-
Apex_Predator_GX Maverick_Zero_X Apex_Predator_GX wrote on Maverick_Zero_X's profile.
Hey Mav, I want to ask your permission to update Godzilla's GSP power and abilities section in something similar to his novel version.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
There are three choices right now.
1. Keep the same 7.5x gap. We'll have to come up with reasoning on why we're using that number.
2. Changing it to a 5x gap. The 7.5x gap came from the gap between baseline Human level (60 Joules) and Street level (300 Joules), which is currently a 5x gap.
3. Changing it to a 14x gap. This is the energy needed to fragment a human skull compared to baseline Human level.
The main purpose of this forum is to discuss how to properly index the statistics of characters from a wide variety of different fictional franchises.