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I don't think that's what I'd call itIt's called being cultured.
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I don't think that's what I'd call itIt's called being cultured.
her alone and videos i saw on the Durge storyline convinced me to play the other games lolJaheira
Greatwyrms were introduced to 5e in 2021 with the publishing of Fizban's Treasury of Dragons. 5.5e is a different set of rules but not a strictly different edition, afaik, and it's not like greatwyrms would just... stop existing, anyways. That said, for the sake of argument, I'm gonna compare to the 3.5e stats.I found an offical book claiming Red dragons can hold 1.3 million pounds it doesn't clarify the age category but it was written in 2025 so probably not wyrms or greatwyrms.
This is the book The line is under the silhouette at the topWe've used the "they can cast all spells" basis. We had some discussion about it in antiquity, I remember an element of that decision was based on the somewhat-consistent trend of 3e saying "look, our stats are provided but they are just one option", like when they released multiple versions of the Demon Lord statblocks, or the different Elder Brains, or the Tarrasque. The actual statistics in 3e are treated as a malleable thing whereas 2e considers it more concrete.Okay so looking into gods first edition
All gods typically had Command, Comprehend language (also letting them speak and write it), Detect Alignment (perfect), Gate (only beings from their own mythos), Geas, Quest (without a save), Teleport, True Sight.
A save of 2 meaning that they only have to roll above a 1 to beat a save and they can't be reduced
Also they can alter stats, grant wishes or their opposites, and teleporting others if the dm feels like it.
Legends & Lore gives them access to any spell at will.
Faiths & Avatars goes further saying Forgotten realms gods can invent new spells at will.
3e they can't cast every spell at will anymore.
What is the standard?
Yeah quasi-deities aren't assumed to have the same deity-level powers.Okay I assume quasi deities don't count since they are a rank below Demigods which is as low as the books prior to 3e mentioned
Also Die Venca Die isn't the explanation either.
After looking through things a bit, 1-A (and High 1-B) seems somewhat iffy to me. Those Outer Gods are more likely 2-A (same rating as current Greater Deities) or Low 1-C (same rating as vanilla Mystara Immortals) or so, which is also sufficient to replicate pretty much nearly all Cthulhu Mythos stories, anyway. As they should still scale to other Intermediate and Greater Deities, though, that placement does indeed make sense.Thanks for the input.
I most certainly don't know if those guys are 1-A at all; it all depends on how their actual interpretation and implementation looks like (and I'm not exactly sure how to properly contextualize the relevant Lovecraft quotes due to my lack of familiarity with the Mythos). They might be 1-A, High 1-B, Low 1-C or 2-A or anything in between, who knows.
The interesting points I seem to remember (would need to reread things to be more sure) is that they're supposed to be equivalent to any other DnD3.5 Pantheon, that their Cosmology explicitly lacks an Overdeity (it caps out at Divine Rank 20 Greater Deity, which is roughly on par with Taiia, the stand-in monotheistic deity of Deities and Demigods, I guess), that Aza,Yog und Shub form some overarching cosmic balance (Death, Time and Life, I guess), that Aza (and most relevant Outer Gods & Co.?) chill "beyond normal space-time at the center of all existence".
And that Aza is described as co-creator of the Multiverse and that Aza's essence is supposedly part of all physical matter in the multiverse, with the blob being explicitly just a stand-in. Yog got his usual stick of being "coterminous" to all space-time and such, and his manifested form got some whacky abilities ranging from Time Travel/Forced Temporal Transfer to any point in time or so (doesn*t really work on stronger deities, which there are many as Yog, Shub and Nya are only Intermediate), Immunity breaking stunning Silver Ray and some weird super-sizing. Shub and Nya are just impossible to kill even by vastly more powerful beings due to possessing Rejuvenation without nullifying condition, some transformation and/or avatar creation options which I don't remember right now ... and all those Mythos deities have the usual Mythos fluff about never really dying.
The stat blocks are a mess but still somewhat better than some of those found in Deities and Demigods.
Deities and demigods even spells out that the deity statblocks are malleable, and with reality warping (or even just things like Psychic Reformation) allowing for generous retooling of various statistics, I don't see much reason as to why they shouldn't be. The only major characteristics deities actually have are Divine Rank, Portfolio, which are further supplemented by Domains (which further characterize the nature of the deity, i.e. same portfolio and different domains express different types of deities) and Salient Divine Abilities.We've used the "they can cast all spells" basis. We had some discussion about it in antiquity, I remember an element of that decision was based on the somewhat-consistent trend of 3e saying "look, our stats are provided but they are just one option", like when they released multiple versions of the Demon Lord statblocks, or the different Elder Brains, or the Tarrasque. The actual statistics in 3e are treated as a malleable thing whereas 2e considers it more concrete.
I just straight up didn't see this.After looking through things a bit, 1-A (and High 1-B) seems somewhat iffy to me. Those Outer Gods are more likely 2-A (same rating as current Greater Deities) or Low 1-C (same rating as vanilla Mystara Immortals) or so, which is also sufficient to replicate pretty much nearly all Cthulhu Mythos stories, anyway. As they should still scale to other Intermediate and Greater Deities, though, that placement does indeed make sense.
Deities and demigods even spells out that the deity statblocks are malleable, and with reality warping (or even just things like Psychic Reformation) allowing for generous retooling of various statistics, I don't see much reason as to why they shouldn't be. The only major characteristics deities actually have are Divine Rank, Portfolio, which are further supplemented by Domains (which further characterize the nature of the deity, i.e. same portfolio and different domains express different types of deities) and Salient Divine Abilities.
As for the "they can cast all spells" issue, using DnD3.5 as reference, deities can at least cast all their domain spells at-will. They can spontaneously cast all spells they can grant (provided they have the right spellcasting class levels).
Any deity of relevance and power usually (though not always) also has Alter Reality as Salient Divine Ability, which allows for broad reality warping and things like replicate any spell at 9th level or lower ... or to make magical or supernatural effects permanent, though the biggest joker is actually the ability to temporarily replicate the effect of Divine Creation, which is just broken nonsense.
The Shapechange spell or various other options that might or might not give access for spellcasting are one thing, the other are Salient Divine Abilities like Shapechange or True Shapechange (the later is roughly as broken as Divine Creation).
Arcane Mastery grants low-requirement access to all sorcerer/wizard spells and allows to invent new sorcerer/wizard spells (likely including Epic Spells) at-will (and obviously without cost). Spontaneous Wizard Spells allows to use unspend spell slots to cast wizard spells (including the spells the deity can already invent at-will), among other things. Divine Spellcasting primarily just provides a huge boost in the number of available spell slots, but whatever.
Divine Fire Mastery allows, among some neat other things, to also replicate the effect of any fire spell (likely also epic spells, etc.) at-will.
There are various things that allows to change spells known instantly, i.e. Psychic Reformation and the like, or, if one wants something expensive, one vanilla usage of Wish in epic settings without psionic material is to switch out spells known, among other things.
Yes and no. 1e versions are Tier 2, they wouldn't be 1-A until 5e were they became Far Realm Warlock Patrons.Aza and the Cthulhu Mythos guys would be 1-A by dint of being Far Realm creatures, iirc
It's hard to argue. 1e they existed entirely in the material realm, with Azatoth dreaming up the multiverse within the center of it.Are they not the same characters
It's hard to argue. 1e they existed entirely in the material realm, with Azatoth dreaming up the multiverse within the center of it.
4e/5e they've been moved to be more firmly as Far Realm creatures that can breach the normal multiverse.