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They’ll NEVER once get distracted in a dungeon and put down furnishings? Not a once?i dont think you know what ADHD is dog, that's like, the exact opposite of what they gonna do
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They’ll NEVER once get distracted in a dungeon and put down furnishings? Not a once?i dont think you know what ADHD is dog, that's like, the exact opposite of what they gonna do
Doing it once ain't furnishing the whole dungeon grrrrThey’ll NEVER once get distracted in a dungeon and put down furnishings? Not a once?
BECAUSE I AM GRRRIt feels like you're trying to poke holes in what I say here.
Don't be mean to themI dont theyre fuckn ugly
100% sure its not, they just based his design off of Downfall ganon. Trust meNah it's the downfall timeline, ya can tell because it has the certified Downfall Ganon design
The Legend of Actually ZeldaFinally, we have The Legend of Link.
Jokes aside, I'm pretty excited about this, and it's great that Zelda is actually playable in a mainline game (well, she was sort of playable in Spirit Tracks, but it was because she used her soul to possess stuff), too bad it took nearly 40 years.
If you need someone to talk to they offer free psychiatric helpImagine the movie The Thing except Zelda is there with the Tri Rod so when she kills a Thing she can spawn other Things as her servants which assimilate the real Thing and then she spawns more of the new Thing, and so on
Cadence of Hyrule did this better by having them have different areas of expertise, like Link can use most swords and spears while Zelda can use knives, rapiers, and magic.I. myself, am actually happy they are focusing on a different gimmick for Zelda. Tbh if they just had her play as Link it would be pointless to give her the spotlight, not to mention it would kind of undermine Link's talents and all.
How's Cadence of Hyrule? Have heard of it but never looked into it myself. You pick a character to play the story or you can use more than one at once?Cadence of Hyrule did this better by having them have different areas of expertise, like Link can use most swords and spears while Zelda can use knives, rapiers, and magic.
We don’t really know how the Tri Rod is gonna work yet, but for now you’re basically not even playing as Zelda, you’re playing as someone who can create Zelda monsters to fight Zelda monsters.
It is one of the best Zelda games. If you have no idea what Crypt of the NecroDancer is you’ll want to turn Fixed Beat Mode on, but it’s honestly one of the best Zelda games ever made. In the story mode you can switch characters whenever you want, but in Single Character Mode you can play as just the one.How's Cadence of Hyrule? Have heard of it but never looked into it myself. You pick a character to play the story or you can use more than one at once?
Cadence of Hyrule did this better by having them have different areas of expertise, like Link can use most swords and spears while Zelda can use knives, rapiers, and magic.
Saying this, is like saying "You don't even play as Link! You play as a dude who has a sword!".We don’t really know how the Tri Rod is gonna work yet, but for now you’re basically not even playing as Zelda, you’re playing as someone who can create Zelda monsters to fight Zelda monsters.
...What? Have you played Cadence of Hyrule?Link can do all that too tho, probably exponentially better than she can tbh
Bingo.why complain the game about a non-combat character, doesn't have combat options,
Yeah? Im saying Link, as established, can do all that stuff better than Zelda. Except Sacred and Holy Magic....What? Have you played Cadence of Hyrule?
Yeah? That's a good thing, let a game about Zelda, be about Zelda, don't make her something she's not, that undermines not only Link, but her too.why complain the game about a non-combat character, doesn't have combat options,
Not in Cadence of Hyrule, he can't.Yeah? Im saying Link, as established, can do all that stuff better than Zelda. Except Sacred and Holy Magic.
What she isn't, is someone who can't fight. The only times she's a non-combatant character is when she has no choice.Yeah? That's a good thing, let a game about Zelda, be about Zelda, don't make her something she's not, that undermines not only Link, but her too.
Cant or doesnt? You think a Legendary Sword dude cant use a knife effectively, or a different type of sword?Not in Cadence of Hyrule, he can't.
Every Zelda except OOT (Sheikah training), ST (Literally dead, possesses armor to fight because she has nothing), and WW (is a fuckn pirate man) can fight.What she isn't, is someone who can't fight. The only times she's a non-combatant character is when she has no choice.
BotW brain has gotten to you. Link never even uses a rapier (or knives) until those games or since.Cant or doesnt? You think a Legendary Sword dude cant use a knife effectively, or a different type of sword?
He 100% can, he just doesnt because Zelda has to have SOMETHING, so gameplay kicks in and Link gets shafted, but if he has the soul of the hero, he 100% knows how, and is an expert too.
And bruh, you realize this is a mainline Zelda game? Cadence is a spinoff, the way they tackled it in that game is giving Zelda stuff because she has to have something.
…You didn’t even mention Cadence of Hyrule on that list. Or even the regular Hyrule Warriors. Or Zelda’s Adventure or Wand of Gamelon or the animated series.Every Zelda except OOT (Sheikah training), ST (Literally dead, possesses armor to fight because she has nothing), and WW (is a fuckn pirate man) can fight.
Every other Zelda actively cant, they cant even roll up to a goon, that isnt what they do. Hell even BOTW Zelda uses tools in AoC (which Link can use, or anyone really, aka the same complaint you seem to have here?).
Do you think Link doesn’t solve problems with the tools he has? That’s, like, the one thing he does as much as combat. We already know that “even” Zelda can be a hero, especially considering “even” Yves can be a hero.Half the time she doesnt have a choice, is because she couldnt fight to begin with, like take TP, why didnt she do anything against the shadow beasts and Zant? She watched her guards die, get taken over, and made hostage, because she couldnt do anything, a fact that she tells Midna when she gives her life to her.
Link is a super twink combat legend, Zelda is the "**** you demon king" mcguffin in all but 3 games.
Making a game about Zelda, and staying true to that, where she ISNT some cool warrior, but instead solves problems with the tools she has, not only serves to not take away from Link's purpose (would be dumb if Zelda could fight, and it'd make her look dumb too, like why tf ya getting caught by goons then?) but stays consistent with her lore and makes it endearing too, showing that even Zelda can be a hero if just given a chance and the tools, using her WISDOM to solve issues.
Idk man, I think theyre going about it in the best way possible, only thing I'd tack on is maybe implement her sacred magic somehow? Maybe let her amp her goons? Or Sacred Bow later on?
"The past two mainline games have gotten to you where he does the thing"BotW brain has gotten to you. Link never even uses a rapier (or knives) until those games or since.
Of course not? Theyre spinoffs, noncanon or actual dogshit, why tf would I mention wand of Gamelon wtf? And the reg HW Zelda has a bunch of combat training from Impa, hence the whole Sheik thing, she'd be an outliier too.…You didn’t even mention Cadence of Hyrule on that list. Or even the regular Hyrule Warriors. Or Zelda’s Adventure or Wand of Gamelon or the animated series.
Yes, quite literally. She uses Sheikah tech to fight, because she cant herself.Can use all Runes, has Link’s motorcycle, has the Light Bow “Oh, those were all just tools.”
Yeah, he can, Link is a super cool awesome warrior twink. And?Do you think Link doesn’t solve problems with the tools he has? That’s, like, the one thing he does as much as combat.
Yeah, she can, adjacently, just helping Link. She's never actually had her own adventure and saved the day where she did the majority of the work or got the last laugh. She's helped, and has been integral, but never whole ass quest.We already know that “even” Zelda can be a hero, especially considering “even” Yves can be a hero.
I MEANT the music specifically.Bro, what are you talking about, every Link ever has had to deal with courage, the very fact he gets his life uprooted and is forced to go on a quest and fight fuckass demons, gods and if he fails, everyone dies or the world gets taken over or any other cataclysmic event, is where the "courage" comes from. Like take WW Link for example, bro just livin his life then 5 minutes later he's having to re-enact Shadow Moses and gets his face caved in by a 7'5'' giant.
The courage aspect has never been tied to an item, it's the fact he's doing it at all that makes him courageous.
You could argue any sort of "what if wisdom" tool Zelda could or should have, but they cant do them all, they went with this, it fits, what's the issue?
Not at all, the OOT wasnt fabled, he just took it and ran with it, as an example.I MEANT the music specifically.
What ties playing music into his role as the hero? Aren't these items often specifically destined for the hero, including some of the instruments?
Because it isnt man? Just a theme the games have? Aint tied to anyone really.The greater whole, that Link does the quest is courageous, no doubt, but the playing of music often seems less tied to courage.
A bottle doesnt take courage. A bombchu doesnt take courage (they even got minigames in populated places), a magic scale doesnt take courage, a ball and chain dont take courage, etc.Many of the other items are meant for use in deadly dungeons, or in the face of battle. Even something like the Hookshot, to have you pulled dozens of meters in an instant, possibly with bottomless pits or lava awaiting you if you mess up.... Using something like that takes courage.
Yeah?But a musical instrument use's circumstances do not call for Courage, just like if some hypothetical someone with the strength to scale a mountain, move boulders, kill a dragon barehanded drinks a tankard of beer, that doesn't correlate drinking beer with strength. Nor would say, a map he might choose to use to help scale the mountain, or a sleeping powder that helps weaken the dragon; It is a valuable tool, but that does not mean its use necessitates or indicates strength.
The OOT for example wasnt, hell it's Zelda's actually, Link was just forced to take it.So why are these instruments designated to the bearer associated with Courage, when that isn't necessarily something their useage associates or indicates? Though he possesses & displays that merit elsewhere & through other things, doubtlessly, some of those items do not involve the merit ascribed to the hero, which is jarring when they are designated specifically for said hero.
The only music item i can think of, that is specifically intended for the hero, was the harp, and it was more just a key that lead to a super scary af realm where ya get hunted by ghost mfs or Fi stuff.If Courage is this hero's gift & virtue, why are items destined for that hero specifically not ones that make use of that Courage?
Because it's a stretch and not the angle theyre aiming for?So why SHOULDN'T Zelda (The individual) use music when a hero less fit for its use has done so?
Bro, the literal definition ofcourageAlso, I think it could be argueed that in theory, doing what is necessary despite fear could also be ascribed to Wisdom. If you know it must be done & that you can succeed, & no one else will try, or no one else will succeed, then it is simple reason to take on the task, fear or not. If the alternative is the death of yourself & others, it is foolish not to. Admittedly, Link doesn't always have that knowledge, though.
I disagee. A sword, a bow, & a ball & chain are all weapons. To go into battle with.Not at all, the OOT wasnt fabled, he just took it and ran with it, as an example.
Only the Harp was iirc, and yeah, sure, weird, but Zelda has a music theme in most games.
What ties a sword to being courageous? A bow? A big ass ball and chain? Nothing, they're a means to an end, fact is not one item except the MS, ties into courage, because the courage aspect, is the very game itself.
Because it isnt man? Just a theme the games have? Aint tied to anyone really.
A bottle doesnt take courage. A bombchu doesnt take courage (they even got minigames in populated places), a magic scale doesnt take courage, a ball and chain dont take courage, etc.
But a mere Bottle is a mundane tool, scarce or not, the Ocarina was pivotal, as was The Wind Waker.Sure ya can tie some items into being "courage" adjacent, but like, that isnt actually the point or intent?
& yet it is essential, & an heirloom passed down, but this time, not to another royal family member, but the hero of time, as if by predestination, no?The OOT for example wasnt, hell it's Zelda's actually, Link was just forced to take it.
Because it's a stretch and not the angle theyre aiming for?
Evidently, theyre tackling a more "think" outside the box angle for Wisdom, given just the trailer focused on Zelda getting past and solving issues through indirect means.
and it wouldnt really work, a game focused on music is gonna need rhythm aspects to it, yet theyre using a 2D topdown action engine, not really the genre for that
But a typical hero of a story often does that because they must, not necessarily because they want to, even if want is sometimes the reason.
It takes bravery & courage to do something despite fear, but it takes wisdom to recognize what can be done, by whom, why, when & how.Bro, what are you talking about, every Link ever has had to deal with courage, the very fact he gets his life uprooted and is forced to go on a quest and fight fuckass demons, gods and if he fails, everyone dies or the world gets taken over or any other cataclysmic event, is where the "courage" comes from. Like take WW Link for example, bro just livin his life then 5 minutes later he's having to re-enact Shadow Moses and gets his face caved in by a 7'5'' giant.
The courage aspect has never been tied to an item, it's the fact he's doing it at all that makes him courageous.
Genuinely speaking, no offense meant, this is an interesting case. (Although, I do wonder where the claim that what piece of the Triforce they bear comes from what they value.)I legit dont get the argument, "courage" for Link is the quest itself.
None of his stuff is tied to the actual concept, the Triforce's aspects are metaphorical, to be exact, it's what the wielder deems most important and what aligns best, hell it's why Ganon, the genius wizard who gaslights, manipulates, knows a bunch of stuff, runs a whole race, etc, and more, has Power, even tho he's 100% smarter than Zelda, because power more important to him.
What's "wrong" is an admittedly slight wrong (Hah. A "slight slight".) for me. I think it'd be interesting & fitting if music or other Wisdom-adjacent things were implemented into EoW, rather than simply cloning stuff with a rod. Ostensibly, previous games have done it, & in ways that aren't connected to the piece of the Triforce the wielder bears; If music need not be connected to Courage for Link to use it, then in theory, it could be done for Zelda even if it doesn't require Wisdom, no?You could argue ANYTHING is Wisdom, like why isnt Zelda beating goons into submission with rhetoric, or math, or stealth only, or etc. Fact is they just didnt do a specific angle, what's wrong with that? They're still doing it in a way that adheres to established concepts and not suddenly making her a warrior?
It wasn't passed down, tho. Link wasn't meant to have it at all, but the circumstances necessitated it. Originally the plan was for Link to reunite the stones and Zelda would open the Door of Time, but Ganon's sudden attack forced Impa to take the princess and run, and Zelda had to leave the Ocarina so that Link could open the door himself.& yet it is essential, & an heirloom passed down, but this time, not to another royal family member, but the hero of time, as if by predestination, no?
The act of going into battle is. They themselves, not really.I disagee. A sword, a bow, & a ball & chain are all weapons. To go into battle with.
Yeah and i said the MS. And that's only indirectly, and because it has established lore basically saying as much.Arguably, the MS is meant for courage, because it is specifically the bane of evil's blade. You do not take the MS -With or without the exertion removing it from the pedestal may take- & use it only for clearing bamboo, but because it will be used to face evil which would do harm.
So? IIt's not a feared or scary thing in context. And it's a chuck-e-cheese ass minigame kids can play.Isn't there only like, 1 Bombchu Minigame place per game? & I'd call someone who uses explosives for a gambling method pretty gutsy.
So?But a mere Bottle is a mundane tool, scarce or not, the Ocarina was pivotal, as was The Wind Waker.
Yeah no, he just got it, and used it, because why not?& yet it is essential, & an heirloom passed down, but this time, not to another royal family member, but the hero of time, as if by predestination, no?
Ok but why? Why music? Like your logic is music = wisdom, sure, but so is a bunch of other things. Why focus on a topic done a bunch and associated with Link, courage or not, in a game about Zelda?So many Zelda games had ways to play songs & make music. But to your credit, each game recognized only a limited few, predetermined songs.
Also, if it's a stretch, then it isn't thinking outside the box to employ it anyway?
Ok but like, that isnt how Zelda treats it? You realize you are ACTIVELY arguing "Being courage should be associated with wisdom, not courage", like man what do I even say that?But a typical hero of a story often does that because they must, not necessarily because they want to, even if want is sometimes the reason.
As you yourself said:
It takes bravery & courage to do something despite fear, but it takes wisdom to recognize what can be done, by whom, why, when & how.
& if the alternative to not doing the quest is death, the end of the world, etc. then is it truly a choice? I'd say it takes Wisdom to recognize that one has no alternative but to take the quest on.
As just one exampleGenuinely speaking, no offense meant, this is an interesting case. (Although, I do wonder where the claim that what piece of the Triforce they bear comes from what they value.)
No. Like they do embody it, but that's usually tied directly to their belief.Are The Triforce Bearers not bearing gifted pieces of The Triforce, split into Courage, Wisdom & Power from the Goddesses embodying those things?
If someone is born a Triforce Bearer, & what they have from it is something they value, is what they will come to value predetermined?
I mean yeah, but why? Why make the 2.5D puzzle game about wisdom and solving stuff through indirect means or smarts, a music game? Tbh I think youre focused on the item, and not what she's doing with it.What's "wrong" is an admittedly slight wrong (Hah. A "slight slight".) for me. I think it'd be interesting & fitting if music or other Wisdom-adjacent things were implemented into EoW, rather than simply cloning stuff with a rod. Ostensibly, previous games have done it, & in ways that aren't connected to the piece of the Triforce the wielder bears; If music need not be connected to Courage for Link to use it, then in theory, it could be done for Zelda even if it doesn't require Wisdom, no?
It wasn't passed down, tho. Link wasn't meant to have it at all, but the circumstances necessitated it. Originally the plan was for Link to reunite the stones and Zelda would open the Door of Time, but Ganon's sudden attack forced Impa to take the princess and run, and Zelda had to leave the Ocarina so that Link could open the door himself.