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New profile posts

Hi, I thought I couldn't send a review request directly to a calc member, but I've seen some do that. So I'm going to do it, sorry if I'm doing something I couldn't do.

Could you look at this calculation? Yes, I asked permission from the creator.
Hi, I thought I couldn't send a review request directly to a calc member, but I've seen some do that. So I'm going to do it, sorry if I'm doing something I couldn't do.

Could you look at this calculation? Yes, I asked permission from the creator.
CloverDragon03
CloverDragon03
Lonkitt and KingTempest agreed with everything on the profile. DDM also initially agreed with it as well, and when he and Andytrenom later expressed concerns, they were not accompanied by a proper reason

Disagreements tend to require actual reasoning for them
Hi, sorry to bother you, i wanted to ask if you have a scan for Yggdrasil using emanations.
Serlock_Holmes
Serlock_Holmes
Don't really know much of any of the two to actually offer even a worthwhile opinion. In case the thread loses traction I will go and look at it but if it's not I think it would be better for more relevant members to comment.
HollowVanity
HollowVanity
Okay, thanks for at least replying pal
Serlock_Holmes
Serlock_Holmes
Of course always here.
Moving here since it feels a bit too in-the-weeds
This feels like dodging the issue 🗿
I don't see why. Human bites measured when the teeth make contact with the stress testing device don't involve anything moving in space, but it does involve forces being exerted on objects that would move them if they weren't counterbalancing that movement with an equal force in the opposite direction. Pushing a block into a wall still involves force (and therefore, acceleration, and therefore, speed), even though the block's not being moved.
Exactly. And CGM's have been accepting feats like this for ages, it's you who needs to make a new consensus and overturn what we do. Just because you, personally haven't seen it doesn't mean it doesn't exist, as evidenced by the handful of accepted and implemented calcs, by CGM's (obviously, otherwise they wouldn't be accepted) where this is utilized.

What? This isn't a matter of you rejecting a calc, it's a matter of you rejecting a calc because you "think" we don't do that.
In which there's no rule on it, and on the contrary, something we do accept.
As it stands, the formula is accepted, used, and implemented, you must change that as a whole before you can reject it on those grounds.

Other way around, currently, there's nothing wrong with the calc based on our, as of now, accepted practices and implemented calculations except the area aspect of it, but that'd just make it higher. You'd need to deal with that too btw because the Naruto formula calculates it via area^2, even if it's wrong.
I don't like that reasoning. Sometimes calcs have errors. Sometimes people accept calcs that have errors because they don't realise that the errors exist. That doesn't mean that we're validating the errors for use forevermore, and if someone points out that the error exists, and no CGM goes "actually I don't think that's an error", it shouldn't still be able to get added to profiles.

Or if you wanna keep that logic, go ahead and multiply all destruction calcs by 10x, because I once made a calc that converted to joules incorrectly, leading to a result 10x higher than it should have been, which was accepted by another CGM and implemented onto profiles. While that one was fixed, I wouldn't be surprised if something like it was still lurking out there.
Chariot190
Chariot190
I don't see why. Human bites measured when the teeth make contact with the stress testing device don't involve anything moving in space, but it does involve forces being exerted on objects that would move them if they weren't counterbalancing that movement with an equal force in the opposite direction. Pushing a block into a wall still involves force (and therefore, acceleration, and therefore, speed), even though the block's not being moved.

No offense, but that's beyond a reach. There's being slow, and there's being a statue.
In the cases of bites, I'd say a hydraulic press is more apt, a hydraulic press that's already on contact and not descending. I can't think of a single, not ******* one example in fiction where what you're suggesting would actually be the case. If the creature in question can move its mouth even at a snails pace it wouldn't really matter.

Hell thinking on it, the fact these things can exist, without every muscle fiber tearing, unbinding, and more already answers this point for such slow, continuous actions.
I don't like that reasoning. Sometimes calcs have errors. Sometimes people accept calcs that have errors because they don't realise that the errors exist.
So? Our entire system is, the whole of it, has numerous issues, we run with those for simplicity do we not?
The grounds for rejection wasn't based on error, at least not initially, but rather the fact you don't think we do that because it seems slightly at odds with the other rules.

That isn't good enough, if we did shit like that holy hell. Like just last month KT was saying durability and scaling should only be done based on area, is he wrong? No, he's right, 99% of our profiles, calcs like that and even basic scaling is laughably full of shit, but he still would have had to go through the grounds of getting such a thing accepted as that isn't how the current standards function, you, just like him, need to actually go through that process too.

That doesn't mean that we're validating the errors for use forevermore, and if someone points out that the error exists, and no CGM goes "actually I don't think that's an error", it shouldn't still be able to get added to profiles.
It's up to you to actually prove it's one, shouldn't be used, and so on. That's what you're doing, so that's good, but actually do it first before saying it's completely wrong given it's you who's trying to change precedence.
Or if you wanna keep that logic, go ahead and multiply all destruction calcs by 10x, because I once made a calc that converted to joules incorrectly, leading to a result 10x higher than it should have been, which was accepted by another CGM and implemented onto profiles. While that one was fixed, I wouldn't be surprised if something like it was still lurking out there.
That's a **** up on your end, a better example would be if we multiplied every explosion calc by 10x and have for quite some time. In which yes, you'd need to make a CRT for that too even if it's wrong. Like we have standards, precedence, and rules for good reason lad.
Agnaa
Agnaa
No offense, but that's beyond a reach. There's being slow, and there's being a statue.
In the cases of bites, I'd say a hydraulic press is more apt, a hydraulic press that's already on contact and not descending. I can't think of a single, not ***** one example in fiction where what you're suggesting would actually be the case. If the creature in question can move its mouth even at a snails pace it wouldn't really matter.

Hell thinking on it, the fact these things can exist, without every muscle fiber tearing, unbinding, and more already answers this point for such slow, continuous actions.
I don't understand what you mean, force involves mass and acceleration, LS is force, idk what to tell you if you think saying that is a stretch.

Withstanding a mouth lowering would scale to the mass of the upper half, multiplied by the acceleration that it's coming down with, which for moving at a snail's pace would really matter.

I don't think this sorta thing's incalculable, I just think the method, as provided, doesn't work, and seems contrary to our standards.
That isn't good enough, if we did shit like that holy hell. Like just last month KT was saying durability and scaling should only be done based on area, is he wrong? No, he's right, 99% of our profiles, calcs like that and even basic scaling is laughably full of shit, but he still would have had to go through the grounds of getting such a thing accepted as that isn't how the current standards function, you, just like him, need to actually go through that process too.
Gonna go off on a tangent here, since we've reached an impasse on the other stuff.

We already kinda do that. There's the alterations to our explosion standards that happened a while ago, and we had a thread a year ago about making durability scaling more complex, which was applied to our Durability page, such that it no longer allows scaling for just barely surviving, notes that surface area can make scaling invalid, notes that causing someone to cough up blood only scales AP to the strongest similar attack that didn't make that person cough up blood, etc.
Chariot190
Chariot190
I don't understand what you mean, force involves mass and acceleration, LS is force, idk what to tell you if you think saying that is a stretch.
Unironically a you issue here.
Withstanding a mouth lowering would scale to the mass of the upper half, multiplied by the acceleration that it's coming down with, which for moving at a snail's pace would really matter.
What? As said, that isn't how bite force is calculated, at all. Nobody is calcing the KE of a bite, but the pressure, which is effectively the tensing and pulling of muscles and ligaments. Whether the fact they do it at the speed of light or at a literal snail's pace, the end result wouldn't change because that simply isn't how bite force of animals is calculated, it's done by pressure from a standstill, biting onto some sort of device. A continuous, applied, strain. The fact you're even wording this as "upscaling" LS also comes off as highly disingenuous, nobody thinks of treats these types of things as LS for the upscaled characters in question, the only reason LS is involved is because a 3rd party just so happens to **** with it, but the same would be true if they ****** with their mass too, which we do.

Unless you're actually trying to argue that we can't be sure characters can flex proportional to their size (even though the fact they open and close said mouth already shows the muscles function as expected), because that's effectively what you're arguing, but at that point why stop there? How do we know they can even move their arm? What if the muscles and ligaments aren't proportionally strong enough to move it without snapping? What about even just turning their head? Blinking?

I get being conservative, like speed? Yeah sure, makes sense, the larger a thing is, at least irl, the longer it'd take nerve impulses to cover distance and thus it'd lead to a proportionally lower speed and from there lower KE, that problem doesn't apply to bite force though, not to mention this isn't even far off from shit we even do irl for various large extinct animals.
I don't think this sorta thing's incalculable, I just think the method, as provided, doesn't work, and seems contrary to our standards.
What standards? It definitely isn't the speed or AP nor is it even LS. The fact of the matter is the standards don't actually exist for this, and they're heavily scrutinized standards to begin with that people evidently don't quite agree with so using that as the crux I wouldn't bet on unless you actively get this accepted.

I don't mind the method being wrong, hell it probably is. But the concept of "proportionally higher bite", I on the other hand back quite vehemently, whether a new method comes about to do it I'm all for, tossing it entirely. Not so much.
We already kinda do that.
There is no "kinda", either you do, or don't.
There's the alterations to our explosion standards that happened a while ago, and we had a thread a year ago about making durability scaling more complex, which was applied to our Durability page, such that it no longer allows scaling for just barely surviving, notes that surface area can make scaling invalid, notes that causing someone to cough up blood only scales AP to the strongest similar attack that didn't make that person cough up blood, etc.
That's basic scaling, not at all what I was talking about.
Say someone tanks an explosion, 1 ton. Then dude B punches him and breaks a rib, oh wow he scales to 1 ton right? That's how we treat that every time after all. Technically no, Dude A might have walked off an explosion, but that's durability for his whole body, not just a rib. Technically speaking you'd divide the area of Dude B's punch off that of Dude's body, and get the true value off that, but we don't do that, now do we? That's one of many, many, contrivances, approximations, and simplifications we do for the **** of it. Gets even worse when you take into account things like swords too.

I will say though, why are you arguing this with me? Go deal with your thread, that's all that matters, nothing said here actually matters until that's resolved.
I'm back again after Life ganked me in mid

Anyway CRT for Captain's Class technique sections has been updated up to the latest class

This is currently the formatting idea I have for Captain's Equipment section because having 5 multi-tabs starts making it look ugly af

due to how weapons are plenty compared to Summons

Uploading images isn't a problem if I take it slowly

What do you think? I'm kind of proud of how the outline worked for this part
First_Witch
First_Witch
Should have been a toplaner, no one ganks top.

It does look good visually, although i can tell without even looking at the code that this is going to be a nightmare to maintain later on.
TheGreatJedi13
TheGreatJedi13
Well you're correct it does but I structured the code in a neat way so they don't look too menacing or overwhelming

at least a lot better than looking at 5 nested tabbers where it gets confusing
Hey, hey, fanta here. Like always, I've come to bother you with "hey, hey, fanta here" and to request of you to check out this LS userblog calc. Isn't complex, honestly. Getting the size of an oversized shotgun and choc mint ice cream to get the LS strength of characters in the verse I am making. Silly? Yep. But LS feats are LS feats, kek.
Hey Glass
I was watching the Bill vs Discord Death Battle and during Discord's rundown of abilities they mentioned something I found interesting
It is of course regarding Dimensional Manipulation.
I wanted you to take a look and see if it qualified
HERE
Theglassman12
Theglassman12
It could count as dimensional manipulation if it is just turning objects into 2-D and not some other thing.
Hiya. Was wondering if you could take a look at this CRT for The Nightmare Before Christmas.

Hey hey, Lonkitt. Is it okay if you come and give your input on this?

Hi hi. Is alright if I ask you to evaluate this when you have time?

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