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Hammering in the Inconsistency: Bad Scaling and Hammer Units (Team Fortress Revision)

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He. Wasn't. In. The. Range. Of. The. Explosion.
Explain me how in the world is being 4 meters away from the explosion is away from the range and even if he wasnt in the range he wasnt in the range because he outspeed it and also outspeeding a explosion is a accepted feat and you look more like trying not get this feat calced anyway
 
Explain me how in the world is being 4 meters away from the explosion is away from the range and even if he wasnt in the range he wasnt in the range because he outspeed it and also outspeeding a explosion is a accepted feat and you look more like trying not get this feat calced anyway
Welcome to fiction, the explosions have shit range!
 
...Do I really need to show you frame by frame that demo was out of the range of the explosion? And please avoid making baseless accusations
 



No it wasnt and just because "explosions have shitty range" would cut it If he isnt in range (who he clearly is) is because he outrunned also what range has to do with this anyway? wouldnt be off range because you escaped the explosions give more speed value

You keep saying that is off range without literally any prove and you want me to give me prove pretty sure that this is a move the goal fallacie i can debunk you 999 arguments and you would still not accepted because isnt 1000
 
Also how much out range you have to be to the speed feat to be useless because you see to be using the ambiguaty fallacy because if i dont know how much the range have to be to the feat to be useless you could just say that is 0.5 Cm
 
Can you just quit it with your accusations? I'm not gonna accept a blatantly incorrect feat. Just give me a moment and ill show you frame by frame.
 
Can you just quit it with your accusations? I'm not gonna accept a blatantly incorrect feat. Just give me a moment and ill show you frame by frame.
umm no? just because my argument is "wrong" after all your arguments got debunked and also i could recreate the scene in SFM to be more accurate but my SFM knowlodge sucks so... yeah
 
Also would you explain me how much range a character has to be close to a explosion to be valid because you never said that so...
 
Also if isnt to much trouble can you make a pixel scale to be more acurate to determinate the length more accuratly
 


In TF2, as long as you aren't literally in the explosion, it shouldn't hurt you. Doesn't make sense because stuff, but whatever this is fiction.

With this, I'm not responding to any points further than this as this was already dragged out longer than it should've, and it would be a waste of my time.

And frankly, if this doesn't prove it, I don't know what does.
 
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In TF2, as long as you aren't literally in the explosion, it shouldn't hurt you. Doesn't make sense because stuff, but whatever this is fiction.

I'm not responding to any points further than this as this was already dragged out longer than it should've, and it would be a waste of my time.

Okay that make absulutly make no sense and the last part seems more of avoiding conflicts Because your arguments were as structured as a castle of cards

My point still stand on he escaped the explosion and to escape a explosion you dont need to be literally in the explosion by that logic you need to be 1cm away from a bullet to be faster that a bullet and that is just nitpick and stupid

also your frame is literally when there is no explosion and demo is running

and you never explain me
1. why you need to be so damn close to a explosion to escape it EVEN IF OTHER PAGES ACCEPT IT so your argument is a double standard from the get go
2. Also you never explained me how close has to be to the explosion to be valid

Anyway this isnt going anywhere and i should calc it or ask it to calc it

peace out including the definition of move the goal user
 
Accusations are unbecoming of you Livinmeme, It makes it seem like you are not thinking straight.
1. why you need to be so damn close to a explosion to escape it EVEN IF OTHER PAGES ACCEPT IT so your argument is a double standard from the get go
Two wrongs do not make a right. I already said this.
 
Also you generally have to be in the main blast for an explosion to be valid, as otherwise the only thing you are doing is being possibly hit by shrapnel or just the sound/shockwave, which could even explain Demoman moving so fast, the shockwave from the explosions were propelling him forward
 
Accusations are unbecoming of you Livinmeme, It makes it seem like you are not thinking straight.

Two wrongs do not make a right. I already said this.
No? now you are changing the meaning of words i now. you want to defend your friend but that is just bordeline stupid When i am refering to That is That escaping a explosion is a valid feat and demo isnt to far of the explosion to be invalid

also that isnt really a argument that is the equivalent of "no you are so wrong i wouldnt elaborate on that but you are wrong"

Saying that the opponent isnt thinking straight is not a argument you know

but also can we stop this please i alredy debunked it and you both are just moving the goal to absurd point

first you want me to prove that he was outrunning it i prove it

then you wanted me to prove that he was close i prove it

then you said nope he need to be in the center and we now are using In-Game logic to colaborate (when i am refering to that is that he said it that he tried to use the game explosions logic of the game to disprove me saying Using double standards like explosions have shitty range to disprove me and then saying that he need to be in the center of the explosion)
so.. yes
 
Also you generally have to be in the main blast for an explosion to be valid, as otherwise the only thing you are doing is being possibly hit by shrapnel or just the sound/shockwave, which could even explain Demoman moving so fast, the shockwave from the explosions were propelling him forward
Last time i respond in this argument but he was clearly running and not being propulsed by the explosion

The problem that your friend believes that the explosions are seperate but he doesnt know that the video obviously tried to project a big explosion instead of small ones

AKA: engine limitations
 
I wanted you to prove it? I know the watch the demoman video...
Last time i respond in this argument but he was clearly running and not being propulsed by the explosion
No shit, Sherlock. You think I didn't see that?
 
Okay this is my real last post to clearify this

1. is supossed to be a big explosion and not small ones and that is thank to the janckiness of SFM at that time
2. he was close enough to be considered to outrun the explosion prove:


He was literally behind the explosion and that is valid

He also was clearly moving in relation with the blast

He was close enough and avoided getting hit by the explosion

this discussion has gone to long and neither side agree so this is useless till i calc this
 
I mean he threaths like to be escaping explosion you need to be literally inside one so.. yeah
 
Correct me if I’m wrong but aren’t some of the Meet The Videos canonically just stylized interviews?, I remember that was one of the comics

Ether way, Scout out running the Sentry Bullets not only feel like a pretty big outlier (specially since Sentry Guns seem kinda designed to mess with Scouts) I believe in the Video itself you can actually see Heavy Fire a minigun rather then the Sentry
 
Some of the videos are interviews, but the comic also shows that the guy recorded the mercs working normally aswell.
 
Correct me if I’m wrong but aren’t some of the Meet The Videos canonically just stylized interviews?, I remember that was one of the comics

Ether way, Scout out running the Sentry Bullets not only feel like a pretty big outlier (specially since Sentry Guns seem kinda designed to mess with Scouts) I believe in the Video itself you can actually see Heavy Fire a minigun rather then the Sentry
umm no just because is stylized doesnt mean is false and also the guy was trying to make the video look as elegant as possible wich doesnt make sense if he put the mercs escaping explosions and dodging bullets

also the sentry mess scout is more about a game interaction
 
Applying the changes now, I noticed that the combat speeds are all pulled from HU/s stuff as well so that has to go, however they will be keeping compression blast reactions for deflecting projectiles such as rockets and arrows (Subsonic to Subsonic+) because these will be discussed at a later date.

EDIT: Changes have been applied.
 
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What, if anything, is left to do here?
 
I don't think there is much left to do here, the main purpose of the thread was already completed (removing HU speeds). Anything else should probably be reserved for another CRT
 
Oh yeah, I think it was also agreed "BONK" should be downgraded to at least Supersonic, likely far higher as opposed to the hypothetical Massively Hypersonic calculation.
and that would be? bonk calc didnt relied in hammer units to work and that is for another thread and isnt even a outlier because no one scales to bonk.
 
I don't know how one would do that. It's just shown that Scout dodges the bullets, but not him actually maneuvering around to dodge them. I think there is a lack of information to accurately create a calc.
 
I don't know how one would do that. It's just shown that Scout dodges the bullets, but not him actually maneuvering around to dodge them. I think there is a lack of information to accurately create a calc.
exist a magic thing that his name is called asumption the original calc did it and most calcs without any images do it so...
 
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