Increase the gap, or say it's only a "one-shot" that can knock someone out by hitting their head: 1 (Agnaa)
Increase the gap: 1 (Colonel_Krukov)
Say it's only a "one-shot" that can knock someone out by hitting their head: 0 (Legacy option, in case anyone switches back to this)
Say it's only a "one-shot" that can prevent characters without superhuman stamina from fighting further: 0 (Legacy option, in case anyone switches back to this)
The gap should remain at 7.5x: 4 (Propellus, DontTalkDT, Mr._Bambu, Flashlight237)
The gap should be changed to 5x, and be said to only be a "one-shot" that can knock someone out by hitting their head/chest: 5 (DarkDragonMedeus, Therefir, DMUA, KLOL506, TheRustyOne)
On the topic of invulnerability working different from one-shots...
The gap needed for invulnerability should be increased: 3 (Agnaa, DarkDragonMedeus, Therefir)
Overall:
- People seem against raising the value for one-shots.
- People are divided on whether to change the one-shot value to 5x, or leave it at 7.5x.
- People either seem divided on, or have neglected to mention, whether this "one-shot" value should involve killing the opponent, or just knocking them out.
- Those who have commented on invulnerability as a separate issue to one-shots seem to think it should require a higher value.
And I feel like I should add that just changing one-shots to involving knocking the opponent out wouldn't solve the issue of previous matches becoming outdated. I believe that a lot of them operated under the assumption that one-shots were deaths (meaning that revival/regeneration/healing came into play, but high stamina didn't), and that a 7.5x AP gap effectively gave invulnerability.