- 11,416
- 2,550
It's only slightly higher than 7.5
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Okay.I'd personally say it's best to close this as we haven't found any other one shot value that would be more sufficient than the one we're using right now and I don't think anything else would work
I mean, if you want to do so, I honestly don't mind.
So should we close this thread then? Or has the premise not been rejected?
@Agnaa has unfortunately been missing from this community since October 6. I hope that nothing bad has happened to him.I think it'd be best to wait for the OP.
The most obvious thing to change is the one shot gap. The value of upper 10-B/ lower 10-A has changed so the one shot gap should've been changed from 7.5 to 5.Can somebody provide an explanation post that reminds us what we need to do here please?
Too smallThe most obvious thing to change is the one shot gap. The value of upper 10-B/ lower 10-A has changed so the one shot gap should've been changed from 7.5 to 5.
That's what the original one shot gap followed and it's better than the former over 2000X gap calc.Too small
Still, it's way too small of a gapThat's what the original one shot gap followed and it's better than the former over 2000X gap calc.
We could try the gap between upper 10B and lower 9-BStill, it's way too small of a gap
Propellus argues it is too smallThe gap between 10-B and 9-C is now 5x. 300/60 is 5.
3000-3900 J. That's an AP difference of around 50-65x.maybe we could use destroying someones head
Incalculable. Best alternative you have is a 1600 J punch to the chest from Mike Tyson which will still result in massive damage to the ribs and internal organs. Ordinary dudes would prolly be dead from this. Even boxers have a hard time fighting through this shit.punching into their chest to destroy their heart, guaranteed instant death unless they have immortality, idk if something like this has been brought up yet
That is a fine point; though 7.5 might be seen as an oddly specific number and the reasons for it would be lowered to being a 5x nowadays. Since that is the new gap between human level and Street level.Personally, I don't mind the current gap.
Fixing the number based on real life human punching just doesn't work well, because our stat system is too simplified to handle it. With large numbers the inaccuracies don't matter as much, but with human level small numbers it's all over the place.
The problem the OP raises doesn't originate from a problem in the oneshot gap, but from a problem with human durability not working like that. Human durability just isn't equal to human AP. So human punching human that it doesn't K.O. isn't a 7.5x gap between AP and Dura to begin with. The dura could just as well be exactly the same as the AP.
So yeah, as far as we want to have such a number we can set it more or less however we like. Fiction won't adhere to it anyway. 7.5x is decently large without being ridiculous, so it's fine in my book.
While this seems good at first glance, it highlights a bunch of other weirdness. For one, it would mean that characters with durability 7.5x higher than another character's AP wouldn't be unaffected by attacks (as most adults are hurt somewhat by ordinary punches, but don't instadie to punches with a 7.5x higher registered joule value not applied to a weak spot). For another thing, it'd mean that we're indexing human durability wrong; one point where the issue in the OP is salient is with 9-Cs matched against 10-Bs in threads (where they're currently treated as one-shotting and being unaffected by blows), but if we were to edit 10-Bs to actually have 9-C dura I guess that'd fix it.Personally, I don't mind the current gap.
Fixing the number based on real life human punching just doesn't work well, because our stat system is too simplified to handle it. With large numbers the inaccuracies don't matter as much, but with human level small numbers it's all over the place.
The problem the OP raises doesn't originate from a problem in the oneshot gap, but from a problem with human durability not working like that. Human durability just isn't equal to human AP. So human punching human that it doesn't K.O. isn't a 7.5x gap between AP and Dura to begin with. The dura could just as well be exactly the same as the AP.
So yeah, as far as we want to have such a number we can set it more or less however we like. Fiction won't adhere to it anyway. 7.5x is decently large without being ridiculous, so it's fine in my book.