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7-C Doubles: Ness and Wither vs. Terrarian and Slade (Teen Titans)

Oh jeez, so paralysis pretty much screws all over Terrains and Slade's arsenal, an addition to incapacitating both of them at the same time. Attack reflection can be very helpful and hypnosis as well, and things ending off with a good baseball bat to the face or PK Flash (With the higher probability of OHK). The Wither can do its usual things which also tips the scale of the fight.
 
Slade doesn't need to move in order to activate his powers.

He can also guide his pyrokinetic attacks and make them follow the opponent.

This is also an option if either character goes for melee. That's also assuming he doesn't go intangible, which he does here [at 15:55] to avoid having a statue collapse on him. (so it's at least somewhat in-character for him to in combat)

Ness has some cool energy projectiles at his disposal. Too bad Slade can literally grab them out of the air [at 16:36], infuse them with his own power and throw them back at him. (Which he has done more than once.) Or he could just stop them in their tracks with a column of fire. (Which, again, he can erect with a thought if he needs to.)

Both Ness and the Wither's abilities appear supernatural. If that's the case, Slade can briefly powernull either of them with just a touch, taking away basically all of their more worthwhile advantages.

Let's also not forget that Slade will likely have boosted stats here thanks to being allowed to borrow any number of the Terrarian's armours and items.
 
Power Nulling the Wither is kind of obnoxious cause the dude snipes from the air alot.

Granted Slade has a shit ton of ranged weapons courtesy of his partner.
 
Some points for Team A

PSI can also be used as not a projectile iirc and PK Flash has a good chance of OHK.

Wither on the other hand will pretty much kill if a single projectile hits due to it's Death Manipulation, which causes enemies to slowly but eventually die.
 
You don't seem to be the only one who's forgotten things, so you're fine.

Anyway...

  • Slade's biggest problem is the Wither, seeing as it hard-counters his normal powerset in a ridiculous manner and also has that whole Wither effect thing that works on the undead. However, powernull can mitigate this somewhat by taking away...well, a lot of things really, and his movement options (Superman-esque flight, teleportation) definitely allow him to dodge what the Wither can throw at him.
  • The Terrarian's biggest problem is Ness, though that's only due to paralysis. Other than that, he resists almost all of Ness' more prominent skills and has better options in general.
  • The Wither's biggest problem is the Terrarian, because holy hell.
  • Ness' biggest problem is...pretty much both of the other team members in an odd sort of way, thanks to Slade still being able to reasonably fight even if he can't move, and due to the fact that Terrarian probably destroys Ness by himself if Paralysis isn't the very first thing he goes for when the fight starts.
It's tough. I'll need to think things over for a bit longer before I say for certain.
 
- "Slade doesn't need to move in order to activate his powers."

That's pretty cool, but the same can be said for Ness since his attacks are thought based.

-"He can also guide his pyrokinetic attacks and make them follow the opponent."

That's also pretty useful, tho Ness can just heal himself as usual.

- "This is also an option if either character goes for melee. That's also assuming he doesn't go intangible, which he does here to avoid having a statue collapse on him. (so it's at least somewhat in-character for him to in combat)"

Except that Ness and the Wither has Non-Physical interaction so that's kinda ehhhhh

- "Ness has some cool energy projectiles at his disposal. Too bad Slade can literally grab them out of the air [at 16:36], infuse them with his own power and throw them back at him. (Which he has done more than once.) Or he could just stop them in their tracks with a column of fire. (Which, again, he can erect with a thought if he needs to.)"

Yeah, Indeed he does. Too bad it's only PK Flash of Which is only the projectile move he has (described as being "Light rays") that goes at Light speed (though, speed is equal). An addition, status effect won't harm Ness thanks to Healing, and Slade will have a hard time catching that if he's incapacitated with Paralysis; which is What Ness starts' with. Flash is like a last resort since it requires a lot of luck. If they get affected by paralysis, the match, by it's rule, is over as they are unable to do anything therefore incapacitated as the name itself implies. Hypnosis just puts one to sleep. Again, Attack reflection is anything that's physical. And I seriously doubt that Slade is aware of Ness's psychic abilities because he's just a 12 year old boy in his eyes (though, of course Slade is a darn good tactiction) so I don't think he'll be leading up with that anytime soon (Unless I'm missing something..)
 
By the way, who takes AP? Ness is around 20 kilotons from The Nuclear reactor robot, however, this was just a causal enemy he fights of course.
 
Terrarian is far superior to 30 kilotons, Wither is comparable to someone who's 25 kilotons by existing, Slade is >baseline.
 
I see then..., well Shield will most definitely come in handy considering that it halves all damage and reflects back damage. Ness can take mortal damage and heal him and The Wither if it ever seems necessary.


I will definitely will expect to see this tho:
9FA5AE23-4043-4358-B487-18287308FB9C
 
Slade having literally any of the Terrarian's armours on also boosts him to the same general physical level, if I'm reading into Saikou's blog correctly. (the armours appear to be what give him his stats in each key.)

There's a lot wrong with some of the rebuttals, also. I'll get to those in a moment.
 
Ehh, will yeah, except Ness's PSI and the Wither effect ignores durability. So that's kinda out of the way, with an addition for Ness starting off with an incapacitation Attack.
 
Also I forgot to specify

The characters have knowledge on who they're fighting with lol, that's kinda important in team matches.
 
Slade not needing to move in order to activate his powers means paralysis isn't an incap for him. It just forces him to activate with a thought instead of doing some sort of hand motion.

Slade can also teleport with a thought, so there's that. And if Ness tries hitting him with his bat like you brought up before, Slade coats himself in hellfire that melts the bat into cinders the moment it makes contact.
 
Also, the idea of Slade underestimating a kid is severely flawed, seeing as he regularly fights superpowered youngsters throughout the series and oftentimes takes them more seriously than his own underlings.
 
"Weakness: Healing magic can harm or kill the Wither. It will lose its ability to fly higher than the target after reaching mid-life"

What a weird weakness...

But I am glad you specify that they have knowledge of who they are fighting with, otherwise Ness accidentally Ctrl-alt-Delet the Wither.

On second thought, it says "magic" and uh, PSI isn't magic... So does it work?
 
Dang nabit.

Ok, so if paralysis is out of the question, then I'd say hypnosis would do the right thing. Eventually, Ness can get a good hit on him.

My main point is that he isn't aware of what abilities Ness has under his belt, though unsure if it matters if he does or does not.

I feel like the Terrarian will die first since Ness incaping him means no items, Fox only, Final Destination as well as the Wither effect; which could also get onto Slade within the battle itself, maybe if he's under hypnosis status or just when he is vulnerable.

This is indeed tough

If we could only get the Earthbound revision done, then Ness would probably be stomping by now.
 
I mean...no.

It's part of a tournament-thing that's mostly just for fun. We're not trying to get it added or anything.

Also, this is the second one of these threads in a row that hasn't been giving me notifications when people post in it. I think Ed's giving me bad luck.
 
On another note:

DaBigP said:
Ok, so if paralysis is out of the question, then I'd say hypnosis would do the right thing. Eventually, Ness can get a good hit on him.
Ness' profile says this:

  • Hypnosis: Victim falls asleep, unless they're highly intelligent.
...Slade is guaranteed to be the most intelligent character in this thread.
 
I was going to wait until I had as many of the details teased out as possible, but I guess I could probably vote based on what we've got now.

I'd say Team 2 takes it in a hard fight. Both teams have their own distinct advantages, but Slade/Terrarian seem to have more ways around the opponent's abilities than vice-versa. Slade might have problems dealing with the Wither, but he can reliably avoid all of its attacks as well as go for powernull if needs must. Meanwhile if Ness doesn't go for paralysis right out of the gate, he's more likely to die to either character on Team 2 due to their abilities and equipment. Even if he does, Slade can still fight, and has enough advantages to beat Ness in spite of physical paralysis.

Also, it's possible that paralysis won't even work on him. Ness' profile says it causes the victim to be "too numb to move". Slade in this key is a walking skeleton with clothes and armor. There isn't anything there to numb in the first place.
 
This is why I wanted the revision to pass through


Anyway, I'll respond soon. Some nit picky part is that Ness actually always starts off with Paralysis and Hypnosis. With Flash being a last resort as it requires a lot of "luck" to actually land a OHK. You also forgot the part that Ness has Non Physical interaction to actually land a hit against Slade...since his PSI (and just his normal basic bash attacks) worked against Spirits, Ghost, Zombies, and even Inanimate objects.

Oh and, uh

The "if you're smart enough, then falling asleep isn't a problem" thing is getting removed due to falling through wrong stats and possibly it being game mechanics.
 
I mean, I already addressed both paralysis and hypnosis and why they most likely wouldn't work on Slade. (and why the former wouldn't keep Slade from being able to fight even if it did work)
 
I'd rather wait until the CRT is actually gone over and accepted or denied by someone before trying to apply all of that to this VS. If it gets accepted, cool, but in the meantime, what's currently on the profile is what matters right now.

If you want someone official to evaluate it, try talking to this guy. I vaguely remember him talking on Earthbound threads in the past and he seemed to know what he was talking about at the time.
 
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