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Sending an average person over the horizon is only 9-B, I don't see how sending Heavy flying a relatively short distance would be High 8-C.Schwxnz said:Scout is able to send Heavies and their 150 kg weapons flying like 70 feet away. Shouldn't that require 2 tons of force at bare minimum, even without taking Heavy's weight into account?
1) It's Status Effect InducementDargoo Faust said:Fan O' War is not Death Manipulation. It marks targets for Death but doesn't induce it, and the effect of this is simply causing them to take more damage from attacks, which could be interpreted as Damage Boost.
Double-Jump isn't flight (unless we agreed to link it to flight but eh), we just say he can double Jump/jump additional times.
1) Ah, I knew I was missing something. Yeah, that's a far better way of putting it.DMB 1 said:
Gameplay Mechanics. bruh.Wokistan said:Yeah payload explosions kill even the ubered.
Well, Heavy is is significantly bigger than a normal Person AND wielding a 150kg minigun. Plus Scout sends him flying without much effort.Schwxnz said:Dargoo Faust wrote:
Sending an average person over the horizon is only 9-B, I don't see how sending Heavy flying a relatively short distance would be High 8-C.
Scout is considered invulnerable because he cant get damage, only map enviroments because of the mechanics. But in fact he becomes super fast that he can dodge "everything". I count this as a speed and not Invulnerability. And bonk is canon to the lore like every other weapon in the game.DarkDragonMedeus said:At best, it would either be a super casual Supersonic+ speed feat, or an intangibility/phasing power up. Invulnerability is also something that's controversial here, and plenty of characters are having Invulnerability removed due to being considered game mechanics/NLF. It sounds most like Intangibility/Phasing though.
Well, Heavy is is significantly bigger than a normal Person AND wielding a 150kg minigun. Plus Scout sends him flying without much effort.Schwxnz said:Dargoo Faust wrote:
Sending an average person over the horizon is only 9-B, I don't see how sending Heavy flying a relatively short distance would be High 8-C.
Gameplay Mechanics. bruh.</div>TheLegendaryHerker said:Yeah payload explosions kill even the ubered.
You can't say "we should disregard this aspect of this feat because game mechanics" and then calculate the same thing taken to the utmost extreme as a result of in-game mechanics. If bonk is canon to the lore, like I've said multiple times we should prioritize its feats in the lore. If there aren't any, it's not really quantifiable.TheLegendaryHerker said:Scout is considered invulnerable because he cant get damage, only map enviroments because of the mechanics. But in fact he becomes super fast that he can dodge "everything". I count this as a speed and not Invulnerability. And bonk is canon to the lore like every other weapon in the game.
We already rejected your calculation as it disregarded basic conventions on durability and stacked multiple explosions.TheLegendaryHerker said:Scout in the curta survived 3 tons of Rockets, but instead of using this fact they wanna do a pixelscaling with a explosion that we can barely see it complete because of the camera angle. This is stupid.
Probably a less than that but as far as I've seen, pretty much.ZacharyGrossman273 said:Correct me if I'm wrong on this
But
Isn't Merasmus like
Canonically >>>>>>>>>> The Mercs?
He actually survived 4 rockets, and three RPG-7 blasts are around 8-C.DarkDragonMedeus said:We still don't stack speed just because he happened just because it's assumed he can dodge bullets from 1 cm away. It would just be higher with Bonk, not the exaggerated Massively Hypersonic calc. Also, surviving 3 rockets is usually 9-A.
Im not taking this text of yours seriously. Just no.Dargoo Faust said:I mean, if the in-game invincibility fails against it that seems like more of an argument against game mechanics. The battles in-game aren't canon anyways so eh.
The game is the medium through which feats are provided. If you don't like this, show feats of uber actually powering through stuff on this level. You can't just pick and chose what you want to use from the game.Wokistan said:Gameplay Mechanics. bruh.
Yep...Schwxnz said:The hit doesn't even appear to be direct? Even the camera was zooming in on him like the rockets are going directly at him until they exploded.
I'm not sure how me disagreeing with your interpretation of a feat translates to me dismissing a ficticious opinion of the entire site.TheLegendaryHerker said:And you are basically indirectly saying this to every editor on this wiki.
Im free to give my opinion and chat anywhere I have the freedom and the will to say it. Saying if invincibility fails against the mechanics because it dont allow the player to go out of the map/cause bugs its pretty stupid. Bothering? i literally said i will not take what you said seriously.Dargoo Faust said:If you have no reasoning to refute my argument then don't bother. Saying "this is too ridiculous to entertain" is a poor opt-out of actual debate.
Well, calculating all of the rockets that hit scout will give you another result. And the hit are directly, just see the video by yourself, pausing the moments it hitted the Scout.DarkDragonMedeus said:The RPG-7 is only like 95 Megajoules, 3 or 4 of them all at once would still be 9-A. Not to mention the hit doesn't even appear to be direct.
And?Abstractions said:Someone getting hit by 95 megajoules 3 times close together is different from getting hit with 3 times the force of 95 megajoules. Why is it that a bulletproof vest can stop smaller caliber rounds multiple times in quick succession but would get punched through easily by a higher caliber round?