This is how I plan for the profiles to be organized if this is goes through.
Including both gameplay + comics/videos
Attack Potency: At least
Wall level, likely
Small Building level (Capable of harming
Scout, who can survive
Soldier's rockets, and a
giant explosion) |
Small Building level (Stronger than before. Can harm Robot Giants such as
Super Scouts, who can
survive Sentry Buster explosions. Should be comparable to their durability. Despite being called
"the laughing stock in the mercenary world", becoming soulless
allowed them to defeat the Team Fortress Classic team, who
defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects")
Durability: At least
Wall level, likely
Small Building level (Can survive explosives such as Pipe Grenades and Rockets. Physically superior to
Scout, who while injured, survived
this) |
Small Building level (Stronger than before due to
becoming soulless. Capable of surviving Sir Nukesalot's explosions, which are
this strong. Comparable to Pyro, who possibly survived a
building exploding)
Key: Gravel War | Robot War/Australium Chase
Excluding gameplay
Attack Potency: At least
Wall level, likely
Small Building level (Capable of harming
Scout, who can survive
Soldier's rockets, and a
giant explosion) | Likely
Small Building level (Stronger than before. Despite being called
"the laughing stock in the mercenary world", becoming soulless
allowed them to defeat the Team Fortress Classic team, who
defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects")
Durability: At least
Wall level, likely
Small Building level (Can survive explosives such as Pipe Grenades and Rockets. Physically superior to
Scout, who while injured, survived
this) | Likely
Small Building level (Stronger than before due to
becoming soulless. Comparable to Pyro, who possibly survived a
building exploding)
Key: Gravel War | Robot War/Australium Chase