• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Zerg Regenerationn

491
55
I just found something on the Zerg's natural Regenerationn in the StarCraft Field Manual.

[1]

"ZERG Regenerationn

Perhaps the greatest advantage of the zerg's biological nature is their remarkable healing capacity. Zerg alpha-amino acids possess unique R-group properties that allow dead cell matter to combine with normal proteins to create new cells. Therefor, under normal circumstances, zerg may regenerate indefinately. Given time, even a gravely wounded zerg may return to full health. Thus, a zerg colony remains viable if even one creature or structure survives."

I think that qualifies for a little more than Low Regenerationn, more along the lines of High-Low or Low-Mid. This would scale to all Zerg units. Opinions? Thoughts?
 
"Gravely wounded" doesn't sound quite as severe as something like "mortally wounded" or near-death. I don't think Low-Mid would be the best course of action for Zerg aside from the Roach or Mutalisk, but it does sound pretty solidly at High-Low. If everyone agrees on Low-Mid I could be convinced, though.
 
High-Low seems more reasonable to me as well.
 
I'm fine with it being High-Low regen, just wasn't sure which the wording qualified for.
 
Well, feel free to adjust the page accordingly then.
 
I'm unsure if I should include the Primal Zerg Dehaka in this upgrade due to the fact he's missing two of his four arms, but he still regenerates like other Zerg. Thoughts?
 
Perhaps the greatest advantage of the zerg's biological nature is their remarkable healing capacity. Zerg alpha-amino acids possess unique R-group properties that allow dead cell matter to combine with normal proteins to create new cells. Therefor, under normal circumstances, zerg may regenerate indefinately. Given time, even a gravely wounded zerg may return to full health. Thus, a zerg colony remains viable if even one creature or structure survives."

Then he is no different to the normal zerg regen as he still regenerate his missing arm..But it take some time.
 
I suppose that makes sense, as I'm fairly certain that the loss of one of his arms was a recent event. (AKA around the time Kerrigan arrived on Zerus)
 
Well Kerrigan regenerates her wing extremely quickly. I know it wouldn't directly scale to other Zerg, but it is certainly something that suggests they have good regen.
 
Kerrigan just happen to have better regen than the rest of the zerg, but not as good as the Overmind and Cerebrate who has low godly regen.
 
Wait, they have Low Godly? I understand that both of them could resurrect after death (by the Overmind's will, if I remember properly), but what gives them Low Godly specifically? Or is it being based on the Overmind's will the reason?
 
They can resurrect themself even if you destroy their flesh, in fact destroying their flesh with conventional means won't accomplish anything other than delay them a bit, and the Overmind has xel'naga dna, so even more reason for his regen.
 
Back
Top