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There's a "chance" of the death effect working, so maybe it just ups the percentage?
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so then what about the harder to resist part?InfiniteSped said:Say, maybe the opponent can have an item that makes it so that they have a 90% chance of surviving. The greater potency could lower that to 40% or smth.
This was because most undead were immune to cold, but weak to fire. Because of that, no matter how cold the temperature got, the undead would not be affected, and since they ignored all metabolism-related status effects, they could function perfectly well in high-temperature areas, although they would take extra damage from fire-elemental attacks. By the way, Death Knights were completely immune to cold, yet not weak to fire. |
InfiniteSped said:Should work.
Also, Death Knight's weakness to fire should be removed:
This was because most undead were immune to cold, but weak to fire. Because of that, no matter how cold the temperature got, the undead would not be affected, and since they ignored all metabolism-related status effects, they could function perfectly well in high-temperature areas, although they would take extra damage from fire-elemental attacks.
By the way, Death Knights were completely immune to cold, yet not weak to fire.