- 17,589
- 27,540
Not that my vote matters here but the 8x should also work for me as well
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I see I was misremembering this bit then so apologies but yeah 8x is fine by meIf it matters: Substantially more administrators favor 14x (8-3 over 5x) whereas slightly more CGMs favor 5x (10-8 over 14x)- I had stated previously that I would not consider this a calc group concern, but as people wish to consider it one, I would then consider their votes to be more important than thread moderators as it is their direct area of expertise (and more crucial to their position, acknowledging that they are given voting rights on only severe matters
I don't mind 8x, if the 14x people are on board with it.
I'm content with the 8x suggestion.
It's the same calc I've been agreeing with, now we just want to switch the scale from below average people to above average people- no complaints.
I see I was misremembering this bit then so apologies but yeah 8x is fine by me
I'm also fine with 8x
I am fine with the 8x.
8x is fine with me
@Antvasima Is this enough staff agreement to apply this?I'm fine with the 8x suggestion as well.
@Armorchompy @DarkGrath @Mr._Bambu @Dalesean027 @Colonel_Krukov @Elizhaa @AbaddonTheDisappointment @TheRustyOneI think so, yes. Thank you for helping out.
So are any of you willing to properly apply this change in our relevant wiki instructions page(s)?
I won't be good for any mass edits since I can only work from mobile only
Okay well if what needs to be edited can be typed out I can handle it when im off work and at home in 5 hours unless someone gets to it firstI do not think that a mass-edit is required here, just to modify an instruction page.
I wrote a draft myself for the new version of the section.Well, I think that we mainly need to update the maximum 7.5x matchup gap to roughly 8x instead, while embedding a scaling link to the blog post where the new gap was calcilated, but I am not sure in which page the current matchup gap instruction is located, as I could not find it here:
Versus Thread Rules
The VS Battles Wiki is mainly a site that attempts to index the statistics of characters across many different fictional franchises. However, as the site name implies, we also allow our members to pit fictional characters against each other in hypothetical matchups for entertainment purposes...vsbattles.fandom.com
When a humanoid character gets hit in the torso region, debates usually treat the assailant as needing an [[Attack Potency]] eight times higher than their opponent's durability to one-shot them. This gap comes from the difference between the upper bound of a '''Human level''' character's strength ('''106 Joules''') and [[References for Common Feats#Punching through a skull|the energy needed to fragment an average human skull in one blow]] ('''838.5 Joules'''). Note that this value is only an approximation, and the actual gap can be higher or lower depending on certain factors; do not assume that a gap of 8× will lead to a one-shot in every conceivable situation.
*If one character exhibited his level of attack potency casually and another nearly died while exhibiting his level of durability, or vice versa, the gap between their respective statistics that is needed for a one-shot to happen may be lower or higher than 8×.
*A character can one-shot another without a significant strength advantage by targeting weak points.
*This gap is only valid in versus threads; it does not apply to in-universe feats of one-shotting other characters, as using it as such a [[Multipliers|multiplier]] for [[powerscaling]] purposes is considered [[Calc Stacking]].
I think that your draft text seems good to apply.
Will it still be torso region? Because the calc is for breaking/punching through a skull.I wrote a draft myself for the new version of the section.
When a humanoid character gets hit in the torso region, debates usually treat the assailant as needing an [[Attack Potency]] eight times higher than their opponent's durability to one-shot them. This gap comes from the difference between the upper bound of a '''Human level''' character's strength ('''106 Joules''') and [[References for Common Feats#Punching through a skull|the energy needed to fragment an average human skull in one blow]] ('''838.5 Joules'''). Note that this value is only an approximation, and the actual gap can be higher or lower depending on certain factors; do not assume that a gap of 8× will lead to a one-shot in every conceivable situation.
*If one character exhibited his level of attack potency casually and another nearly died while exhibiting his level of durability, or vice versa, the gap between their respective statistics that is needed for a one-shot to happen may be lower or higher than 8×.
*A character can one-shot another without a significant strength advantage by targeting weak points.
*This gap is only valid in versus threads; it does not apply to in-universe feats of one-shotting other characters, as using it as such a [[Multipliers|multiplier]] for [[powerscaling]] purposes is considered [[Calc Stacking]].
Thank you greatly for helping out.
I think that your draft text seems good to apply.
I have applied it in our One-Shots page without the "torso region" bit. Close this thread.Will it still be torso region? Because the calc is for breaking/punching through a skull.
It's not there? Everything on the page still says 7.5x to me.I have applied it in our One-Shots page without the "torso region" bit. Close this thread.
One-Shot
A One-Shot is a self-explanatory term, referring to defeating an opponent with a single attack. Take two hypothetical opponents. We'll call them Fighter A and Fighter B. In a normal fight, Fighters A and B can exchange several attacks with each other. When one of the fighters can one-shot...vsbattles.fandom.com
Oversight, fixed.It's not there? Everything on the page still says 7.5x to me.