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There is a huge problem with how this wiki carries universal energy system scaling. Or rather not a problem, but a mechanic ignored all over.
Our universal energy system page allows users to scale techniques between each other. A character has tier 8 lightning, it can scale to a fire or water attack.You have scenarios where it's fine, as an energy attack usually would withhold similar levels of energy to another energy attack. Similar circumstances to output it and so on.The issue is when it stretches to physical capabilities.
Users on this wiki constantly scale their character's physicals to strong attacks with the sole reasoning of "it uses the same energy", only ever differentiating it when it's
A. A technique that enhances physicals, as you wouldn't scale to a physical enhancing ability with physicals
B. A technique that exhausts the user
C. A technique that the user is hurt from
D. Transformations (which end up scaling attacks to the transformation's physicals)
This now disregards all of their inferior feats in hopes of scaling to higher values.
Characters not being able to breaks walls with physicals but do so with stronger techniques, and they note the antifeats as PIS due to "they should scale to their techniques done by special abilities fueled by their UES".
A big issue that explains this is "proving equivalent quantity". Characters don't often input the same attacks into their bodies that they do to their attacks.
Characters imbue energy into their head, ears, eyes, fists, arms, shoulders, knees, feet, elbows, and then they imbue all that energy into a single attack. Randomly, their fist would scale to the same energy.
Of course, you could say "they downscale", but do they really?
Assuming all attacks/techniques scale to physicals under UES is kind of dumb since it ruins the common idea of techniques bringing out more power.
Examples: Naruto, Dragon Ball and Jujutsu Kaisen.
There has to be more criteria to scale special attacks/energy blasts to physicals attacks rather than "they share the same energy".
Our universal energy system page allows users to scale techniques between each other. A character has tier 8 lightning, it can scale to a fire or water attack.You have scenarios where it's fine, as an energy attack usually would withhold similar levels of energy to another energy attack. Similar circumstances to output it and so on.The issue is when it stretches to physical capabilities.
Users on this wiki constantly scale their character's physicals to strong attacks with the sole reasoning of "it uses the same energy", only ever differentiating it when it's
A. A technique that enhances physicals, as you wouldn't scale to a physical enhancing ability with physicals
B. A technique that exhausts the user
C. A technique that the user is hurt from
D. Transformations (which end up scaling attacks to the transformation's physicals)
This now disregards all of their inferior feats in hopes of scaling to higher values.
Characters not being able to breaks walls with physicals but do so with stronger techniques, and they note the antifeats as PIS due to "they should scale to their techniques done by special abilities fueled by their UES".
A big issue that explains this is "proving equivalent quantity". Characters don't often input the same attacks into their bodies that they do to their attacks.
Characters imbue energy into their head, ears, eyes, fists, arms, shoulders, knees, feet, elbows, and then they imbue all that energy into a single attack. Randomly, their fist would scale to the same energy.
Of course, you could say "they downscale", but do they really?
Assuming all attacks/techniques scale to physicals under UES is kind of dumb since it ruins the common idea of techniques bringing out more power.
Examples: Naruto, Dragon Ball and Jujutsu Kaisen.
There has to be more criteria to scale special attacks/energy blasts to physicals attacks rather than "they share the same energy".