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Alright, I hope this goes really quick. En-Eins Perfektwelt, ABK's sequel, has a few new mechanics that translate fairly well to actual abilties. Everyone should receive these abilities.
  • Double Jumping: It's pretty simple. I'm not sure if this should be labeled under Pseudo-Flight or enhanced acrobatics or something else, but it's just double jumping.
  • Kanzen Sekai: You know DBFZ's Sparking and MvC3's X-factor? Yeah, this just that but it's also a "burst". Its duration is dependent on how much meter the user has beforehand.
    • It grants Healing and access to an additional super that ends the timer early.
    • In regards, to the "Burst" aspect, I'm not so sure. Blazblue characters has their version listed as Shockwave/Vibration Manipulation, but game mechanics' involvement with canon is never a simple issue.
    • There's also the fact that it freezes the round timer, but that's definitely game mechanics, so who cares.
  • Oh right, also in Adler's ABK ending and his E-EP arcade route, it's implied explicit that he figured out how to do the Type 6 Immortality trick that Murakumo and Mycale.
 
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Honestly, I might not actually need a CRT for something minor, but I really need to know how we should handle burst mechanics.
 
Yeah, but Guilty Gear and some other games don't have it listed and Blazblue has a lot of dialogue, even in the tutorial mode. For all I know, it may be specifically canon to that.
 
Oh right, one last thing. I don't have much intention to add these to Mycale's page as of yet. In the most recent version of EN-Eins, that being the arcade release, she has been readded with new sprites that show her very clearly possessing the first Anonym (her superior, Anonym Guard, replaces her in a similar case to Blazblue's Nu and Lambda), using both the hand and one of Anonym's revolvers.

Unfortunately, I have no clue how the hell she plays now and there's no news on a western release so far.
 
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