Hardcore Leveling Warrior
Class: Saber
Alternative Class: Caster, Berserker
Alignment: Neutral Evil
Traits: Servant, Humanoid, Earth, Weak to Enuma Elish
Parameters:
Strength: A
Agility: B+
Mana: B+
Luck: D (A++)
Endurance: A
Noble Phantasm: EX
Class Skill:
Magic Resistance: -
Due to possessing the Golden Armor, this skill is lost.
Riding: -
Saber does not possess this skill.
Personal Skill:
The Absolute Luck: A++
A Personal Attribute of Saber that overwhelmingly increases the 'probability' of luck being triggered to Saber's favor. Permanently increases Saber's Luck from D originally to A++.
Lucky Coin: A+
Generates a golden coin of mysterious power. In order to activate its effect, Saber has to flip the coin and guessed which side the coin lands. If guesses right, Saber's parameters and skills (including other factors in battle, such as accuracy) will temporarily increase in rank. However, which one of it got buffed will be completely random. (But because of Saber's Absolute Luck, he almost always got the buff he wants at the moment.)
If guesses wrong, however, the outcome will be one of these choices:
- Nothing happens.
- Instead of increasing in rank, Saber's parameters and skills will get randomly decreases instead.
- The opponent's skills and parameters will temporarily raise in rank.
Due to Saber's overwhelming luck, this very rarely happens, but it is still in the realm of possibility.
Saber could also use more than one Lucky Coin at the time. The greater the number of coins used, the higher the rank increase from the buff. (The maximum rank that can be obtained by this skill is EX) However, the duration of the buff would also decrease proportionally.
This skill could also be used by Saber's master or any of his allies, human or servant alike.
Eye of the Mind (False): C
Can avoid danger by means of intuition and sixth sense, but only for that purpose.
Bet of a Gambler: EX
Whenever Saber bet with his opponent, he can summon an entity called 'The Ruler (The Moderator)', an entity which is transcendent to the law of the world, to monitor the bet. The bet would only be in effect if Saber and the opponent accept to the bet's conditions. With it, Saber could bet on anything he wants, including the opponent's parameters, skills, and Noble Phantasms to be his own.
Due to the Ruler's nature, if any side attempts to break the rules, it will use its 'Hammer of Fairness' (EX-Rank Noble Phantasm) to break the cheater's wrist. The Ruler will also nullify any skill or Noble Phantasm that will break the rules of the bet. Not only that, it is also able to verify and detect when the conditions of a bargain have been completed, so it cannot be tricked.
This skill could only be activated 3 times during the Holy Grail War.
Noble Phantasms:
Sword of Honor: The 7 Truths
Rank: A
Type: Anti-Unit
The legendary sword that the very first Grand Master of the Lucid Adventure pulled out from the ground. Only the chosen one who makes a contract with it can use it. Otherwise, it would create a golden barrier around itself to repel the unworthy. In addition, the Noble Phantasm itself enhance Saber's proficiency at swordsmanship to a considerable level.
It is said that this sword could cut through mountains with a single slash.
Mono Blade Rage: Lacerate Through All That Opposes
Rank: A
Type: Anti-Unit/Anti-Army
A divine sword skill given to Saber by the mysterious Novelist.
Saber imbues a great amount of mana to the sword, in which it emits a crimson aura that flows around the blade. Then, he quickly charges forward and slashes the enemy. The slash from this Noble Phantasm was able to completely cut clean through the enemy, enough that the target could not regenerate from the wound caused by it. Normally intended for a single target, it could also be used against an opposed army should the situation calls for it.
Surprisingly, this Noble Phantasm could also be used bare-handed.
Golden Armor: Set Item Effect of Honor
Rank: EX
Type: Anti-Unit
The legendary unique armor set in Lucid Adventure that Saber acquires from the moneylender (later ally) Heart Heater.
It is a very powerful Armor that grants Saber many advantages. Such as a substantial increase in all parameters, allows him to triple jump, immunity to poison, see through other servant's parameters without Master's aid, or even multiplies damage inflict on opponents if using the Sword of Honor.
But the most notable feature of this Noble Phantasm is that as long as Saber donned this armor, it will repel any kind of attack, physically or magically. And even if the attack somehow 'damages' him, his health will always stay at top condition. Even so, Saber could still be affected by the attack's effect or anything that cause interference to him, just that it won't apply to his vitality.