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Anima: Beyond Discussion Thread

I'm afraid no, he still have no ranged abilities beyond his Nemesis aura (500 meters). Just in the game hw have some ranged attacks, but take into account the videogame have abilities altered so to make it playable. You can see his abilities in the PWG, but in case you have no access to it, you can read his sheet here.
Damn, so there’s none in the verse that has such ranges ?
 
Like, multi-universal range? At least no one with a sheet. The Powers in the Shadows most likely have technology that can do such a thing, and so the 14 + 2, as well as entities similar to Tawil. As for sheets, Kappel, Etheldrea, Orochi, and some Noths have a power to teleport between planes, but their attacks are still bounded to the plane they are located.

Entities with at least Gn 40 can attack through pocket dimensions, but those are overlap planes located between the real world and The Wake, and can't attack beyond that.
 
Like, multi-universal range? At least no one with a sheet. The Powers in the Shadows most likely have technology that can do such a thing, and so the 14 + 2, as well as entities similar to Tawil. As for sheets, Kappel, Etheldrea, Orochi, and some Noths have a power to teleport between planes, but their attacks are still bounded to the plane they are located.

Entities with at least Gn 40 can attack through pocket dimensions, but those are overlap planes located between the real world and The Wake, and can't attack beyond that.
Perhaps Interdimensional range then ? Also I feel like the beryls and shahards should have way higher range than anyone since they’re beyond the soul flux.
 
Perhaps Interdimensional range then ?
For some individuals, I guess
Also I feel like the beryls and shahards should have way higher range than anyone since they’re beyond the soul flux
Likely, but they have no profiles (and better keep it that way for the time being). It also depends if its their true form, their combat faux, their "walking" faux, or their incarnation.
 
No, Nameless is immortal due the special circunstances, in the same way Hringham is. Creatures with at least Gnosis 35 have a special immortality (they can't be killed by beings whose Gnosis is over 20 points below them), but Nameless' immortality is way above that and granted due different factors.
shouldn't most characters get high godly regen anyway from their souls being affected?
Resist having their souls destroyed by the "Destructive Assault" gift when it's used by those with lower Gnosis. Beings with higher Gnosis than a Shinigami can resist having their souls reaped by them
Any being with Gnosis greater than 0 can resist being absorbed by a Shinigami's bag of souls for a temporary amount of time
Resists having their soul destroyed by Kasaneru Tsumi.)
this shouldn't just be resistance, it should be regeneration too
 
None of those links are working, although I already know to what you are referring to. Take into account those are specific powers with unique requirements/limitations/advantages, we mostly use general rules regarding Gnosis rather than specific instances. For example, there are spells that have the capability to erase beings that do not interact with Gnosis at all.

Btw, a note about the Shinigami's reaping, in the original language it refer to Natura, not Gnosis. That would suggests that any between world/spiritual creature is instantly absorbed, and only natural beings have the right to remain in the world for a little why (that is, if their Gnosis is above the Natura of their species).
 
Officially, that never happened, its an alternative ending. Regardless, even if Elienai's sealing were weaker than the ones Romeo and Lady created (would not take Romeo's word to be reliable considering he consinder himself the chosen of God and the amount of troubles he caused due his stupid ideas), first time that Ergo was sealed was due special circunstances since he was being weaked by the defense system (and overall presence) of Tol Rauko.
 
It is caused by Omega's Aura of Combat, and it is not much, being a mere -10 to all actions (not even enough to decrease attribute control, movement value and carrying capability).

In general, Aura of Combat is not a very good ability, is mostly to affect masses of fodders, hardly useful against equals.

EDIT: Although, calling it Speed Reduction falls short, it may not be much but it also decrease skill checks and basically everything that requeries a D100 roll (minus resistances of course)
 
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Btw, Robo, there is a Anima match currently going on (Hydra vs Hydra). Most arguments were already given so you only need to vote, although nothing stop you from giving a new argument for either side.
 
It means he knows all the spell list of Darkness, Destruction, and Illusion up to level 100. Note that, because of gnosis rules, he cannot cast spells of level 92 and above of these three paths. I unfortuantely don't possess scans to the Chaos and Time paths, so if you'll want to skimmer through them you'll need to look for the Arcana Exxet book; just like with the three main paths, Baal cannot cast time spells whose level exceeds 90.

Moreover, because Illusion has two slots available every 10 levels, Baal can also access to 20 spell from the Free Access category as long they aren't closed to the Illusion path (you can check whether the spell is closed or not to the path by reading the last paragraph of the spell itself).
 
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