"Because Dante being more powerful means he can
just as easily directly match Fury's speed or be slightly above it and achieve the same effect, which is what is observed."
This means that Dante can harm Fury regardless, so he can 1:1 match its speed or be any quantity above it and make its arsenal meaningless, which is simply being faster than its prey.
That's why I said the eye glow seems like a general demonic energy use thing. It occurs without the dashing.
There are
some moments in the game where Fury does not have glowy eyes before it goes zoom mode. In this case, there's no consistency for indicators to be a solid argument, which you say further down. I personally didn't think there were any indicators before this argument, and even if there were any, Dante didn't use them as combat aids.
The brightness seems
pretty similar between these two moments, I think the connection you're drawing is spurious.
This and
this are clearly different. Glow versus no glow. However, if we're finding that indicators are inconsistent, then it doesn't matter.
For a space-time warping technique which occasionally has them appearing in two places at once? Yeah, I think momentum's a weird thing to ascribe.
Not really, considering it's initiated and completed with their muscles. To confirm, do you believe that Fury initiates movement, warps, then reappears, or just disappears, then reappears? Because I feel like you've described what it can do in 10 different ways.
This isn't generally true; characters with movement-related techniques can't necessarily attack at the same speed as those techniques, that's gotta be established.
I'm saying that if I'm running 70mph, my arms automatically move at the same speed. If I throw a punch while running, my arm temporarily exceeds my running speed.
If Fury was moving at the same speed during that swing which was intercepted, I would agree. But I contest that, so I don't. I posit that, despite being further away, Fury was harder to track due to using a movement-aiding ability.
It literally was running full speed and reappeared already in attack stance, but ok. We can agree to disagree. And I still don't understand how he was harder to track from far away yet could respond with no sense of urgency with Fury behind him. Dante has fought Vergil most of his life, who has both insane speed
and teleportation, so I don't believe that at all.
If you're not saying that it's infinite because of quotes like that, and are instead saying that it's just running, where are you getting infinite speed from?
"
The speed,
which is difficult (not impossible) to visually detect, seems to be the result of not only muscular strength but also magical spatial interference."
You make it seem it's opening up portals each time it runs. The fact that it says "difficult to visually detect" proves it maintains a physical presence. Also, the puddle splashing, as I've stated.
As I keep saying, it's a movement ability that isn't active all the time, and stronger characters can be slower than weaker ones.
And as I keep saying, Fury attacked Dante directly out of the ability.
Also, Fury, if that cutscene was 5 seconds longer:
Then you're making a stronger claim than the series itself is, I guess?
This is basically what the translation says.
You said you can evolve an ability that gives you extra speed without affecting your regular movement. Still, the translation says, "...speed...seems to be the result of
not only muscular strength..." which means its final speed is not independent of its regular movement. Both are required.
The same pattern of attacking after warping close is continued in the cutscene.
Spamming something in combat doesn't mean that a person who beats them scales. This sorta stuff is why we are extremely careful with scaling for off-screen feats; fights can play out in a variety of odd ways, and beating someone doesn't mean that you're superior to them in every category.
My response below covers the first line. As for the second part, the fact that Fury can attack out of these movements seems like its attack speed to me. The fact that it can do this repeatedly in close proximity strengthens my belief.
You really think so? I, personally, don't see a meaningful difference in either of those.
You don't see a difference between continuous movement in the cutscene showing no need to stop or wind up, as you say, versus the burst-like pattern in gameplay? Convince me you're not being intentionally dishonest.
I find it weird for you to argue from the eyes glowing after they start disappearing, while also arguing (earlier in this post) that the eyes glowing is a great indicator of when it's being used.
I'll admit that the visual/audio things associated with the ability aren't consistent, they're a fair bit over the place, but they're generally present.
Yes, in the one example of it phasing .01 seconds before it speeds away in the video you provided. It didn't
run anywhere at that moment, though.
Your video isn't direct evidence of the opposite. After Fury re-appears it spends 8 frames making an attack, swinging from its side.
I don't know which part you watched. When Fury is across from Dante, it prepares to strike, then as soon as it resets itself, it strikes again with no need to prepare.
Funny for you to bring up this example given
this section of our speed page.
Dante could scale to Fury, it's not impossible, he would just need a good feat. But simply defeating Fury in a fight isn't enough, because its movement has drawbacks.
"The character either must have demonstrated the ability to react to sudden obstacles while traveling at this speed"
Like charging at Dante while going full speed, then immediately reversing its trajectory when it reacts to his hand. If you're going to claim that Fury was at a different speed when he became visible, even though he attacked out of said movement with no visible loss of speed, the burden of proof is on you.
Also, per the specific scenario I created, if you get in a light-speed car and touch the gas, you are dead instantly. You won't even perceive anything past touching the pedal.