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Registration thread here.
Participants here.
You find yourself in one of the great halls of Heaven, surrounded by your newfound contemporaries. Fellow gods, humans, demons, and others crowd the room. Your reasons for being here are your own, but if human you may have been invited here personally by some being or another. Frenzied murmurs flood the hall regardless... Prometheus, that mischievous faction of Tricksters really outdid themselves this time. You may have heard whispers of their plan but you never imagined they would actually be able to pull it off... did you? Many of their members stand front and center, explaining their dastardly deeds.
"I'll repeat myself once again." Odysseus states, "The Age of the Old Gods is now over, and their Seats are open to everyone in this room previously unaffiliated. Those interested only need to think of the Seat they desire most, and their name will appear on the list of candidates for that Seat. You can run for as many Seats as you like, but you can only hold one at a time."
"The Old Gods won't take kindly to this transgression." Sisyphus adds, "But Loki is buying us some time. For now, they fear the power The Throne can bring, unaware that no one currently claims it. Unfortunately, their ignorance can only last so long. But we're prepared for whatever their wrath will bring. Each of you is being steadily supplied power by The Throne. Your Divinity increases with every second!"
"Indeed." Odysseus continues. "However that alone won't be enough to prevent The Old Gods from killing us all when they arrive. For that, you must vote each other into The Seats of Heaven. We understand this is a grave responsibility. Any among you who wish to have nothing to do with this is free to do as you please, but know that The Old Gods will likely hunt you regardless. We'll hear any questions you may have, but once you're ready, there are some agendas that may require your attention, if you're willing."
Odysseus points to a portal by the wall.
"The gate over there will lead you to Central Park New York. Exit at your leisure, or... you can do whatever you like really. Sisyphus and I will remain here for now as your guides and as contacts for Prometheus. Good luck."
---------------------------------
This is a sandbox. You're free to go wherever and do whatever.
The common populace is blissfully ignorant of the supernatural, though there are some exceptions. There are organizations around the world dedicated to dealing with such things, but the general public is unaware of their true purpose.
Heaven, or Elysium, is the place where the gods live and conduct their business. It's populated by the undying souls of heroes, saints, and the like as well. It is a literal paradise, extending infinitely in all directions. Time and Space don't work the same way as on the Earthly plane. To get somewhere, you only have to know where you're going, meaning you've either been there before or you were invited.
Hell is the realm of demonkind and where most dead will go. It's populated by the undying souls of most men. It tends to get a bad rap but it's not the most pleasant place either. It's in essence a huge slum.
If you meet your untimely demise, you will arrive back in Heaven, Hell, or some other such location depending on the circumstances. By default, you arrive in Hell upon death. You can return to life by spending 100 EP, increasing by 100 with each revival, but you can only revive once per page. You could alternatively of course receive the aid of the gods or some other outside force to return to life.
The starting time is 8 am in New York.
Potential Seats are as follows:
The Throne of God:
Grants every domain. Can reset or revert history on the mortal realm and impose laws that must be followed.
The Seat of Cunning:
Grants the domains Cunning (9),
Illusion (5), Knowledge (5), Manipulation (5), Chaos (4), the Arts (1), Debauchery (1)
The Seat of Death:
Grants the domains Death (9), Void (6), Darkness (5), Pain (5), Dreams (5)
The Seat of Light:
Grants the domains Light (9), Justice (6), The Sun (5), Fire (4), Order (4), Hope (2)
The Seat of Love:
Grants the domains Love (9), Mankind (6), Peace (5), Health (4), Agriculture (4), Pleasure (2)
The Seat Of Mysticism:
Grants the domains Mysticism (9), Magic (5), The Moon (5), Crossroads (4), Occultism (4), Mystery (3)
The Seat of the Sea:
Grants the domains Sea (9), Life (7), Origins (6), Flow (5), Navigation (3)
The Seat of the Sky:
Grants the domains Sky (9), Time (5), Space (5), Thunder (5), Will (3), Freedom (3)
The Seat of War:
Grants the domains War (9), Destruction (8), Power (4), Blood (4), Sport (3), Growth (2)
Participants here.
Within the infinite upon infinite formlessness of chaos, bubbles of "form" can come into being, each with their own randomly defined sets of rules through which to function. When one forms without sentience, it is called a "reality", but when one takes form with sentience, it is referred to as a (primordial) god. It is from one of these, which other gods or realities may be directly or indirectly birthed, spawned, crafted, or otherwise created. The realm of man is just one of the many countless realities subject to the will of the gods.
For eternity, the Old Gods waged war over the Throne of Heaven, for whoever sits upon it controls the laws of all realities and reigns supreme over all the other gods. The reason why this is the case or where it even came from is long forgotten. Maybe a greater force created it, or maybe it always was there. Whatever the reason, the gods have always fought each other for the chance to control its power. The owner of The Throne has changed hands countless times, from Amun-Ra to Zeus, to the Great Buddha, and many others. Every time the ruler of the world changed, history was reset to its beginning, and any rival pantheons were conventionally banished from the Earthly plane. Every creation myth is the memory of these otherwise forgotten beginnings of the reigns of gods.
Eventually, a faction arose, comprised of many gods, demons, and humans that despised or otherwise grew bored with the current state of heavenly affairs. Naming themselves Prometheus, after the banished titan, they would fool the Old Gods into permanently disqualifying themselves from using The Throne of Heaven with the help of Loki and other tricksters. Prometheus subsequently used it to split fragments of its infinite power into several Lesser Thrones before implementing a new set of rules for obtaining them all. The Throne and The Seats were to become temporary positions attained through democratic elections, with any pantheon formed before this new system being ineligible to hold them. Only humans and lesser-known or otherwise independent deities are eligible. As a contingency for the Old Gods' potential machinations, the potential candidates for the seats were automatically given a boon by The Throne: their divinity now gradually increases over time, and some may gain abilities from beings throughout countless other realities.
For eternity, the Old Gods waged war over the Throne of Heaven, for whoever sits upon it controls the laws of all realities and reigns supreme over all the other gods. The reason why this is the case or where it even came from is long forgotten. Maybe a greater force created it, or maybe it always was there. Whatever the reason, the gods have always fought each other for the chance to control its power. The owner of The Throne has changed hands countless times, from Amun-Ra to Zeus, to the Great Buddha, and many others. Every time the ruler of the world changed, history was reset to its beginning, and any rival pantheons were conventionally banished from the Earthly plane. Every creation myth is the memory of these otherwise forgotten beginnings of the reigns of gods.
Eventually, a faction arose, comprised of many gods, demons, and humans that despised or otherwise grew bored with the current state of heavenly affairs. Naming themselves Prometheus, after the banished titan, they would fool the Old Gods into permanently disqualifying themselves from using The Throne of Heaven with the help of Loki and other tricksters. Prometheus subsequently used it to split fragments of its infinite power into several Lesser Thrones before implementing a new set of rules for obtaining them all. The Throne and The Seats were to become temporary positions attained through democratic elections, with any pantheon formed before this new system being ineligible to hold them. Only humans and lesser-known or otherwise independent deities are eligible. As a contingency for the Old Gods' potential machinations, the potential candidates for the seats were automatically given a boon by The Throne: their divinity now gradually increases over time, and some may gain abilities from beings throughout countless other realities.
You find yourself in one of the great halls of Heaven, surrounded by your newfound contemporaries. Fellow gods, humans, demons, and others crowd the room. Your reasons for being here are your own, but if human you may have been invited here personally by some being or another. Frenzied murmurs flood the hall regardless... Prometheus, that mischievous faction of Tricksters really outdid themselves this time. You may have heard whispers of their plan but you never imagined they would actually be able to pull it off... did you? Many of their members stand front and center, explaining their dastardly deeds.
"I'll repeat myself once again." Odysseus states, "The Age of the Old Gods is now over, and their Seats are open to everyone in this room previously unaffiliated. Those interested only need to think of the Seat they desire most, and their name will appear on the list of candidates for that Seat. You can run for as many Seats as you like, but you can only hold one at a time."
"The Old Gods won't take kindly to this transgression." Sisyphus adds, "But Loki is buying us some time. For now, they fear the power The Throne can bring, unaware that no one currently claims it. Unfortunately, their ignorance can only last so long. But we're prepared for whatever their wrath will bring. Each of you is being steadily supplied power by The Throne. Your Divinity increases with every second!"
"Indeed." Odysseus continues. "However that alone won't be enough to prevent The Old Gods from killing us all when they arrive. For that, you must vote each other into The Seats of Heaven. We understand this is a grave responsibility. Any among you who wish to have nothing to do with this is free to do as you please, but know that The Old Gods will likely hunt you regardless. We'll hear any questions you may have, but once you're ready, there are some agendas that may require your attention, if you're willing."
Odysseus points to a portal by the wall.
"The gate over there will lead you to Central Park New York. Exit at your leisure, or... you can do whatever you like really. Sisyphus and I will remain here for now as your guides and as contacts for Prometheus. Good luck."
---------------------------------
This is a sandbox. You're free to go wherever and do whatever.
The common populace is blissfully ignorant of the supernatural, though there are some exceptions. There are organizations around the world dedicated to dealing with such things, but the general public is unaware of their true purpose.
Heaven, or Elysium, is the place where the gods live and conduct their business. It's populated by the undying souls of heroes, saints, and the like as well. It is a literal paradise, extending infinitely in all directions. Time and Space don't work the same way as on the Earthly plane. To get somewhere, you only have to know where you're going, meaning you've either been there before or you were invited.
Hell is the realm of demonkind and where most dead will go. It's populated by the undying souls of most men. It tends to get a bad rap but it's not the most pleasant place either. It's in essence a huge slum.
If you meet your untimely demise, you will arrive back in Heaven, Hell, or some other such location depending on the circumstances. By default, you arrive in Hell upon death. You can return to life by spending 100 EP, increasing by 100 with each revival, but you can only revive once per page. You could alternatively of course receive the aid of the gods or some other outside force to return to life.
The starting time is 8 am in New York.
Potential Seats are as follows:
The Throne of God:
Grants every domain. Can reset or revert history on the mortal realm and impose laws that must be followed.
The Seat of Cunning:
Grants the domains Cunning (9),
Illusion (5), Knowledge (5), Manipulation (5), Chaos (4), the Arts (1), Debauchery (1)
The Seat of Death:
Grants the domains Death (9), Void (6), Darkness (5), Pain (5), Dreams (5)
The Seat of Light:
Grants the domains Light (9), Justice (6), The Sun (5), Fire (4), Order (4), Hope (2)
The Seat of Love:
Grants the domains Love (9), Mankind (6), Peace (5), Health (4), Agriculture (4), Pleasure (2)
The Seat Of Mysticism:
Grants the domains Mysticism (9), Magic (5), The Moon (5), Crossroads (4), Occultism (4), Mystery (3)
The Seat of the Sea:
Grants the domains Sea (9), Life (7), Origins (6), Flow (5), Navigation (3)
The Seat of the Sky:
Grants the domains Sky (9), Time (5), Space (5), Thunder (5), Will (3), Freedom (3)
The Seat of War:
Grants the domains War (9), Destruction (8), Power (4), Blood (4), Sport (3), Growth (2)
Divinity | Base Tier | Character Tier | Base Speed | Character Speed | Regeneration | Hax Level | Maximum Domain Level | Total Domain Points | Standard Abilities |
Amount of Divinity held by the character | Base tier from Divinity before adding the chosen character's stats | Maximum applicable tier to be gained from chosen characters | Base speed from Divinity before adding the chosen character's stats | Maximum applicable speed to be gained from chosen characters | Base level of regeneration from Divinity | Maximum allowed Hax level for characters and powers | Maximum allowed magic level for Domains | Can be spent to purchase new Domains or level-up existing ones | Other standard abilities gained through Divinity. I may add more later. |
Default | -- | -- | -- | -- | -- | -- | -- | -- | Limited Conceptual Manipulation (Domains), Limited Resistance to Power Nullification, Modification, Absorption, Mimicry (Abilities granted by divinity can only be affected by influencing the divinity itself), Resistance Negation (Beings have an easier time applying the effects of their abilities against those of lower divinity.) |
0 | 10-B | 9-B | Average Human | Peak Human | Average Human | Mid | 1 | -- | -- |
100 | 9-C | 9-A | Superhuman | Supersonic+ | Low | Mid | 3 | 3 | Can live for centuries. Immune to abilities that would affect their mental autonomy. Can see and interact with the spiritual world. Able to understand the meaning of human speech without understanding the language. Can sense when time has been manipulated (can perceive time stop/slow/rewind/skip etc. Retains their memories when the timeline is altered.) |
200 | 9-B | High 8-C | Supersonic | High Hypersonic | Mid-Low | Mid | 3 | 6 | |
300 | 8-C | 8-A | Supersonic+ | High Hypersonic+ | High-Low | Mid | 4 | 9 | |
400 | 8-B | 7-C | Hypersonic | Massively Hypersonic | High-Low | Mid | 4 | 12 | |
500 | Low 7-C | 7-B | Hypersonic+ | Massively Hypersonic | Low-Mid | High | 5 | 15 | Can freely travel between Heaven, Hell, and Earth. Can survive in those places as well as in space. |
1K | Low 7-B | 6-C | High Hypersonic+ | Massively Hypersonic+ | Mid | High | 5 | 18 | No longer ages or needs to eat or sleep. Can create a Territory, a pocket dimension where their divinity is treated as a tier higher. They can also prevent beings of the same divinity tier or lower from using dimensional travel. |
5K | 7-A | 6-B | Massively Hypersonic | Sub-Relativistic | Mid | High | 6 | 21 | Can manifest their territory in the real world. Can't be harmed by the natural forces of the world unless invoked by beings of equal divinity or higher. |
10K | High 6-C | 6-A | Massively Hypersonic+ | Relativistic+ | Mid | Very High | 7 | 24 | |
50K | High 6-B | High 6-A | Relativistic | FTL | High-Mid | Very High | 8 | 27 | |
100K | High 6-A | High 4-C | Speed of Light | Massively FTL | High | Very High | 9 | 30 | |
500K | 5-A | 3-A | FTL+ | Massively FTL+ | Low-Godly | Godly | 10 | 33 | |
1M | High 3-A | 2-B | Infinite | Immeasurable | Mid-Godly | Godly | 10 | 36 |
Magic Level | Capabilities (Note: As a general rule, abilities that otherwise fit the description of one level might be ranked a level or so higher if they can be easily used indiscriminately on a large scale. Conversely, if they can only be used to a very limited extent such as under precise conditions, on a specific target(s), or having an excessive wind-up or cooldown period, they could be ranked a level lower.) | Equivalent Hax level (Maximum, it may fall under a lower Hax level and still fit the descriptions here.) | Examples (Note: Real-world examples are relative to a normal human. Other examples disregard the potency of specific abilities to the extent they will always work, for the sake of the example.) |
1 | Basic usage of the ability. Can harm others with it if used offensively, but would have a difficult time killing anyone of a comparable strength through this ability alone. Defensively, provides only marginal protection or buffs. Essentially these abilities on their own can't be relied on to win a fight and should be used in tandem with other skills to be effective. | Haxless | A lighter, oven mitts, an umbrella, a flashlight, a cellphone, a fire extinguisher, road spikes, a pitfall trap, a lasso |
2 | Ability can be useful on its own in battle and can definitely kill with enough time and effort, though the user would have to go well out of their way to do so or otherwise get very lucky if using this ability alone. Can be relied on when used defensively to block/avoid hits or provide useful buffs or other positive benefits such as healing. Likewise, minor debuffs and status ailments are also possible. | Low | A taser, an improvised weapon or shield, airsoft and paintball guns, a whip, a flashbang grenade, Cruciatus Curse, Remote Punch |
3 | Ability can be relied on as one's main form of attack and can kill opponents of similar strength with medium effort. As such, it can provide more useful buffs, debuffs, and status effects and generally be a huge pain for the opposition to deal with; often gives a decent strategic advantage that shouldn't be ignored. | Low | A flamethrower, a sword or spear, a simple car, a bulletproof vest, Caduceus Staff, Full Counter, Wither Effect |
4 | Ability is a huge asset in general and can easily be the deciding factor in battle if a counter for it is not found. Will almost always cause massive damage in very few hits, potentially even certain death under the right conditions. Defensively can make the user nigh untouchable without a proper way of dealing with it specifically. May otherwise make them extremely resistant to a specific element, damage type, etc. Can induce game-changing status conditions. While powerful, the ability should have some major downside or weakness, or otherwise, be easily avoidable. | Mid | Most firearms/handheld explosives and their respective armors. Love Commandment, Purple Haze, Special Beam Cannon |
5 | Ability is almost guaranteed to produce a certain win condition should it land; abilities of this level are finally worthy of being called one's trump card. May singlehandedly protect the user from several forms of attack to a limited extent or a few of them almost completely. Can grant debilitating and decisive status conditions that would need to be dealt with by the opponent to have anything but the smallest hope of winning. Still, there should always be some way for others to avoid or get around this ability, however slim. | Mid | Castles, siege weaponry, rocket launchers, Domain Expansion, Zabaniya: Delusional Heartbeat, The Ruler |
6 | Ability is a certain win in most circumstances if not explicitly countered or avoided. Can and likely will instantly kill or induce some other decisive victory condition. May make the user virtually immortal if used defensively, or provide extreme resistance to several different abilities. While still avoidable, doing so is almost impossible under equal conditions or without a direct counter. | High | Armored tank/attack helicopter (or other such vehicles), Mystic Eyes of Death Perception, God Hand |
7 | Ability is essentially a certain win that is virtually impossible to avoid outside of niche circumstances or technicalities, such as being an invalid target or out of range. Should almost always result in an easy victory when used and not outright countered. Defensive use may make the user practically invulnerable to a wide variety of abilities. Should still have some exploitable if minor weakness or similar limitation, though this would not inhibit its usefulness in any significant way. | High | Large scale non-nuclear explosives, carpet bombings, nerve gas and biological warfare, Gae Bolg, Dynakinesis, Megidoladyne |
8 | Ability is not only a guaranteed win but outright overkill in most circumstances. Should be able to instantly deal with several opponents of the same level with minimal effort or danger to oneself in the absence of a direct counter. Such abilities could make the user practically untouchable, whether they're innately defensive or not. If any weaknesses exist, they're massively outweighed by the ability's other advantages. | Very High (Gesture/Action based) | Nukes and similar weapons of mass destruction. Deathsongs, Chaos Meister, Accelerator |
9 | Ability is singlehandedly a surefire win if not actively dealt with by opposition. Generally impossible to avoid and must be otherwise countered, or better yet prevented. May be borderline passive and/or retroactive. Defensively, the ability may completely negate damage, negative effects, or other such tactical setbacks. Usually has few if any inherent weaknesses, but none that hinder its practicality beyond the user's innate competence. | Very High (Thought based) | Dichroic Mirror, All Fiction, Authority of Vainglory, The World (Anima) |
10 | As above, but no longer relies on the user's competence. Produces instant win conditions for the user with no effort whatsoever. Resistance is the only counter to an ability of this level. | Godly | The Almighty, Instant Death, Gold Experience Requiem |
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