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Tokyo Revengers speed upgrade, multiplier and new Mikey profile

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1) Upgrades and Taiju's Multiplier

The first calculation technically isn't an upgrade but it's still a pretty good jump for mid tiers regardless so I'll include it here. These calculations upgrade mid tiers to 1.16 MJ (Wall level) and 455 m/s (Supersonic). It would be better to first get started on the multiplier before getting started with the scalings though.

1) Taiju's Power Percentages

Taiju's power percentages come from him stating how much power he's using during fights. He first states this in chapter 94 of the manga after he punches Takemichi, distorting his vision, temporarily paralysing him and sending him flying meters away and states that he punched him at 30 percent power before, refering back to chapter 79-80 when he was first introduced.

He then goes ahead and uses 70 percent power aganist Mitsuya in chapter 97 after he and Chifuyu arrive at the church they're fighting in. Mitsuya was, very blatantly, getting stomped in the fight, while at chapter 84 in their confrontation (when Taiju haven't started using 50 percent power yet), he could block his punch, albeit with some difficulty (the difficulty he had was even more obvious in the anime).

Lastly, Taiju punches and knocks out Mikey at chapter 104 when he arrives at the scene, though to his dismay Mikey gets up soon after. Taiju states that he threw the hardest punch of the day (this can be interpreted as Taiju upping the percentage to 100 percent as he has no reason to hold back aganist Mikey because of his influence of being invincible) while Mikey states that he just took the punch to punish himself, then goes on to blitz and one-shot Taiju.

Enough explaining, let's get to the scaling.

Taiju at 30 percent power

Taiju's 30 percent AP should scale relatively to 1.16 MJ (9-B, Wall level) Takemichi stated that Taiju at 50 percent power was "on a whole another level" after comparing it to all of the other punches he took, which includes Baji's punches. Chifuyu, who's inferior to Baji, could damage Soichiro with his attacks. Taiju's punch at 50 percent power was stated to be "on a whole another level" compared to Baji, like I said above, so Taiju at 30 percent power scaling to Baji in AP makes sense here.

Taiju at 50 percent power

Taiju at this percentage should roughly scale to 1.93 MJ (9-B, Wall level).

Taiju at 70 percent power

Taiju at 70 percent power should scale to 2.7 MJ (9-B, Wall level) due to upscaling from his 50 percent self. Characters who can casually defeat characters that scale to Taiju's 30 percent power, but essentially weaker than his full power should scale here.

Taiju at 100 percent power

Taiju at 100 percent power should scale to 3.86 MJ (9-B, Wall level) due to upscaling from his 70 percent self. Characters who can keep up with and damage Taiju in the Kanto Manji Arc (as he has no reason to hold back then) should scale here.

2) Inverse Scaling

Characters that scale to Taiju at 30 percent power

Characters that scale to Taiju at 50 percent power

Characters that scale to Taiju at 70 percent power

Characters that scale to Taiju at 100 percent power

Characters that scale above Taiju at 100 percent power

Characters that scale far above Taiju at 100 percent power

  1. All of the characters above will scale to this feat in speed as they are all at least comparable to Baji.
  2. Shinichiro should scale to Takemichi's feat in AP due to being superior to a no name delinquent. He should scale to a no name delinquent's speed, which is Subsonic.
  3. Kid Mikey should upscale from Takemichi's feat through being able to damage Shinichiro with a kick, who can defeat multiple delinquents at once), and upscale from Kisaki's speed as he can casually blitz no name delinquents who are comparable to Kisaki.
  4. Takemichi without his Resolution should scale to this calc (Takemichi tanks an explosion) in terms of AP and Durability, and this calc (Kisaki saves Mikey) in terms of speed as he is comparable with Kisaki. Kisaki should also scale to Takemichi without his resolution. Kiyomasa should be downgraded to "At least Subsonic".
  5. Angry without his Crying Blue Ogre amp should upscale from Kisaki's speed and Takemichi's AP, through being much faster and stronger than an average delinquent.
  6. Hanma's Combat and Reaction Speed should be listed like "At least Supersonic (Could keep up with Draken in combat), higher reaction speed via Enhanced Senses (Blocked Mikey's signature kick)
  7. Takemichi with Future Vision shouldn't get scaled to Mikey with Dark Impulses in reaction speed as it was stated by Mikey that he was moving before Mikey was moving in their fight.
  8. Chonbo and Chome were stated to be superior to other characters Kazutora met in juvie, which includes Kensho (he doesn't have a profile yet), Kiyomaro, Soichiro and Ayumu.

2) New Mikey profile
Old profile - New profile
  1. Rendering fixes.
  2. Added references and notes.
  3. Added justifications for some of his ratings that lacked them.
  4. Fixed his "Kid" key's scaling (Evaluation needed)
  5. Fixed the "Notable Attacks and Techniques" section.
  6. Fixed the broken scans.
  7. Downgraded his BIQ rating from Genius to Gifted (Evaluation needed)
  8. Ability changes: (Evaluation needed)
Kid Key:
  • Superhuman Physical Characteristics
  • Removed Limited Durability Negation from this key.
Base Key:
  • Added Enhanced Pressure Points
  • Added Enhanced Social Influencing
  • Added Enhanced Awareness
  • Changed Enhanced Kinetic Vision to Instinctive Action
  • Removed Information Analysis due to bad justification
  • Added Aura
  • Added Empathic Manipulation
  • Added Supernatural Willpower
  • Added Limited Time Manipulation and Time Travel
  • Added Limited Fate Manipulation
  • Added Limited Memory Manipulation
  • Changed Limited Acausality (Type 1) with just Acausality (Type 1)
  • Removed Berserk Mode from this key
  • Added Resistance to Madness Manipulation
Adult key:
  • Added Preparation
  • Added Enhanced Vehicular Mastery
Dark Impulse key:
  • Added Berserk Mode
  • Added Statistics Amplification
  • Added his Limited Durability Negation to this key, along with Pain Manipulation and Paralysis Inducement
  • Removed Enhanced Extrasensory Perception
  • Changed Reactive Power to Accelerated Development
  • Added Low Regeneration
  • Added Bodily Weaponry
  • Added Resistance to Precognition via Accelerated Development
  • Removed Time Travel and Limited Acausality (Type 1) from this key
 
(Only looked at the new profile draft)

Resistance to precognition via speeding up is not flying. You dont get resistance to a ability by circumventing it. Unless future sight literally stops working on Mikey, he is not resisting it. Speedblitzing precognition users is also like the most widespread weakness of that ability in general.

Also disagree with instinctive reaction based on the scans provided in the draft. You need a more concrete reason to assume that Mikey did that purely out of instinct. The attack clearly came from the front, so even if Mikey was completly caught by suprise, he still had a time window where he could consciously perceive the attack. Its good reflexes, nothing more, until a better scan is shown.

The rest looks fine abilitywise, although some scans are not working. Also reword the accelerated development section in the dark impulse key; boosting implies a state amp. Grew is a better word.
 
(Only looked at the new profile draft)

Resistance to precognition via speeding up is not flying. You dont get resistance to a ability by circumventing it. Unless future sight literally stops working on Mikey, he is not resisting it. Speedblitzing precognition users is also like the most widespread weakness of that ability in general.

Also disagree with instinctive reaction based on the scans provided in the draft. You need a more concrete reason to assume that Mikey did that purely out of instinct. The attack clearly came from the front, so even if Mikey was completly caught by suprise, he still had a time window where he could consciously perceive the attack. Its good reflexes, nothing more, until a better scan is shown.

The rest looks fine abilitywise, although some scans are not working. Also reword the accelerated development section in the dark impulse key; boosting implies a state amp. Grew is a better word.
I believe I fixed all the broken scans and make the changes you suggested.
 
Nothing on this wiki ever surprises me nearly as much as Tokyo Revengers shit. Not only is the controversy and drama that was over this verse beyond anything I've seen but the supporters are crazy dedicated. Like that profile looks really nice with gifs and in depth explanations if individual attacks and whatnot.

For a series that caps at 9-B with barely any hax it's crazy how much effort is put into it.
 
Nothing on this wiki ever surprises me nearly as much as Tokyo Revengers shit. Not only is the controversy and drama that was over this verse beyond anything I've seen but the supporters are crazy dedicated. Like that profile looks really nice with gifs and in depth explanations if individual attacks and whatnot.

For a series that caps at 9-B with barely any hax it's crazy how much effort is put into it.
Wow... I mean thanks for the praise lol. I'm trying my hardest to fix the verse and clear it from it's bad reputation.
 
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