The4Godlike said:
And even if he touches some orbs , i think he can stand it to some degree and then uses Revenge Counter to finish her.
assuming the injury the bomb transmutation isn't lethal the first time and i already gave the thought that using revenge counter is too risky here
the only reason revenge counter worked this well in the seires is cause meliodas was bulky enough to not take severe wounds from the first few strikes while charging up
(as shown in this video
https://www.youtube.com/watch?v=tCHP8liOOvA meliodas barely got any severe wounds from the charge up state of revenge counter,their wasn't even any blood from the injuries up until ban decided to take a hit and when the injury was too critical he decided to use revenge counter)
The problem is,The Explode ignores conventional durability meliodas's bulky tank-like body wont be able to escape unwounded and stall the charge up time of the revenge counter
First Hit and boom,Fatal Wound already with blood gushing everywhere and need i even mention repeatedly that bambi can spam The Explode constantly?
You see where im getting here?
In order for Revenge Counter to be used in its full efficiency,meliodas needs to take as minor of an injury as possible from a powerful attack.
That is nigh-impossible when the attack your going to tank is always going to cause a fatal wound.
he either dies cause he wasn't able to endure the fatal damage.
or he dishes it out very early and thus Revenge Counter is not in its full potential since taking anymore wounds will surely kill him.
I think i already voice out my opinion on how i think Revenge/Vanish counter is too risky here.
I can't switch to meliodas since his win methods are too faulty and dangerous for himself.