Crisis Cosmology - Part 2
The Metaphysical Realms
Due to their existence outside of the material realms, these realms are beyond our physics-based conception of the spatiotemporal multiverse. Many DC writers like to treat them collectively as
"Platonic Realms" or as
"Fictions". Note that some inhabitants of these Metaphysical Realms, like some of the Sphere of the Gods, such as the New Gods, do not scale to their realms, they have a
4-D nature compared to the 3-D nature of the inhabitants of the Orrery of Worlds, but other may scale higher.
Elemental Realms
The Green, the Red, the Grey, the Rot, the Clear, the Melt, the White, etc.
These realms are a bit more complicated to analyze because they have multiple layers to them. Often they simply refer to the realm relative to Earth, to a single planet, while other cases refer to the collective whole that encompasses the entire multiverse, but James Tynion's Justice League Dark run established that they are not places or realms, nor simply imagination, but lie between idea and reality where memory and consciousness of the Elemental concept exists outside of time and space.
Sphere of the Gods
The Sphere of the Gods is the overarching realm containing the godly and magical realms of the multiverse, and possesses an immaterial, metaphysical nature. It is home to the Archetypal Powers and Intelligences of the multiverse. The realm is stated to be made of literal possibility, and formed as an encompassing sphere around creation before creation had even finished forming. It is deeply tied to, and possibly indistinguishable from, the ideas and beliefs of mortals.
The very first thing to note comes from the map of the multiverse itself. Refers to Wonderworld, stated to orbit creation, which contextually refers to the Orrery. From that, it is quite clear that the Sphere of the Gods is not part of the material world and exists outside normal time and space. It is said to contain platonic, archetypal worlds inhabited by living ideas and to be fiction.
The Sphere of the Gods is the source of magic, the fundamental power of creation and belief, and the destruction of this energy would result in the destruction of the material world as a necessary consequence.
Continuing with the principle that the realms of the Sphere of the Gods are fictions, they are not real in the same way as the material world, they are ideas shaped by the beliefs of mortals. Therefore, events in the Sphere of the Gods operate on the basis of fiction and not normal causalities.
Nature of the Inhabitants of the Sphere of the Gods
Assuming Morrison's seemingly throwaway claim about platonic forms is taken seriously, there should be significant evidence that the inhabitants of the Sphere of the Gods adhere to platonic forms, although not all should adhere to such nature.
First, the very basics: they manifest in the material world as emanations of their true forms, called Godheads.
Next, existing as forms:
Finally, existing outside the material realm's spatiotemporal physics:
Now, it is very important to note that even though the gods and deities were living ideas or platonic forms, they were all given forms by the beliefs of mortals worshiping them through the Collective Unconscious as mentioned below.
Collective Unconscious
The Collective Unconscious is the ideal "collective" form of mortal souls above the Sphere of the Gods from which all telepaths and greatest minds draw their abilities. It houses Hecate's personal realm, the Witch's Moon, a metaphor for the first mystery gazed upon by man. All gods and divine realms were born from the collective beliefs and imaginations of humanity. In this way, all the realms of the Sphere of the Gods are “fictions”.
In the relaunch of Justice League Dark, James Tynion IV and Ram V introduced a very old concept, that of beliefs defining creation from Mike Carey's Lucifer series, and applied it to cosmology. The idea is that the collective beliefs change reality and form gods and deities that are worshiped or feared by said believers through the Collective Unconscious. Metron explains this further in a tie-in to Death Metal, explaining that the multiverse is built on beliefs and that as mortals believe in gods they exist, who in turn believes in the Source it exists, although the Source exists beyond the Collective Unconscious.
Mortals and the Sphere of the Gods
Without special methods such as boom tubes or magical portals, the Sphere of the Gods can only be reached normally by mortals by transcending physicality, using the power of widespread belief to ascend into the Sphere of the Gods as true residents, seen with the Lord of Order (And presumably Chaos) below:
Mortals can enter the realms of the Sphere via magic portals, but once there they can only interact with a
"shell" of the realm due to its extradimensional nature.
As noted above, feats of creation or destruction at level of the Sphere of the Gods or the Collective Unconscious are
Low 1-C given their transcendence on the Orrery of Worlds, although most of their inhabitants are only four-dimensional in nature and shouldn't scale to their realms.
Comic Book Limbo
Comic Book Limbo is the last outpost of existence proper before reaching the archetypal Monitor World and the Overvoid, where the forgotten characters of the DCU end up. It is not a permanent consignment - characters that were forgotten but are later reintroduced in stories leave Limbo and return to lower levels of reality. There are no stories in Limbo except for the Book of Infinite Pages, which contains every story of creation. There is no time in Limbo. "Time" in this context does not refer to the concept of time since the Monitor Sphere, above Limbo, has time. It goes one step further into nothingness, as Limbo is where matter and memory break down. Limbo exists separately from the Orrery, floating between it and the Thought Robot. It was stated that, when crashing out of the Orrery to end up in Limbo, the Ultima Thule was drifting into the void.
The statement "Music is over: We've run out of the Multiverse" doesn't mean that Limbo is outside of the whole creation, it only refers to Orrery of Worlds, because
they used the Ultima Thule for traveling between universes which is
a trans-dimensional yacht powered by sound vibrations, by altering its
pitch and wavelength it is possible to travel to other universes (because each universe has a different frequency), i.e. music being over means that Limbo is outside of all parallel universes and the Orrery.
Monitor Sphere
The Monitor Sphere is an archetypal world and home to Nil, the world of the Monitor race. While the mystery of the Orrery and the Thought Robot caused Monitor-Mind to invent stories to accompany it, the Monitor Sphere took shape outside of the Sphere of the Gods. Remember from the previous section how going from the multiverse to Comic Book Limbo required crossing the void. This is reflected in statements that Nil is part of the void and that Monitor nanotechnology is coming from the void to attack Limbo.
The beings of this world are notable for being the only ones capable of
bottling and consuming Bleed as a tangible substance. This is extremely significant: we know that, from the perspective of lower mortal "germs", Bleed is the Bulk Space enclosing the worlds of the Orrery. We know also that Bleed is the substance of Life, from Zillo Valla. In metafictional terms, it is what gives life to the stories of the Orrery. The Monitors are capable of extracting it as a tangible substance, draining creation dry. This interpretation is confirmed by Morrison himself: what Mandrakk is doing by extracting Bleed as a consumable is sucking the life out of the story. See the scans below:
You may have noticed a pattern by now of elevating levels of existence corresponding to less and less "real-ness" as we would think of it in real life. Beings in the Orrery are made of matter and operate within physical space and time. Beings in the Sphere of the Gods are pure idea and operate within metaphysical story. Beings in Limbo lack even story. And Nil takes this pattern to the next level, as far as reasonably possible before achieving the pure absolute Nothingness/Oneness of the Overvoid. The world of the Monitors is the Blank, the Nil, the Gone, the edge of everything where form and meaning surrender to the nothingness of the Overvoid. Its inhabitants have 5555 terms for "nothing", and presumably a similar number of types of nothing.
Concepts like space, time and scale are more meaningful, profound, with "time" in the Monitor Sphere referring to the clockwork pattern in the sky. Time in Nil seems to function as a temporal dimension, because when it entered the Monitor Sphere, it form "beginnings" and "ends".
As stated above, the Monitor Sphere exists on a higher plane of existence than Comic Book Limbo is positioned higher than the Sphere of the Gods on the map of the multiverse, and its inhabitants perceive the 5-D Bulk Space as a tangible, consumable substance, adhering to the
1-C tier.
The Dark Multiverse and the Other Place
A vast
subconscious realm of dark matter upon which floats the Multiverse. It's the unintended side effect of the process of creating new worlds, coupled with the
treachery of Barbatos. It consists of infinite worlds of nightmare, similar to the infinite timelines of the main Multiverse has. It is directly stated that Perpetua's original Creation had nothing to do with the formation of the Dark Multiverse. Some realms such as the Dreaming and the Phantom Zone have strong connections to the Dark Multiverse.
The Other Place
An empty void of space inhabited by the Otherkind. Long since Hecate imprisonned the Upside-Down Man here since the dawn of the multiverse, he infected this place with his reality. It is the source of all dark magic that Hecate took a piece of and gave to humanity to "curse" them. Although in the 2018 relaunch of Justice League Dark, James Tynion IV presented the Great Darkness as the
dark opposite to the Sphere of the Gods, connected to the Dark Multiverse, this notion was later retconned by Joshua Williamson.
The Source Wall and the Totality of Creation
The Divine Continuum and Hypertime
Divine Continuum
Although certain aspects of cosmology such as the location of Hypertime or the nature of a "wider" DC Multiverse have been difficult to evaluate, Geoff Johns partly answered this question in Flashpoint Beyond with an entirely new concept, that of the Divine Continuum as defined by Dr. Bonnie Baxter, it represents Existence itself, formed by two aspects of reality. The first half is
Space, which is physically represented by the "wider" DC Multiverse; the second half is
Time which is represented by the abstraction known as Hypertime.
To fully avoid confusion about this concept, it is necessary to discard the idea of the Omniverse, or the
idea of the multiverse becoming its own web of multiverses from the end of Death Metal, as this was proven to be
false according to Lex Luthor who, during his time with the Totality, discovered the truths and lies of the multiverse. Refers to the Local Multiverses section, as the concept of a wider DC Multiverse has always existed, all iterations of the multiverse still exist but separately from each other, which now refers to the space aspect of the Divine Continuum.
The Space aspect has always been represented by the various iterations of the multiverse and is split into the Multiverse, the Metaverse, the Sphere of the Gods, and the Dark Multiverse. Although neither Comic Book Limbo nor Monitor Sphere have been mentioned as being part of the space aspect, it is not a stretch to assume that they do since the Dark Multiverse, which encompasses them, is part of the space aspect. Due to the many Crises that the multiverse has faced as a consequence of various attacks, the Space aspect has always been changing, being shaping around a single universe referred to as the "Metaverse", until the combined efforts of the Flash Family and Dr. Light merged the multiverses.
Hypertime
Now we come to Hypertime. It can be said that there are two lenses to view this concept through: a basic, functional level, and a complete, metafictional level. That is not to say that there are two Hypertimes or that one is more correct than the other, but that most stories referencing it will simply depict the first for ease of explanation.
The basis: Hypertime, as defined by the Fuginauts, is an abstraction, a temporal nexus allowing access to all timelines formed across existence. It is distinct from the Timestream in that, while the timelines all exist in the Timestream,
they burrow through Hypertime. The Hypertime abstraction has a manifestation called the Branefold Interior, where the Fuginauts exist not only to maintain boundaries between timelines but also between the Multiverse and Dark Multiverse.
Basically, Hypertime is a three-dimensional, time-based concept created by Grant Morrison and Mark Waid to allow all parts of DC's published stories to interact with each other. Morrison sometimes uses geometry as a metaphor to discuss Hypertime, using concepts such as "plane time" and "cube time". This is shown in The Return of Bruce Wayne and expanded upon in an interview, treating it as a three-dimensional concept, its basis being the "time point" containing all possibilities.
By simple geometry, the time point extent to create the
"line time" or "line space a" representing the linear timeline from beginning to end. Time also extends laterally, so there is the
"plane time" or "space b", an immense cosmic loom of converging and separating line times. The perpendicular of plane time is
"cube time" which views the inhabitants of the Orrery from a higher-dimensional perspective.
Sixth Dimension
The Sixth Dimension is a plane of existence where the prior version of the multiverse was designed and set in motion by Perpetua. It is distinct from the Monitor Sphere in that although the Monitor Sphere exists at the edge of things, the Sixth Dimension is the highest plane of existence. It is stated to be beyond time and imagination and is at the top of everything on the map of the multiverse. The Sixth Dimension can only be reached by non-Monitors after the Source Wall has been breached, and is completely beyond Mxyzptlk's perception despite existing outside of time.
Despite this, the Sixth Dimension does not appear to completely transcend time since the Sixth Dimension is spoken of in a
timeline of 20 billion years and when Superman fights in the Sixth Dimension, his speed is spoken of in physical terms, saying that it will
take hours for the light to catch up, months for the sound.
Scott Snyder clarified in an interview that the Sixth Dimension is not outside the Source Wall and that the Sixth Dimension is a spherical layer that envelops the entire multiverse, a "control room" where quintessential beings oversee the development and progression of the multiverse. For this reason, their stature is naturally higher than all other entities inhabiting the multiverse.
Promethean Galaxy and the Source Wall
While not a literal galaxy, the Promethean Galaxy is a realm as old as creation and farthest finite frontier of reality where the Source Wall is located. The Source Wall is
the limit to thought and the protective shell around the Multiverse, closing it off from the Greater Omniverse. In all directions from any universe within the Multiverse, the wall is the final point, separating all of creation from the Overvoid. In Countdown, which contradicted Final Crisis in many ways it was said that the Source Wall
separates universes. However, this does not fit with the rest of Morrison's works.
Nil did not have the Source Wall around it during Final Crisis, this is because the Source Wall was
destroyed in Death of the New Gods, which was a lead-in comic to Final Crisis.
Grant Morrison affirmed that elements of Final Crisis were intentionally written to match the events of DotNG in this interview:
Last part coming soon!