- 5,708
- 3,677
A very simple change. It just adjusts the currently accepted multiplier according to some minor details I forgot. My original calc didn't account for the zig-zag Sonic did on the stairs or the fact the robot I was directly comparing his speed to was moving several times faster than the other ones due to carrying some of amped Sonic's momentum. Raises the result by a little over 5x. Obviously I had it evaluated and reevaluated before making this. So no need to worry about that.
And before anyone asks, NO, this isn't calc-stacking. EVERY value used is from the exact same scene/moment.
Agree: 12 (@Gilad_Hyperstar, @omegabronic, @The_Axiom_of_Virgo, @GlaceonGamez471, @Fezzih_007, @KingTempest, @CloverDragon03, @ShakeResounding, @Remus1998, @Eseseso, @Starter_Pack)
Neutral: 1 (@JJSliderman, @Theuser789)
Disagree:
And before anyone asks, NO, this isn't calc-stacking. EVERY value used is from the exact same scene/moment.
Agree: 12 (@Gilad_Hyperstar, @omegabronic, @The_Axiom_of_Virgo, @GlaceonGamez471, @Fezzih_007, @KingTempest, @CloverDragon03, @ShakeResounding, @Remus1998, @Eseseso, @Starter_Pack)
Neutral: 1 (@JJSliderman, @Theuser789)
Disagree:
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