I'm very busy today, and judging by someone's behavior, noone is going to wait for me. So this is as much as I can do.
source for magic getting speed amped by mana zone?
Seriously? Do you really have to be that pedantic?
And she dodges them again while running. Or the match is already over as Nacht brain gets turned off.
He doesn't have danmaku for a reason.
they're not since he needs to amp himself
Kill him.
casting 1 spell is instantaneous. Casting 3 isn't.
but is it in character? I'm not actually asking btw, it's not
btw I just checked because I wasn't sure, but yes, stunning his opponent is his first move.... with his paralysis, which Sion resists, not his shadow hands. IE: when he met asta. That's one more
Alright, so there are a couple of things wrong with this so I will sort them all out as much as I can at this moment. I will tag all the messages after this too since I will address everything in my last post for a couple of hours. I can come online sparingly for any short answer reply.
Not really knowledgeable on Tsukihime.
Would he actually sense it when magic in the verse is 4D?
I'd probably side Sion here if I knew how reliable the whole "Magi resistance scales to other magi users" thing is. Not cited on any Nasuverse profile though and I really don't recall what would imply this
I think it was the statement of Medea that you can resist magic by spreading the magical energy throughout they're body.
Okay let's get straight to it.
Nacht starts with stealth all the time,
he even does this with fodder characers to him. And he tries to end the fight quickly.
He started with arms against Asta too but in this situation, his attacks are just naturally undetectable until its too late. magic captain's exceptional ability to sense mana could not sense his magic. He also went with stealth against Lucifero so he can catch him by surprise with Shadow Demon Dogs and
he starts with mana zone in a rematch against Asta, and
with Yami against Lucifero. So Nacht always starts with shadow arms, and he always goes into hiding in the shadows and/or turns the vicinity of a hundred meters pitch black with his Mana Zone. So
No he does not start with paralysis, he only did so when he first met Asta (he just wanted to talk) and when he needed to remove the twin supreme devils from the battlefield to another location. In fact, as once he did that to the supreme devils he immediately made a territory to turn the vicinity pitch black with Mana Zone.
Sion has two one-shot haxes. Nacht's starting moves immediately counter these two one-shot haxes because Sion is either blinded by the pitch black darkness or Nacht just goes into the ground and strikes when the enemy least expects it with shadow arms in base. Sion has inferior Lifting Strength so she can
easily be crushed with these shadow arms. Sion can't sense Nacht's magic coming so it is unlikely her Memory Partition and Thought Acceleration will work here especially when she knows nothing about what she is dealing with and can't detect it before it is too late. If that is not enough to convince you all then Sion also has subsonic movement speeds and a MHS combat speed, In VSmatches, the combat speed is equalized while every other speed is reduced by the same percentile. You can find this rule under Vsthread rules. The gap between subsonic speed and MHS reaction speeds is large, up to at least 40x from the highest subsonic value to the lowest MHS value to make things fair. A 40x gap is far too great for her to outrun the shadow arms. However, she can dodge some of the arms with her reaction speed. But there are so many of them that she must have danmaku dodging feat skills to a certain level and dodging them isn't going to be enough and she runs slower than she reacts. LOn top of all this, In Manazone, She can't see in pitch black darkness so she will not be able to dodge any of the shadow arms. In fact
the ManaZone is made up of shadow arms and unfortunately she can't even fly to delay the inevitable. The best part is that Nacht does not need to be in the area, he can just hide in the shadows. The moment she tries to run she gets blitzed hard because Nacht's combat speed is 40x higher than Sion's running speed. She can't stand there because the arms are already on the ground. Unfortunately, she dies. Even if you say she jumps with MHS speeds, that's a dumb way to die. The arms can spawn anywhere in the territory. She will get crushed.
This is what Mana Zone does. The rest of the amps are on Nacht's page. They can amp all stats. Honestly, at this point he only needs ManaZone out of these amps to win.
Now for other messages after this. Yes, Nacht's power nullification does not work here. But her magic resistance intruges me. According to her page, the magic resistance only applies to the magic that is similar (not exactly) to status effects inducements. What I mean is that they are all
resistant to all types of magic that aim to directly control them and/or have an internal effect. Luckily, Nacht is not directly affecting her in any way, paralysis will not work as a result of this, and power nullification will not work. Nacht does not have a spell that directly control her or affects her. Even the pitch black darkness of his ManaZone is akin to blindfolding them. The darkness does not affect her senses or preception directly. So she can't "resist darkness".
I hope i was able to change everyone's minds. Thank you for reading this.
I had fun.
See ya.