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I just found something on the Zerg's natural Regenerationn in the StarCraft Field Manual.
[1]
"ZERG Regenerationn
Perhaps the greatest advantage of the zerg's biological nature is their remarkable healing capacity. Zerg alpha-amino acids possess unique R-group properties that allow dead cell matter to combine with normal proteins to create new cells. Therefor, under normal circumstances, zerg may regenerate indefinately. Given time, even a gravely wounded zerg may return to full health. Thus, a zerg colony remains viable if even one creature or structure survives."
I think that qualifies for a little more than Low Regenerationn, more along the lines of High-Low or Low-Mid. This would scale to all Zerg units. Opinions? Thoughts?
[1]
"ZERG Regenerationn
Perhaps the greatest advantage of the zerg's biological nature is their remarkable healing capacity. Zerg alpha-amino acids possess unique R-group properties that allow dead cell matter to combine with normal proteins to create new cells. Therefor, under normal circumstances, zerg may regenerate indefinately. Given time, even a gravely wounded zerg may return to full health. Thus, a zerg colony remains viable if even one creature or structure survives."
I think that qualifies for a little more than Low Regenerationn, more along the lines of High-Low or Low-Mid. This would scale to all Zerg units. Opinions? Thoughts?