron cube of a size of 18.48*18.48*18.48 meters, I calculated the Kinetic Energy of it falling (and also its...
For example, in Geralt of Rivia's profile and in this calculation they use feats where a person blocks or dodges attacks using The Witcher's blocking mechanic and Genshin Impact's evasion.
I’m attempting to create a page for a video game character, and one of the lesser powers of the character is that he can absorb energy and use it to fuel some of his other powers through the use of an item.
The thing is, the game only mentions it once, briefly, and is really rather vague about...
Game Mechanics basically says that scratch damage doesn't work IRL. This is false, creatures in the real world can be harmed by attacks far below their attack potency, and as there's a limit to how long they can keep recovering for, will eventually die. I'm pretty sure it's not talking about the...
As the title says, how do we deal with attacks that gameplay wise only have a chance of hitting?
Lets say that there's a death spell in an rpg that only has a 10% chance of successfully killing a target, do we treat the percentage as a limitation of the spell? Or do we treat the percentage as...
Something that's frustrating me about Hammerspace is the exact qualifications for having it. Or rather, what defines the boundary between Hammerspace and Game Mechanics.
Do we just give it to any character with an "Inventory"? Do we give it to any character that inexplicably carries an absurd...
i`m making a profile for driller killer from power drill massacre i have three 1. Should his apperance from power drill arcade from night shift be put seprate versions
2. and should him being able to kill megan instantly be street level
3. is a power drill 9-c?
I'm having a debate about the Friend Heart. We all know that empathic and morality manipulation is considered hax, which thus means it negates durability, but this doesn't work on bosses if they aren't defeated. I suggest that we add a note in the Friend Heart subdivision of Kirby's notable...
Does the spells/magics vavid in considering a game characters' ability? Then what should we consider MP as? I believed that the answer is important to add in.
I think of characters from the new Jumanji movie. Powers - Resurrection, superhuman physical characteristics and maybe something else. I'm not really sure about Bravestone tier, it seems he was able to stop the airship in the new film. And all the players fall from great heights after losing one...
The cast shouldn't have attack reflection. The main reason for them to have it is because they can reflect bullets in-game, but that's nothing more than Game Mechanics. Literally nothing justifies a humanoid fish deflecting a bullet with a wrench like if it was a baseball and a baseball bat...
So in an RPG if character A fights character B and states they have no way of actually beating them, yet they have hax that character B hasn't shown to resist outside of gameplay does that mean character B would get resistances to those abilities or no?
So in The Battle Cats, there's a series of stages called Cats of the Cosmos, in which you fight various enemies on different celestial bodies. This includes, but is not limited to: Mercury, Mars, the Sun, Pluto, a black hole, Jupiter, Sirius, and Titan (the moon, not Thanos' planet). The final...
This is a funny idea I've had in my mind for a while now.
Consider your favourite game (or, well, doesn't have to be your favourite. Just one you know about).
What if absolutely everything in that game that was blatant game mechanics could be used as legit feats for tiering and abilities? And...
Well, many games with statistics of sorts have moves that ignore the target's defenses, defensive boosts, and such. At first I thought it was just a gameplay function, but I've come across pages such as Terra Branford that lists durability negation thanks to Defense Ignoring Spells such as...
So, I wanna make a page for The Messanger from the game of the same name. Multiple characters from said game (Namely the strange hooded people) are stated to live outside of time and space. Heck, The Messanger himself actually becomes one of these people and can move in their enviorments. This...
Suggest which character in this wiki would fit with the abilities of each Hearthstone card...
All cards included (Collectible & Non-Collectible) except the Rastakhan's Rumble cards, with links.
If you feel like it, you can make it an actual card with this generator
Basic
Acidic Swamp...
Ok this is going to be probably a short thread but I've notice a small problem with a few characters (this doesn't effect pages and probably not matches but it cuts a problem at the roots). I've seen a few matches were people try to use ng+ in matches. NG+ isn't canon that's all I have to say on...
Do game characters get the items they collect throughout the story as standard equipment or just the items they started with at the beginning of the game.
Obviously weapons that specifically go for that character counts and and story items that actually are needed also count.
Example...
In games like The Elder Scrolls, Final Fantasy and other games some enemies are not effected by some abilities like the Death Inducement in Final Fantasy or the Illusion Spells in Elder Scrolls Skyrim.
It usually says "No effect" or "This enemy resisted said attack" and so on. My question is do...
3 things to consider when thinking about competitive Pokémon, stats, and how these meta things affect how strong Pokémon are on this Site.
1: If Smogon rules determined how good a Pokémon is, not in terms of strength, but combat effectiveness and viability.
2: Stats themselves, base stats and...
Sincce aparently both of them were "of low quality" i will open this thread to revise the stats both of these characters should have, and eliminate all excuses for saying i make "low quality" pages.
https://vsbattles.fandom.com/wiki/User_blog:Asuka_the_Demonic_Empress/paperboy...
How do we determine stats if a game is 100% mechanics and no lore?
Examples:
The Player can destroy a wall completely with a pickaxe / gun, would that make them wall level or would it be game mechanics?
The Player can take roughly 2 1/2 rare 'M16' shots before dying. Would we scale durability...
Also Known As: Too Slow, Can't Keep it Up?
No, but really. I've noticed this yesterday. I am having a recurring issue on the wiki where I am unable to follow threads without manually clicking on the "Follow" button, even after I comment on it. Whereas before I would just automatically follow...
Because gaming seems to be full of 2-Cs
Speed not equalized, only 1 per franchise (so this isn`t just full of Castlevania , Digimo and SMT)
10: Di
9: Steve/Alex (Minecraft)
8: Monika
7: Miyuki Sone / Aoi Mukou
6: Chara
5: White Face
4: Dracula (Castlevania)
3: The Godwoke
2: Lavos
1...
Could someone make a page about Shallot from DB Legends? So far the story-mode leads to the point where he's capable of defeating few saibamens and holding his off against Raditz (who was a bit stronger than normal Saibamens) but he's not capable of beating him.
With the story-mode progression...
By using any glitch in any game, what new stuff could a character get? This could be a speed upgrade, an AP upgrade, a durability upgrade or an entirely new power/ability/hax.
Here's an example: Mario has infinite speed by being able to move in frozen time
When I saw Carl Johnso profile I found this
Range: Standard melee range normally. About hundreds of meters with a rocket launcher. Approximately 384,400 KM with his sniper rifle which is doable via normal gameplay.
Seriously, this makes no sense. Looks like something that could easily fit on...
Okay, this is something that has been bothering me for a while
What standards do we have when it comes to characters with no hax defeating beings who are basically Hax monstrosities in RPGs? (This also happens in games of another genre as well, but i am primarily focusing on RPGs because this...
So I've noticed certain games have scaling and Abilities that specifically coincide with in game abilities or stats. Im wondering about how it is decided if a game mechanic is canon. Is there some sort of set scale that differentiateshe the two, or is it a case by case basis? If there is no bar...
I have seen in the recent time a few game character profiles that list moves as durability negating, because the in game description and function ignores the games durability stat or does damage independent of it, without knowing the mechanism behind it.
For example there was a recent thread...