- 3,719
- 2,758
I personally think the Mooks should've scaled to the Bye Bye Cannon seeing as how any enemy in the RPGs can take the attack (hell, in DT where it came from Goombas aren't even actual fodder and those rock things were)
Chain Chomps are also consistently hard for Mario to defeat and he's had some trouble restraining them while Shy Guys can also restrain Chain Chomps with difficulty and hold up Thwomps. Goombas have also tanked being stomped on by Yoshi and needed to be hit twice (possible mid regen since they appeae almost flattened but can pop bacm up) and one Goomba in NSMBDS was able to grow in size and be enough of a threat to warrant being a boss that Mario couldn't damage with normal jumps. Hell, Goombas in Mario Odyssey can already break stone bricks and should also be comparable to Hammer Bros. (albeit still weaker) and the little sprout enemy which are used to defeat bosses; there's even an exploit that allows a Goomba to fight Spewart, though obviously that's dubious. Also, Madame Brood can be harmed by her pet Chain Chomp. Yes, it was made of gold and rather large, but it's still proof that the Chain Chomp line are probably one of the most formidable enemies in Bowser's Army capable of harming even bosses themselves. Even in Galaxy, normal Goombas could be hit with a Star Spin and still be fine, albeit dazed and left spinning wildly, but this same Star Spin is also used to harm multiple bosses.
And then for speed, Shy Guy can react to Bowser catching on fire from sheer speed (which I've heard requires supersonic-hypersonic speeds for human-sized people, but Bowser is definitely bigger so it's probably in the hypersonic range) and then all dodge him at point-blank range in Bowser's Shy Guy Squad attack in BiS. And if we want to, Odyssey has enemies capable of moving at certain frames with lasers we can compare them to. These are the only notable thing besides enemies being able to react to Mario in-game or the eaely day Magikoopas and Bowser Statues shooting light at you and lasers, respectively, of which Mario could outrun and dodge and most enemies weren't much slower than Mario.
Even within Super Mario World where Low 7-B Mario originated, he couldn't harm Thwomps and the Galoomba and certain other enemies required more than just jumping on them.
I've always been saying the Minions were definitely more than Wall for a while now. I'll take 8-C but I can see them being even higher than that, too. And I'm not claiming anything obscene here, as I'm only providing examples of cases where mooks have been threats or have shown feats. 8-C is actually somewhat consistent with the AP Mario shows in Odyssey (well, discounting scaling and his durability) as well as the feat of surviving the crash in the RPGs which the Minions also survive the Koopa Cruiser crash.
Koopa Shells and Bob-Ombs have also consistently tanked attacks from Mario (albeit the Bombs blow up afterwards) and also have consistently been used to harm bosses like in BJ's fight in SMBU or Bowser's SMB3 or SMW fight.
Chain Chomps are also consistently hard for Mario to defeat and he's had some trouble restraining them while Shy Guys can also restrain Chain Chomps with difficulty and hold up Thwomps. Goombas have also tanked being stomped on by Yoshi and needed to be hit twice (possible mid regen since they appeae almost flattened but can pop bacm up) and one Goomba in NSMBDS was able to grow in size and be enough of a threat to warrant being a boss that Mario couldn't damage with normal jumps. Hell, Goombas in Mario Odyssey can already break stone bricks and should also be comparable to Hammer Bros. (albeit still weaker) and the little sprout enemy which are used to defeat bosses; there's even an exploit that allows a Goomba to fight Spewart, though obviously that's dubious. Also, Madame Brood can be harmed by her pet Chain Chomp. Yes, it was made of gold and rather large, but it's still proof that the Chain Chomp line are probably one of the most formidable enemies in Bowser's Army capable of harming even bosses themselves. Even in Galaxy, normal Goombas could be hit with a Star Spin and still be fine, albeit dazed and left spinning wildly, but this same Star Spin is also used to harm multiple bosses.
And then for speed, Shy Guy can react to Bowser catching on fire from sheer speed (which I've heard requires supersonic-hypersonic speeds for human-sized people, but Bowser is definitely bigger so it's probably in the hypersonic range) and then all dodge him at point-blank range in Bowser's Shy Guy Squad attack in BiS. And if we want to, Odyssey has enemies capable of moving at certain frames with lasers we can compare them to. These are the only notable thing besides enemies being able to react to Mario in-game or the eaely day Magikoopas and Bowser Statues shooting light at you and lasers, respectively, of which Mario could outrun and dodge and most enemies weren't much slower than Mario.
Even within Super Mario World where Low 7-B Mario originated, he couldn't harm Thwomps and the Galoomba and certain other enemies required more than just jumping on them.
I've always been saying the Minions were definitely more than Wall for a while now. I'll take 8-C but I can see them being even higher than that, too. And I'm not claiming anything obscene here, as I'm only providing examples of cases where mooks have been threats or have shown feats. 8-C is actually somewhat consistent with the AP Mario shows in Odyssey (well, discounting scaling and his durability) as well as the feat of surviving the crash in the RPGs which the Minions also survive the Koopa Cruiser crash.
Koopa Shells and Bob-Ombs have also consistently tanked attacks from Mario (albeit the Bombs blow up afterwards) and also have consistently been used to harm bosses like in BJ's fight in SMBU or Bowser's SMB3 or SMW fight.