This also never happened, I was fully aware that Loid was a child Solider before becoming a spy. Congratulations? Literally said it's a good feat but given how vague it is, and we lack lots of details on that part of his life using it as a skill feat with 100% certainty doesn't feel right. Which again was my main point which stands true. Loid can definitely fight but that's not his bread and butter, he's a spy first and foremost. He isn't a John Wick / Agent 47 like assassin character.
Arthur has been using guns since childhood, Loid has not. Loid is not a combatant primarily, he is a spy. He isn't an assassin. Arthur on the other hand has vastly more experience fighting than Loid.
It's also funny how his profiled states that he avoids direct confrontation, so obviously he isn't as experienced in having men shooting him in a war type setting like Arthur who'd born into it.
Loid grew in the equivalent of the WWII of his world, and as shown killed thousands of soldiers as a teenager before even becoming a spy in the war, so this argument you made about Loid was straight-up incorrect and a source of misinformation, and argument that you were continuing to push even as far as page 5.
Yeah now your definitely making shit up because I never once ignored how speed equalization works. Me and Dale both went back and forth about that subject, where he was right given the distance but then you failed to mention my other arguments (I.E AoE, Analytical Prediction and Perception manipulation via Dead-Eye.)
Furthermore Loid's supersonic+ is only for combat speed, his reactions and movement speed only scale to Yor's superhuman movement. Arthur is Transonic to Supersonic for his overall speed, with his overall speed being amped with Eagle-Eye and Dead-Eye.
Yor quite literally only has Superhuman movement speed and Loid downscales from Yor. All they have is Supersonic+ attack speed, which Arthur has along with various means of faster bullets while being able to get the drop on Loid first.
Read above. Superhuman attackspeed isn't enough to dodge bullets, let alone move that fast.
You claimed that Loid reactions and movement speed were Superhuman so he couldn't dodge Arthur Supersonic speed, so you were factually wrong with how speed equalization works, and you were also ignoring Dale explanation of why Loid had the speed to dodge Arthur weapons through simple math.
Regarding the aoe ammo I mention the problem with them close to the end of the post, but if you refer to thing like the explosives that you brought at some points, the problem with those is that: Loid durability scales higher than Arthur explosives, as even in the current point, with the dynamite getting upgraded through calcs (2.8 to 4MJ), they still are below to what Loid has survived with minor injury (9.5MJ), in the past when they didn't had a calc they could be scaled to lower numbers (
1MJ) so the difference would be even higher then, and even more so when considering that Loid would need to basically hug them for him to receive the full power of the explosion, in fact Arthur is more likely to get hurt than Loid since they take a good part of his health bar (if they don't outright kill him) as shown in the recent crts. So they also aren't an argument for Arthur winning, so that's another thing wrong in the match.
And about the Dead Eye point that comes down to the speed thing, in which Loid just straight up has the speed to move away even at close distances because the bullets aren't faster, so it doesn't matter that Arthur see him at slow motion if his projectiles still can't touch Loid. On top of that is the fact that your would be arguing that the faster character lose because an speed amp of the slower character, which is explicitly against the rules to add to the profiles:
Any speed equalized match, in which a major reason a character loses is due to having a disadvantage against some speed value they usually wouldn't have a disadvantage against, may not be added to profiles.
- As a result, winning a speed equalized match against a faster opponent due to a speed boost so large that it blitzes the opponent will not be added.
So again, yet another reason to remove the match.
New flash, calc group members can be incorrect you know? Just because someone is staff doesn't automatically make everything they say a indisputable fact.
When the work of a staff is be good at math, and the argument in question is a very simple math problem, it makes their words to have far more weight than someone who doesn't do math like Arthur side.
Yall keep saying attack speed and combat speed are seperate and when I read it out to yall now its switched up and suddenly somehow we're rationalizing that someone who is supersonic in this match is getting statued by bullets moving between 250~750m/s at range
In fact at Supersonic speeds almost any form of gunfire from said fastest weapons he has becomes pointless at 2 meters and beyond due to their top speeds being at around 750m/s, Loid for all intensive purposes isn't going to be blindly rushing in at Arthur if anything he's going to be getting more ground in this fight and for any distance further he gets the moreso the bullets become complete irrelevant, hell this applies to both at that.
Genuinely this is quite the simple numbers thing, at 3m away with Arthur's fastest weapon at 750m/s it would take 4 milliseconds to reach Loid if we was standing there not moving at all just letting himself be shot and die from being a vegetable and choosing to not react however he is cleerly not and in the time it'd take for any of the fastest rounds to reach him Loid can move over 1.5m away in any direction. This isn't even an analytical prediction thing or something you even need some supreme skill for its just a given at that speed and even if Arthur is shooting ahead of where Loid is going its not like the man can't simply go a different direction...nothing says dude has to stand there and get shot when something like this for characters at said speed could do this all day and realistically at any distance 2m and beyond it becomes a non factor as the time he has to act in real time is enough to not strain himself or even needing to rely on any crazy abilities to dodge.
Legitimately since yall won't take my word ping any CGM because with the numbers we have its quite simple, this shouldn't even be a debate.
Again here we go with you claiming that others are ignoring shit whenever you literally ignored the rest of my arguments to hyperfocus on one point in an attempt that i can only assume is to make me look bad. Furthermore literally in the middle of the match i mentioned Arthur's speed would be revised soon.
You didn't mention it, the calc member you are saying is wrong told you Arthur speed rating was wrong, which he proved correct with calcs and a crt where Arthur speed was downgraded, so again, his words about the speed part have more weigh and are more reliable than yours since they are a completely mathematical problem. Also, since Arthur speed now is outdated due to downgrades then that's yet another reason more to remove the match.
Buddy he ain't personally speeding those up and while you're trying to make a point as silly as it is if you want me to act like a CGM here then I can and frankly the speed ratings for the verse are in complete shambles and are filled with blatant lies which I was planning to revise anyways and dipshit if they're both supersonic then it makes Arthurs use of these munitions at any range null and void when if even at 2m range loid can move 1m before Arthur's fastest weapon can move 2. That's point blank range damn near so you're already cooked with this and the guns are void in this fight.
That was one argument, one that I didn't even push as much as your trying to make it seem.
Like your really banking on this speed argument whenever the reality is that part of the argument was incredibly short lived with the most of the bulk of the thread being skill discussions.
It wasn't a skill discussion the main point, the main argument was that Loid would be blitzed by the special ammo and Arthur Dead Eye even though the ability doesn't affect the speed of the bullets, so it would all come down again to the fact that Arthur would need to shot at him from basically CQC distance so the bullets had a chance of hit Loid with the Supersonic speed that he was getting equalized.
1: Speed was never a major part of the argument. We argued back and forth about speed before ultimately the discussion was changed into a skill debate and what Dead-Eye does.
These are quotes from beginning to end of the match, so up to the end you were indeed arguing that the bullets would blitz Loid, even though his combat speed was equalized to Supersonic.
use Express rounds to blitz and one shot Loid
Loid isn't dodging shotgun buck shot, explosive rounds or express rounds due to them traveling faster than average bullets while having AoE.
Not while being targeted by bullets that travel faster than his reaction speed
And the thing about that special ammo and aoe ammo you are using is that, even assuming that those shotgun and express rounds were Supersonic+ (857.5m/s), they would need to be fired as close as 2 meters away for Loid potentially being unable to dodge them at the Supersonic (377.3) combat speed he was equalized. At 2m away he could move 88cm away in the time they got fired and travel close to him, at 3m he could move 1.3m away, at 4m would be 1.7m, and so on, so unless Arthur fought him at really close distances (the initial distance was also 20 meters apart btw), which you explicitly said wouldn't happen because you said the moment Loid was on sight he would be instantly killed), then Loid would be capable to dodge, this isn't a debate, it's a simple fact that comes from simple math (as pointed by even a calc member), but even so you argued against saying that he would be blitzed or be too slow to dodge. And once again, this is being generous to say that the special ammo is at least Supersonic+ (a rating they didn't even have) and that Arthur is using constantly his fastest ammo with his fastest weapons, so even with the most generous interpretation Loid could factually speaking move away. Dale also out how the ammo with aoe is also slower so that would make the distance that Loid can dodge even higher:
The bullets aren't being speed up here aside from the one that reaches 750m/s however at supersonic speeds thats negligible and most rounds are outright outsped at the speed this fight is at or they're not significantly faster to the point they still are irrelevant even at point blank range, moreso than his fastest rounds his best bet would be his explosive shotgun but even that kinda goes out the window with the semi auto shotgun since it has tighter grouping and is more precise with less spread so if he wants aoe then it still will call for a slower gun since deadeye doesn't really negate the guns fire rate either.
Really all else aside my point is just saying it comes down a speed blitz GGs ain't accurate at all, so any revolver shots are kinda a non factor, shotguns and the express ammo are a maybe as at even in 2m range they can still be completely avoided at the speeds this fight is at.
But Arthur side continued to ignore the simple math and facts, that Loid had the speed to just move away.
So, at the end of the day, the match should be removed due to the above pointed problems, as well as the fact that now is also outdated the fight.