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Halo General Revision Thread.

I read the whole page And yes, it says that in the notes section, but the Super Mac section on the same page says 4% the speed of light; which yields 51.6 Gigatons. The second wiki is also generally more up to date. And either way, using other wiki's in general is not always reliable and usually not. It's also more consistent with this page. Anyway, I brought up the Country level thing a while back; WeeklyBattles, FanofRPGs, and Soldier Blue all said that Super MAC was only accepted as Island level. Regular Mac is only 30km/s and yields like Town level
 
There are various MACs really, the one with .04 c is the mounted one in Reach while the .5 c is the heavy Super MAC in Cairo Station, perhaps another key for Orbital Defense MACs and actual Orbital are .5 c, the other standart MACs is where i dont know what to say, being Town level is oddly stupid since they do more damage to Covenant ships than HAVOK missiles, who are 30 megatons, like normal HAVOKs.
 
Accept, that it is clearly in the Super Mac Section that says, 0.04c, so it would be talking about the Super MAC. 4% the speed of light is also what's stated in the books and is more consistent with the other sources. Again, it's been discussed multiple times from what I hear that Island level was accepted while Country level is rejected.

The Regular MAC is still a 600-ton projectile at 30km/s. 0.5 * 600,000 kg * (30,000 m/s)^2 = 2.7*10^14 joules or 64.5 Kilotons of TNT. That's Town level+, but more damage to covenant ships is probably more penetration versus more AoE.
 
DarkDragonMedeus said:
Accept, that it is clearly in the Super Mac Section that says, 0.04c, so it would be talking about the Super MAC. 4% the speed of light is also what's stated in the books and is more consistent with the other sources. Again, it's been discussed multiple times from what I hear that Island level was accepted while Country level is rejected.
What do you mean? it clearly says that the .04 is the Reach MAC: A "Super MAC" mounted on one of the Reach orbital defense platforms was capable of firing a 3,000-ton slug at nearly .04c, or around 12,000 kilometers per second.

While the Orbital MAC would be of higher output with the .5 c, wich is the one with 9 Teratons, again, this is a General Discussion Thread, its supose to be talked here.
 
The Reach MAC is still the Super MAC. Any way Soldier Blue could probably explain it better, but I'm very positive that he's still one of the multiple staff members who rejected the 6-B rating.
 
That doesn't disprove that they use the same gun or have the same blast. And it was mentioned on my blog in the comments section. I once used the 9.8 Teraton calc and had a 6-B rating listed. But FanofRPGs, Weekly, and Soldier said it was only accepted as Island level.
 
Dude, its a completely different model/gun, not to mention nobody gave a reason on why they were rejecting 6-B.
 
Wait, actually no, the Reach one was that Town level+ one. The Orbital Defence one from the Space Station and the UNSC Infinity both repeat 4% Speed of light. You also haven't addressed the one to the other source which is more up to date as it's another Fandom powered wiki. That one also repeats that the Orbital Space Station Super MAC is only Island level.
 
KarmodF said:
Dude, its a completely different model/gun, not to mention nobody gave a reason on why they were rejecting 6-B.
There is literally only one source for the 0.5c thing. It was a single line from the Halo Encyclopaedia. It has since been retconned. The latest editions of the Fall of Reach novel state that the SMAC's projectile velocity on highest power setting is 0.04c.

Simply put: 0.04c SMAC projectile velocty is canon. 0.4c is not.
 
@Soldier Blue If Fall of Reach is after they had a Orbital Super MAC it would seem more reasonable, also, what about feats, if a Super MAC of any kind gets a 6-B feat would that be considered an outlier or not?
 
The best feat for SMACs is carving out a 10 km diameter terrestrial crater. Even if you assume the crater is hemishperical (which is a high ball), that is still only 6-C.
 
Say, Halo 6 has a scene where a SMAC does a 6-B feat, are we gonna consider it an outlier even after the retcons?
 
Well, let's see. Could be chalked up to an upgrade or something. Pretty sure there will be Halo EU works explaining it. If the feat is legit and lore doesn't indicate it to be outlier, then okay.
 
@Reppuzan and @Soldier Blue so is it agreed to delete the ORION Project and SPARTAN-III Program pages? Both of those pages are like really messy as mentioned above, and most of agreed that those types of pages are controversial.
 
I have a feeling that The Gravemind's durability may be wanked...... I mean... the form we see him in Halo 2 is virtually featless in terms of durability.
 
Gravemind doesn't really have combat feats in general, mostly just environmental destruction. Perhaps Unknow works for durability then.
 
I'm neutral on the ORION project and Spartan III programme pages. I don't care whether they stay or are deleted. Though if there are enough votes in favour of removing those pages, I'll go ahead and delete them.

I agree on the Gravemind's durability. It is wanked. Why did I not see that before?

@DarkDragonMedeus

Why not "At least Large Building level?
 
I personally think we should just remove the Orion and Spartan-III pages, UNSC can remain, but will need to be updated to fit the new Civilizations page standard format. And personally, that would be a better page for listing notable members and all that.

And about Gravemind durability, I suppose I'm alright with that too. And it was FanofRPG's who suggested that as his durability rating scaling to environmental destruction a while back. But At least Large Building level seems reasonable.
 
I gotta go to work in a bit, so I can't fix the errors with Warden Eternal until later; but first of. @Versus Junkie, could you switch to Source Mode Editor instead of Visual Editor? You can fix that if you go to My Preferences. Also, we don't capitalize level in the statistics section. And there are a few typos, but in other areas, but I gotta run for now.
 
Okay, I think it's alright to delete the ORION Project and SPARTAN-III Program profiles. Reppuzan wants to get rid of them, and I do too, and I think VJ also agrees. Soldier Blue said he's neutral, which means he's okay with it as well.

Anyway, as mentioned above, we should preferably fix the problems with current profiles before creating new ones. The first thing I want to do is reorganize the characters on he Halo Verse Page. Like for example, separate human/UNSC characters from Covenant and Forerunner characters, and starting with the Spartans of course. And also have the Non-Canon characters at the very bottom. If you see the Dragon Ball page, that's an example of how characters should preferably be organized.
 
Do you think we could change the Didact's possibly Type 6 Immortality to just Type 6 Immortality? I recall that the author of the comic himself confirmed that the Didact is indeed alive, with the Master Chief's own statement supporting this.
 
Yeah, I suppose that's fine, but I still think we should remove type 3 and maybe replace it with Type 2.
 
There are characters with High-Low- Low-Mid regen that have Type 3 Immortality. But I suppose it doesn't really make a difference, We can change it to 2 if need be.

Also, another thing for the Gravemind. I recall in the Forerunner novels that a Gravemind managed to physically overpower The Didact himself. Or was that via mindhax? If not, we could prehaps upgrade the Gravemind to 8-A.
 
Immortality type 3 is given to those who can legitimately rose from the dead due to their Regenerationn. Getting stabbed in the eye isn't exactly considered a fatal would; albeit super painful. Plus while he doesn't technically die, there's no proof that he could regenerate his body and it's better assumed he's lives as computer AI.

We'll need a scan for that. Like an image to the novel page where the statement can be heard. If so, it might serve as a reasonable upgrade.

Edit: I have seperated the characters on the Verse page appropriately. But could use more work; Glassman's good with gallery stuff iirc.
 
I found something else that could possibly be used for the Gravemind/Incineration canon. The Halo 4 visual guide states that Incineration cannons were often used to destroy Graveminds. If the Gravemind can be scaled to the Ur-Didact, The Incineration cannon could be upgraded to 8-A. Or.... calculating the energy needed to destroy a gravemind could work as well.

If so, Halo would finally have an answer to DOOM's BFG. lol

I'm still looking for said scan, but I'm trying.

Edit: I don't have access to the visual guide myself, but this is the best I could dig up from youtube. The Cannon is indeed in there. Here 6:16
 
Hellbeast1 said:
Wait what im getting here is if accepted i can make Chief fight Cap.
It would only scale to the invincibility powerup in durability. Master Chief would still be one of the weakest 8-A characters if it went through. And he only would have 8-A AP via the Incineration cannon.

Didact vs comic cap is more likely. But Didact kinda hax-stomps.
 
That video says pretty much nothing about Incinerator Cannon destroying Grave Minds. Best source I found with here; it does say that Prometheans used Incinerator cannons in areas thought to contain a Gravemind, but it never directly says that the Incinerator cannon killed Graveminds. It sounds more like it destroys multiple fodder floods, or Flood Hives. Even if it did kill a Gravemind, it sounds like it could have taken multiple hits from multiple hits from multiple Incinerator cannons, but it is possible we might find some form of upgrades for the incinerator cannon.

On topic, I'm a bit skeptical on just assuming Hard Light shields have equal durability to Bubble Shields unless they've shown to repel nuclear explosions. But we could still scale that to Wraith Mortars and/or Incinerator cannon.
 
If the Gravemind overpowered the Didact via physical force and not mindhax, we could scale the Incinerator to it. Since it implies that Incineration cannons can harm a Gravemind.

Then there's also the Promethean weapons themselves. Didn't the Flood use the Forerunners own weapons against them, and damage/destroy their armor with said weapons? Ordinary Prometheans should not be overwhelmingly weaker than the Didact. Promethean weapons being so far below the Didact seems a bit off in my opinion.
 
Gravemind's still a fleshy creature and has some form of kryptonite against the Incinerator Cannon, it's still speculative if it actually kills Graveminds. But if Graveminds are physically comparable to Ur-Didact, then maybe. The article still implies the Incinerator cannon killed baby Graveminds though; but ship weapons are easily superior to Didact or Gravemind's durability. However, the pulse grenade might scale to Didact's durability since it's what John used in Halo 4.

Didact is still a boss and a top tier Forerunner, I don't think we should scale fodder Prometheans or Ancient humans to him; still scales to other top tier Forerunner, and the various ships and maybe vehicles thought to be superior to them also scale. The calc that puts Binary Rifle and Scatter shot at Building level+ could be used to scale to Promethean arm-blades and Warden Eternals Hard Light sword I forgot to mention.

Edit: It might be possible to scale Incinerator cannon, but I'm not quite 100% certain.
 
I meant Forerunner Warrior-Servants being somewhat comparable to the Didact, not the fodder robot ones. We could scale the Pulse grenade to the Didact's durability, since it clearly harmed him. And being Forerunner tech, it should be more than plausable. We should expect a similar, if not superior preformance from the other Promethean weapons.

In Halo Legends, some flood monster thing managed to overpower a Forerunner in armor, and it seemed to be a bit smaller than a baby gravemind. But I'm unsure about that one.

The Gravemind I meant was the one we saw in Halo 2, since that is a baby one. Nothing crazy like a key-mind or anything.
 
I know you meant the Warrior Servants, and yes they are superior to the composed robot ones and the Lancer Knights, but I'm still iffy on them being Didact's level. At best, ancient Prometheans can receive a variable tier in which only the high end scales to him. I'm only alright with scaling the strongest weapons to Ur-Didact and the Pulse Grenade, but the mid to lower weapons I'm still skeptical on.

The Flood monster more so surprised that Forerunner and defeated him by parasitic hacking rather than a physical trade blows and overpowering him.

Yeah, I know we weren't talking about the Key Minds, you mean the Proto-Gravemind? I suppose the Incinerator cannon could destroy those and if there's a given size depiction anywhere, I could calc the energy required to vaporize them to upgrade Incinerator Cannon.
 
So the Incineration Cannon and Pulse grenade only scale to Ur-Didact? The former should be more powerfull than the latter.

Vaping/ionizing a proto-gravemind is highly unlikely to get any results above vaporizing a hunter. I don't think it would help much.

Edit: Hold on, that page gives multiple examples of Proto-Graveminds. If we can find the best example to calc......
 
I think the best bet considering the description of the cannon would be to calc vaporization of the Proto-Gravemind on the Mona-Lisa. That should give a reasonable result given the context we have.
 
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