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Alright, I hope this goes really quick. En-Eins Perfektwelt, ABK's sequel, has a few new mechanics that translate fairly well to actual abilties. Everyone should receive these abilities.
- Double Jumping: It's pretty simple. I'm not sure if this should be labeled under Pseudo-Flight or enhanced acrobatics or something else, but it's just double jumping.
- Kanzen Sekai: You know DBFZ's Sparking and MvC3's X-factor? Yeah, this just that but it's also a "burst". Its duration is dependent on how much meter the user has beforehand.
- It grants Healing and access to an additional super that ends the timer early.
- In regards, to the "Burst" aspect, I'm not so sure. Blazblue characters has their version listed as Shockwave/Vibration Manipulation, but game mechanics' involvement with canon is never a simple issue.
- There's also the fact that it freezes the round timer, but that's definitely game mechanics, so who cares.
- Oh right, also in Adler's ABK ending and his E-EP arcade route, it's
impliedexplicit that he figured out how to do the Type 6 Immortality trick that Murakumo and Mycale.
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