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The cast shouldn't have attack reflection. The main reason for them to have it is because they can reflect bullets in-game, but that's nothing more than Game Mechanics. Literally nothing justifies a humanoid fish deflecting a bullet with a wrench like if it was a baseball and a baseball bat respectively.
Proof for that is that weapons such as the energy screwdriver, energy sword, possibly the ultra shovel and others don't erase bullets, they reflect them, what makes no sense when a regular screwdriver literally vaporizes the exact same bullets. The characters don't create shockwaves with their swings, the "shockwaves" ARE their swings. This is supported by the fact the mutation that amps the AoE of the "shockwaves" is literally a pair of longer arms.
This is simply game mechanics and should be removed from all their profiles.
Btw, sharp teeth (their damage transferal) isn't equal to the damage taken, actually it's 2.5x the damage taken.
Proof for that is that weapons such as the energy screwdriver, energy sword, possibly the ultra shovel and others don't erase bullets, they reflect them, what makes no sense when a regular screwdriver literally vaporizes the exact same bullets. The characters don't create shockwaves with their swings, the "shockwaves" ARE their swings. This is supported by the fact the mutation that amps the AoE of the "shockwaves" is literally a pair of longer arms.
This is simply game mechanics and should be removed from all their profiles.
Btw, sharp teeth (their damage transferal) isn't equal to the damage taken, actually it's 2.5x the damage taken.