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We have the Hashira vs The clash of clans troops (Excluding Yoriichi cause he solos the everyone he one tapped prime muzan.)
Speed is = and we're using the STRONGEST forms. (Meaning they have see through and marks if they had it when they were alive)
Lets start off with the Hashira!
So first off we have the only 8-C on their team - Tengen - 0.25 (Could be 0.6 as on the KNY page it says the 8-C's scale to this but it list him and gyutaro as at least 8-C.) Tons and class 100 LS
(They did him dirty with the scaling he's fosho stronger than Shinobu at least)
Then we have the High 8-C's - Mitsuri (Class 100) - Muichiro (Class 5) - 2.4 Tons
After that we got the 8-B - Shinobu (Superhuman) - 70.1 Tons
Then we got all of the 8-A's (From Weakest to strongest) - Giyu (Class 100) - Rengoku (Class 100) - Obanai (Class 5) - Sanemi (Class 100) - Gyomei (Class 100) - 100 tons
Next up We got the Clash of clans units (For this ill just use one of each that their page has)
So first up we got the 8-B's of the verse who scale to 11 Tons and have class 1. - Barbarians - Archers - Super Minions - Miner (Class 10) - Goblins - Giants (Class 10) - Grand Warden.
Then you have the 8-A's of the verse who all scale to 82 Tons (On the page it says they 1 tap giants and they say a one tap is 7.5x) and have class 10.
- Wizard (Unknown) - Barbarian King - Archer Queen - Golem - Valkyrie - Electro Dragon - Dragon - Royal Champion - P.E.K.K.A.
OP o_o - Builders (Class 10 but only scales to the 8-B's for AP/Dura)
Hashira Advantages
Overall Physical strength goes to the Hashira as they have members with Class 100 and 100 ton AP.
Skill should also go to the Hashira but don't downplay the 8-A's they are all trained warriors and would be able to scrap with the Hashira skill wise.
COC Troop advantages
They have a HUGE number advantage. The Barbarian king is capable of summoning and then boosting 20 barbarians. Archer queen can do the same with archers however she gets the boost as well as 7 seconds of invincibility. By far the most broken would be the builder, he is capable of summoning either 9 8-A P.E.K.K.A.'s or 100 Archers. This would mean that 9 Hashira would have to go up agains either 66 or 157 units (Most of which are fodder to the high tier Hashira)
They Also have Magic abilities with the wizard (Spells, Lightning Spell, Healing Spell, Rage Spell, Freeze Spell, Jump Spell, Clone Spell. Dark Spells, Poison Spell, Earthquake Spell, Haste Spell, Skeleton Spell ) Which could be use to boost unit infantry or wound the enemy. As well as the warden who can heal units passively as long as they aint dead and he can make himself of other units invulnerable to attacks for 8 seconds max.
The disadvantage is that a lot of these towers are stationary or are extremely slow moving.
What do you guys think [ First to 7 by the way ]
Hahira - 5
COC - 0
Incon - 0
Speed is = and we're using the STRONGEST forms. (Meaning they have see through and marks if they had it when they were alive)
Lets start off with the Hashira!
So first off we have the only 8-C on their team - Tengen - 0.25 (Could be 0.6 as on the KNY page it says the 8-C's scale to this but it list him and gyutaro as at least 8-C.) Tons and class 100 LS
Then we have the High 8-C's - Mitsuri (Class 100) - Muichiro (Class 5) - 2.4 Tons
After that we got the 8-B - Shinobu (Superhuman) - 70.1 Tons
Then we got all of the 8-A's (From Weakest to strongest) - Giyu (Class 100) - Rengoku (Class 100) - Obanai (Class 5) - Sanemi (Class 100) - Gyomei (Class 100) - 100 tons
Next up We got the Clash of clans units (For this ill just use one of each that their page has)
So first up we got the 8-B's of the verse who scale to 11 Tons and have class 1. - Barbarians - Archers - Super Minions - Miner (Class 10) - Goblins - Giants (Class 10) - Grand Warden.
Then you have the 8-A's of the verse who all scale to 82 Tons (On the page it says they 1 tap giants and they say a one tap is 7.5x) and have class 10.
- Wizard (Unknown) - Barbarian King - Archer Queen - Golem - Valkyrie - Electro Dragon - Dragon - Royal Champion - P.E.K.K.A.
OP o_o - Builders (Class 10 but only scales to the 8-B's for AP/Dura)
Hashira Advantages
Overall Physical strength goes to the Hashira as they have members with Class 100 and 100 ton AP.
Skill should also go to the Hashira but don't downplay the 8-A's they are all trained warriors and would be able to scrap with the Hashira skill wise.
COC Troop advantages
They have a HUGE number advantage. The Barbarian king is capable of summoning and then boosting 20 barbarians. Archer queen can do the same with archers however she gets the boost as well as 7 seconds of invincibility. By far the most broken would be the builder, he is capable of summoning either 9 8-A P.E.K.K.A.'s or 100 Archers. This would mean that 9 Hashira would have to go up agains either 66 or 157 units (Most of which are fodder to the high tier Hashira)
They Also have Magic abilities with the wizard (Spells, Lightning Spell, Healing Spell, Rage Spell, Freeze Spell, Jump Spell, Clone Spell. Dark Spells, Poison Spell, Earthquake Spell, Haste Spell, Skeleton Spell ) Which could be use to boost unit infantry or wound the enemy. As well as the warden who can heal units passively as long as they aint dead and he can make himself of other units invulnerable to attacks for 8 seconds max.
The disadvantage is that a lot of these towers are stationary or are extremely slow moving.
What do you guys think [ First to 7 by the way ]
Hahira - 5
COC - 0
Incon - 0
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