• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

KGiffoni

VS Battles
Retired
2,742
181
The cast shouldn't have attack reflection. The main reason for them to have it is because they can reflect bullets in-game, but that's nothing more than Game Mechanics. Literally nothing justifies a humanoid fish deflecting a bullet with a wrench like if it was a baseball and a baseball bat respectively.

Proof for that is that weapons such as the energy screwdriver, energy sword, possibly the ultra shovel and others don't erase bullets, they reflect them, what makes no sense when a regular screwdriver literally vaporizes the exact same bullets. The characters don't create shockwaves with their swings, the "shockwaves" ARE their swings. This is supported by the fact the mutation that amps the AoE of the "shockwaves" is literally a pair of longer arms.

This is simply game mechanics and should be removed from all their profiles.


Btw, sharp teeth (their damage transferal) isn't equal to the damage taken, actually it's 2.5x the damage taken.
 
Back
Top