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As the title says, how do we deal with attacks that gameplay wise only have a chance of hitting?
Lets say that there's a death spell in an rpg that only has a 10% chance of successfully killing a target, do we treat the percentage as a limitation of the spell? Or do we treat the percentage as game mechanics?
This came to mind as I read this thread: https://vsbattles.com/vsbattles/4084791 and someone said that the hit percentage of one of the characters moves was simply game mechanics.
Just a simple question.
Lets say that there's a death spell in an rpg that only has a 10% chance of successfully killing a target, do we treat the percentage as a limitation of the spell? Or do we treat the percentage as game mechanics?
This came to mind as I read this thread: https://vsbattles.com/vsbattles/4084791 and someone said that the hit percentage of one of the characters moves was simply game mechanics.
Just a simple question.